Overflow scenario?
If i would send all the players ( all being unasigned ) in teams at the same times will this cause overflow?
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Re: Overflow scenario?
an overflow of what?
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Re: Overflow scenario?
SZ_get_space overflow etc... like it does when you set the models on many players at the same time ( without a delay )
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Re: Overflow scenario?
This is because there is a bug in the engine.
Either use nbex module (search) to increase some network buffers in the engine, or use Amxx dev version where such natives have been fixed in a way to not trigger the bug. |
Re: Overflow scenario?
Im using the dev build but Isn't the fix only for the cstrike native -> cs_set_user_model ?
What i want to do is this, but i don't know if this would cause overflow PHP Code:
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Re: Overflow scenario?
Move all players om a team?( i don't think so ...but if yes ) - why not using cs_set_user_team? ( Only once not twice times ).
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Re: Overflow scenario?
What i'm trying to do
In the first 30 seconds from map change all the players that join will be unasigned and will not be able to select a team ( solved this part ) After those 30 seconds passed, i want to send all the players in CT/T teams equally ( but i don't know if sending them at the same time to teams will cause overflow ) |
Re: Overflow scenario?
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Have you tried it to see if it works at all? even on one player? |
Re: Overflow scenario?
team change not is the problem, the problem is the model change when you change teams
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Re: Overflow scenario?
It does work fysiks... but what i was afraid of is the overflow bug on model change triggered by join team/class, because i want to set team/class for 32 players at the same time...
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