[DoDS] Realism Mod - v1.0.202 Updated July 2010
13 Attachment(s)
The Realism Mod for DoDS adds many features that many Realism communities look for in the game.
This version incorporates some of the original features of the ES version:
What this plugin doesn't have:
Installation
!medic or medic in chat - calls for a medic Configuration
Version 1.0.100 SourceMod release. Version 1.0.101 Removed pistols and carbines until a fix for the Bad Edict crash can be found Removed IsClientInGame error - thanks 9mmMAG Reduced the effect of knock back when too close Version 1.0.102 Fixed Timer bug, where multiple timers were being created Fixed a strange bug where players killed by nades would crash the server Added cvars for Fade to Black, Headshot messages and Slower speeds with injured legs to enable server ops to switch them on and off. Version 1.0.103 Fixed timers where their handles were not being closed properly Added cvars for Freezing and KnockBack Cleaned up code when dealing with health Fixed MG/Rocket gravity and speed bug Version 1.0.104 Added freeze time cvar Fixed heal timer bug Version 1.0.105 Fixed the recurring Heal timer bug Version 1.0.106 Fixed a couple of bugs where clients were the console Version 1.0.107 Fixed a bug where clients were not in game Version 1.0.108 Added the option to set a player's health at spawn Version 1.0.109 Add a cvar to control ftb during healing Version 1.0.110 Fixed occasional bug where screen would not fade back out from a FTB Version 1.0.200-2 Bug fix Notes Has been tested in DoDS. Credits LJFPS and Colster for putting the original Eventscripts one together AlliedModders for part of their sm_msay code Fredd for his Knock Back code Lebson506th for helping to test, debug and edit some of the code to make it better |
Re: [DoDS] Realism Mod
Cool, will give it a go, the bonus round I could not test yet, I have a small problem with my server.cfg.
What's next for the dog... hide and seek??? Great stuff mate :) |
Re: [DoDS] Realism Mod
GJ, approved.
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Re: [DoDS] Realism Mod
I found one issue. If you are rocket class it replaces the carbine/c96 with the pistol. This obviously upsets many players :-)
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Re: [DoDS] Realism Mod
could you not change the sv_realism_secondary 1 to sv_realism_secondary 2 or does that give every one a carbine?
looks nice and am going to try it out. Have a newly rented dods server up and running it will fit right in on. |
Re: [DoDS] Realism Mod
I have currently had 2 bugs wafter installing it on my server today. I andthe other player were kicked when I killed him with a grenade. Also I had this show up in console.
L 06/18/2008 - 23:26:50: [SM] Native "IsPlayerAlive" reported: Invalid client index 0 L 06/18/2008 - 23:26:50: [SM] Debug mode is not enabled for "sm_dod_realism.smx" L 06/18/2008 - 23:26:50: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 17 on After that, the server crashed or it crashed for another reason. I was unable to debug it because of the crash. Thank you for your mod. I do have one thing to add, if you could change how the body rises up when being hit. I lifted this player straight up off the ground when shooting him/her with the thompson. Also they hop up when hit once. Thanks again and I wish you luck with this mod.:?: |
Re: [DoDS] Realism Mod
Thanks 9mmMAG - fixed that bug.
Tonight's DoDSBeta has produced a new major error, similar to what happens sometimes in TF2 - the GivePlayerItem brings up a Bad Entity error and the game crashes. So for now, pistols and carbines are removed until a fix is found. I also reduced the size of the knock back when players are hit at close range. |
Re: [DoDS] Realism Mod
Not a problem. This mod has gotten a lot of good feedback. I will update you with any feedback that can help with this mod. Thanks.
Todd (9mmMAG) |
Re: [DoDS] Realism Mod
Excellent plugin. When you get the weapon add sorted is there any chance you could do a version for competitive play that just added the pistols & fadetoblack options.
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Re: [DoDS] Realism Mod
Yep!
:D |
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