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-   -   [CS:GO] Lasermines 1.5.1 (https://forums.alliedmods.net/showthread.php?t=260183)

Grey83 03-20-2015 19:58

[CS:GO] Lasermines 1.5.1
 
8 Attachment(s)
Name: Lasermines

Description: Plants a laser mine to the wall to kill players.
This plugin is a modification of the plugin [CS:S, ZRiot & ZReloaded] Lasermines by Despirator.

Since the plugin is written under SourceMod 1.6 and now with the CSGO is only compatible version 1.7+, then I do not advise to use this plugin on the server until will be made the rewritten version of this plugin (if it will be made).

Unlike the original plugin:
  • Has been fixed part of the code to be compatible with CS:GO (only Public version).
  • Added 3 new CVars (below they are marked dark red).

Changes in 1.5.1:
  • Now you can stand on top of the laser mines models (Tnx 0sama)

Requirements: Needed csgocolors.inc (by klexen) and lasermines.inc to compile.

Installation: Place compiled plugin (csgo_lasermines.smx) into the plugins folder (../addons/sourcemod/plugins/).
Place the translation file (csgo_lasermines.phrases.txt) into the translation sfolder (../addons/sourcemod/translations/).
Place the folders from the archive Lasermine model (tplug).zip into the server folder (../%your_dedicated_server%/csgo/).

Console Commands: sm_bm <amount or nothing> to buy or sm_lm to plant the laser mines.

Console Variables:
  • sm_lasermines_enable - On/off switcher
  • sm_lasermines_welcome_message - Message at the beginning of each round
  • sm_lasermines_amount - The amount to give laser mines to a player each spawn (only if buy mode is disabled, -1 = Infinity)
  • sm_lasermines_maxamount - The maximum amount of laser mines a player can carry. (0-Unlimited)
  • sm_lasermines_damage - The damage to deal to a player by the laser
  • sm_lasermines_explode_damage - The damage to deal to a player when a laser mine breaks
  • sm_lasermines_explode_radius - The radius of the explosion
  • sm_lasermines_health - The laser mines health. 0 = never breaked
  • sm_lasermines_activatetime - The delay of laser mines' activation
  • sm_lasermines_buymode - Enables buy mode. In this mode you will have to buy mines
  • sm_lasermines_buyzone - Whether a player have to stay in buy zone to buy mines
  • sm_lasermines_price - The price of the laser mines
  • sm_lasermines_color_t - Terrorist's color. Set by RGB
  • sm_lasermines_color_ct - Counter-Terrorist's color. Set by RGB
  • sm_lasermines_allow_pickup - Allow players to pickup their planted lasermines
  • sm_lasermines_allow_friendly_pickup - Allow players to pickup allies planted lasermines
  • sm_lasermines_allow_enemy_pickup - Allow players to pickup enemys planted lasermines
  • sm_lasermines_wpn - Enemy has died from this weapon. (Def. 'taser')
  • sm_lasermines_hs - Headshot On/Off

List of available weapons:
Spoiler


Screenshots

Thanks to the chalr for the Turkish translation.

Chesterfield 03-20-2015 21:47

Re: [CS:GO] Lasermines 1.5
 
Thanks alot, i've asked you in private if you could do this since lots of people didn't know how to change the models path from the previous Lasermine plugins.

Now what we could use is a new model for the mine, since the one from the Tripmines are way too small and hard to see, would be great if someone could make or port another model, i've tried the ones from Half life 2 (the one that you provide me) but seems like the texture won't work.

TonyBaretta 03-21-2015 06:32

Re: [CS:GO] Lasermines 1.5
 
Quote:

AcceptEntityInput( ent, "kill" );
Maybe this can help you for destroy laser :)

Grey83 03-21-2015 06:55

Re: [CS:GO] Lasermines 1.5
 
Quote:

Originally Posted by TonyBaretta (Post 2276324)
Maybe this can help you for destroy laser :)

I meant "to destroy by means of shots from a gun".
Just through this model bullets fly without causing damage.

UPD Found and fixed a bug (now you can shoot the mine) in the model used in CS:S.

hekut146 03-24-2015 16:32

Re: [CS:GO] Lasermines 1.5
 
please add cvar range of laser, thanks

Cipop 04-01-2015 12:21

Re: [CS:GO] Lasermines 1.5
 
Could you add a cvar for CT only ???

Grey83 04-01-2015 19:56

Re: [CS:GO] Lasermines 1.5
 
Quote:

Originally Posted by Cipop (Post 2280674)
Could you add a cvar for CT only ???

Perhaps when there will be free time to do it.

Changelog.txt 04-20-2015 12:55

Re: [CS:GO] Lasermines 1.5
 
Quote:

Originally Posted by Cipop https://forums.alliedmods.net/images...s/viewpost.gif
Could you add a cvar for CT only ???
Please

Lannister 05-04-2015 16:30

Re: [CS:GO] Lasermines 1.5
 
Could you make mines to be solid? so you can jump on them? please.

Lannister 05-05-2015 17:07

Re: [CS:GO] Lasermines 1.5
 
Quote:

Originally Posted by Grey83 (Post 2293740)
Just use model from file Lasermine model (tplug).zip and plugin csgo_lasermines 1.5.smx.

Could you please check it again? i'm using your plugin csgo_lasermines 1.5 and the Tplug models that you put here, but they are not solid, you can't jump on them, i need them to be solid for my Hide n seek server please, thanks.


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