[L4D2] Standardized Revamp Structure 1.0 RTW
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Moved to: http://forums.alliedmods.net/showthread.php?t=128581
Standardized Revamp Structure 1.0 RTW Gameplay Changes We are proud to announce a list of major gameplay changes provided by this mod, from never-before-seen features to the tried-and-true:
This plugin ships with the [http://code.google.com/p/l4d2-cevo-configs/ CEVO configs] soon to be available for use in the upcoming Alienware Arena tournament. CVARs Naturally for people interested in using this modification outside of the standardized competitive environment, we are providing CVARs to tweak every single feature to your heart's desire (listed at the URL). INSTALLATION
CHANGELOG Code:
1.0 Release To Web CREDITS (srsteam members) Developers:
QA:
Other contributors:
Thanks to all team members for holding together and pulling through, and we hope that everyone here enjoys our mod. Feel free to visit our Google Code Homepage for your bleeding edge needs. Views: 1.0 RC1 - 76 (bin) 53 (src) 1.0 RC2 - 76 (bin 37 (src) |
Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Sweet this will cut down on a lot of plugins. Thanks! Test it in a few.
I really hope this allows a Tank on Dead Center 1 Oh man is that going to be funny as hell to see. Edit: Just a heads up the Cvar config didn't auto-generate despite the page you linked to saying it would. |
Re: [L4D2] Standardized Revamp Structure 1.0 RC1
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The problem with auto generating the config is that it reads in the values from the config every single map, which would override league/tournament configs which are typically executed once before a match starts. |
Re: [L4D2] Standardized Revamp Structure 1.0 RC1
No problem still great.
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Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Oh this works great the Tank spawn on Dead Center 1 rakes people but it's almost always on fire if the survivors play it right and lead it into the fire. Got one to spawn seconds out of the top of the building near the first explosion and it killed 2 bots out the window. It's actually kinda balanced.
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Re: [L4D2] Standardized Revamp Structure 1.0 RC1
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OR - same things will spawn on same places for both teams. And... Wow this is a nice plugin O_O <-- this is how my eyes looks now |
Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Good stuff ! Thanks for your effort :d
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Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Very similar to all these plugins. Nice to see some new features they don't have, but its missing still a lot. Looks promising.
http://code.google.com/p/confogl/ http://code.google.com/p/zero-comp-mod/ http://code.google.com/p/crxcomp/ |
Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Great plugin. If I want to change some of the cvars do I put them in sourcemod.cfg or is there a cfg filename I can use which the plugin will read?
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Re: [L4D2] Standardized Revamp Structure 1.0 RC1
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That said, this plugin is not nearly finished and done with ;) Quote:
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