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-   -   [CS:GO] Respawn Issue (https://forums.alliedmods.net/showthread.php?t=271091)

MsNs7 09-05-2015 03:12

[CS:GO] Respawn Issue
 
Hi everyone.

It seems the latest CS:GO updates caused the following issue. When a player connects to my servers and chooses a team, he can't spawn. In order he spawns he has to type "spawn" in chat. After he gets killed he respawns normally. So the problem is for the first spawn. Is the plugin broken or VALVe added some cvars or something? Please help asap. Thanks in advance.

Under the Hood
MetaMod: 1.10.6-git940.tar.gz
SourceMod: 1.7.3-git5235.tar.gz
CSSDM: cssdm-2.1.6-git217-linux.tar.gz

Useless 09-05-2015 08:02

Re: [CS:GO] Respawn Issue
 
The same problem.

P.S. Sorry for my english is not I Google

Dr!fter 09-05-2015 16:50

Re: [CS:GO] Respawn Issue
 
This seems to be related to a change Valve did. I am not sure what they did.

Dr!fter 09-05-2015 23:53

Re: [CS:GO] Respawn Issue
 
https://forums.alliedmods.net/showpo...4&postcount=29

MsNs7 09-06-2015 07:29

Re: [CS:GO] Respawn Issue
 
Dr!fter i tested it but it doesn't work. :/
I installed the plugin, i started my server, i joined but after i chose a team i couldn't spawn.
Btw. As i can see what your code does is to move a player to the team he chose. But the problem is not there. A player can normally join a team without this plugin. The problem is that the player doesn't spawn after he joins a team. So we need a plugin that forces respawn after the player joins a team.

Dr!fter 09-06-2015 11:02

Re: [CS:GO] Respawn Issue
 
The problem is all related to joining the team. Before you could join a team at any point during a round. Now you are put into a queue if you try to join a team after 20 seconds have passed. In deathmatch this is a big issue since rounds normally dont end thus players are stuck in the queue forever. However there was another problem as well. Most deathmatch plugins hook joinclass to know that a player is on the team ready to be spawned. This was never actually used in csgo since there is no classes, but before this patch it still fired, now it doesnt. I tested the below plugin in cssdm and it appeared to work perfectly.

https://forums.alliedmods.net/showpo...4&postcount=34

MsNs7 09-06-2015 13:46

Re: [CS:GO] Respawn Issue
 
I see..
I can confirm that the new code works fine. Thanks. :)

P.S. If you find any other better solution in the future, please let me know.

Inaryu2 04-06-2016 23:34

Re: [CS:GO] Respawn Issue
 
Not to beat a dead horse.. But I'm experiencing the same issue, and was wondering if you could upload a compiled version..?

Thanks in advance :D

Edit: Compiled version - https://forums.alliedmods.net/showpo...0&postcount=30
Figured I'd post this as this topic is one of the top results from google.

qiuhaian 05-10-2016 02:54

Re: [CS:GO] Respawn Issue
 
Quote:

Originally Posted by Dr!fter (Post 2340276)
https://forums.alliedmods.net/showpost.php?p=2340384&postcount=34

PHP Code:

L 05/09/2016 19:23:08SourceMod error session started
L 05
/09/2016 19:23:08Info (map "de_train") (file "errors_20160509.log")
L 05/09/2016 19:23:08: [SMNative "SetEntProp" reportedProperty "m_iTeam" not found (entity 1/player)
L 05/09/2016 19:23:08: [SMDisplaying call stack trace for plugin "cssdm\dm_spawn_fix_back.smx":
L 05/09/2016 19:23:08: [SM]   [0]  Line 14D:\Csgo_Server\go_1\csgo\addons\sourcemod\scripting\dm_spawn_fix_back.txt::TeamChangePending()
L 05/09/2016 19:27:20Error log file session closed


Robin955 04-06-2017 10:53

Re: [CS:GO] Respawn Issue
 
Quote:

Originally Posted by Inaryu2 (Post 2408701)
Not to beat a dead horse.. But I'm experiencing the same issue, and was wondering if you could upload a compiled version..?

Thanks in advance :D

Edit: Compiled version - https://forums.alliedmods.net/showpo...0&postcount=30
Figured I'd post this as this topic is one of the top results from google.

this is giving errors somewhy, it does seem to work, im using latest snapshot of CS:GO DM


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