[L4D1 & L4D2]witch_pipebomb_exploit_fix_&_death_optmizer[Left 4 Fix][28/02/2023]
1 Attachment(s)
Fixes exploit throwing pipebomb at witch with horde because z_fatal_blast_max_ragdolls & z_fatal_blast_min_ragdolls function casts for Infected class which the witch shares and can outright delete her if her index is high enough to trigger valve's death optmizer after quite a few zombie deaths,
also optimize's infected deaths to not send info to players out of PVS which can be 1000s of units away behind buildings pretty pointless. RepoLink Installation: 1.Download file. |
Re: [L4D1 & L4D2]witch_pipebomb_exploit_fix_&_death_optmizer[Left 4 Fix][28/02/2023]
I am probably dumb, I don't understand what it fixes.
Do you mean if lots of common infected die at the same game frame, the witch nearby could disappear by chance? |
Re: [L4D1 & L4D2]witch_pipebomb_exploit_fix_&_death_optmizer[Left 4 Fix][28/02/2023]
All right, I test myself, now know what the bug is.
Video https://i.imgur.com/57JNcoC.gif Thanks for your plugin fix |
Re: [L4D1 & L4D2]witch_pipebomb_exploit_fix_&_death_optmizer[Left 4 Fix][28/02/2023]
I found that there are no such cvars in l4d1
PHP Code:
Code:
L 06/03/2024 - 18:22:42: [SM] Exception reported: Invalid convar handle 0 (error 4) |
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