Need help on converting bit rate...
Hello everybody, I am hoping someone here has encountered the following issues, and can kindly help me.
1) I tried to fix a .mp3 file with a different { bit rate / frequency / channels }, but nothing worked. The only way I could get that sound clip to work, was to convert it to .wav, but that made a ~60 KB file became ~1.5 MB. Even I zipped it down as .bz2, it's still about ~700 KB... Anyone here knows if it is possible to convert the bit rate, or etc, of the .mp3, without convert it to .wav? 2) Another thing. I have two SRCDS, one is my locate Linux box (as a sandbox), and the other one is from a hosting (as my main server). As for the files, and the plugin settings, they are both idential (I am absolutely sure on this), and they both are set up to use the same web server for fast downloading. My issue is, I got a clip for greeting the players, which is the above sound clip. After setting up Quake Sounds from scratch, if I join the Windows server, that clip won't play. The log is showing some error message likes the following: ---------------------------------------------------------- Failed to load file (filename of the clip)... ...file probably missing from disk/repository. ---------------------------------------------------------- But when I join my Linux box, the clip played fine. And if I went back to my Windows SRCDS after being on the Linux SRCDS, then the clip would play on my Windows SRCDS... I did make sure that when I joined my Windows SRCDS, the clip was being downloaded correctly, from the fast download path. 3) In the "quakesoundslist.cfg", does the '/' make any difference for a Linux SRCDS and Windows SRCDS? For example: ---------------------------------------------------------- admin_plugin/actions/joinserver.wav ---------------------------------------------------------- vs ---------------------------------------------------------- admin_plugin\actions\joinserver.wav ---------------------------------------------------------- Any help would be appreciated. _________________________________ |
I have figured out #2 & #3...
After spending the whole afternoon today (what a luxury...), I have partially figured out how to make it works.
[ First, for my question #3 in the above ] The / and \ don't matter. I guess that is a trivial discovery to many, but yeah, no one answered that question, and since things worked fine for my Linux SRCDS, I couldn't help but assuming it would cause some problems. :crab: [ For my question #2 ] I don't know about the server setup of the other people, but for my game server hosting, the hosting company is using Windows 2003 Server, and for my account, I have no access above the "tf/" folder. Therefore, I cannot access the "hl2/" folder, as naris or many others have suggested, about adding the exception rules in the "pure_server_whitelist.txt" in "hl2/". Just before I was going to contact tech support, I used the "pure_server_whitelist.txt" from my Linux SRCDS, added: -------------------------------------- sound/admin_plugin/... allow_from_disk sound/quake/... allow_from_disk -------------------------------------- and uploaded it to my Windows SRCDS. By doing that, I got my welcome clip in the "sound/admin_plugin/actions/" to work, yet "sound/quake/..." still didn't work. Then I deleted everything, leaving just the following: -------------------------------------- whitelist { sound/admin_plugin/... allow_from_disk sound/quake/... allow_from_disk } -------------------------------------- and now everything is working. Hope that could help the others. P.S. I am using naris' version. Many thanks to this good man. :) |
Re: Need help on converting bit rate...
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For batch conversion of bitrates and whatnot, try WinFF. Yes, it does sound files as well as video files; I was able to batch convert a bunch of WMA sound files I extracted from Halo 2 so I could use them with this plugin. Hope this helps. |
Re: Quake Sounds
Hello all I really need help Im at a loss here...
Ive installed the plugin on my tf2 server and it works well kind of... I noticed that I couldnt hear the sounds but if someone that had been to another server with the quake sounds they would trigger just fine for them not me :( is there something that needs to happen... right now they download at each map change like they never make to the right folder or something .:weird:. any and all help will be greatly appreciated |
Re: Quake Sounds
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If you are not using sv_downloadurl, then you have not placed the files in the proper location on the server. |
Re: Need help on converting bit rate...
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Actually my question was regarding to this issue instead, but thanks for the help :o: Quote:
After a bit of trial and error, I got my .mp3 file to work. --------------------------- Application to use: dBpoweramp Music Converter Properties of the .mp3 file: Sample Rate: 44.1 KHz Sample Size: 16 bit --------------------------- Other properties (such as bitrate, channels, encoder settings, etc.), don't matter. At least for my case. For encoder, I used LAME though. I got my original .wav file compressed, from 1.4 MB, to 99 KB, that is 94% compressed :o. One thing though, the sound clip that I use for welcoming the player when he joins, when it was in .wav format, it played perfectly, but using the .mp3 one, the first sec or two are being laggy... |
Re: Quake Sounds
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It seems like the same case as the one I had. Have you tried my method? (#502, which is two posts prior to yours) As for troubleshooting, let's start with the easy step first. 1) Go to your local TF2 installation folder: --------------------------- \Steam\steamapps\:oops:\team fortress 2\tf\sound\ --------------------------- and delete all the sound files there. 2) Start TF2, and join your own server, and see if the game is downloading the sound files, then check your local folder again, to see if the sound files have been downloaded OK. 3) Did you compress the sound files? Like from sound1.mp3, to sound1.mp3.bz2? Or you make the file as sound1.bz2, and forgot the .mp3 part? 4) Is it a Linux hosting, or Windows hosting? Try the above first and let us know. :mrgreen: |
Re: Quake Sounds
Thanks everyone for the prompt replies
Ive done everything suggest and the issue has been resolved thanks again the sounds were not located on our fast download site but now are and working fine thanks again:mrgreen: |
Re: Quake Sounds
I'm having a problem with the latest version (1.8) not saving text preference settings for anyone. I saw someone posted about this issue and figured out the problem. Also the issue was supposedly fixed by someone, but I never saw anything else on the topic. Any ideas? Here's the posts I'm referring to, although they're from Dec. 2007:
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Re: Quake Sounds
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// This selects or disables the quake sounds |
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