L4D/L4D2 Tickrate Enabler
2 Attachment(s)
Tickrate Enabler 1.4 by ProdigySim
Description Enables the "-tickrate" switch to be used from the command line to set the game's tickrate. Patches Boomer Vomit behavior to fix an issue where vomit range scaled inversely with tickrate. Supports both Windows and Linux installs. Removes global upper-limits on the max client data rate (was 30000), and removes the (30k) limits on rate control cvars: Code:
- sv_maxrate HTML Code:
- Place tickrate_enabler folder in your server's addons folder. Changelog / TODO HTML Code:
1.4: No revision, just a recompile. - Investigate other bugs - Remove 30K rate limit from HLTV clients. Credits / License tickrate_enabler is copyright Michael "ProdigySim" Busby 2012 Parts of this project contain GPLv3 code adapted from SourceMod (Allied Modders L.L.C.) and Left4Downtown2 (Igor Smirnov et. al.). This entire project is released under the AlliedModders modified GPLv3. Note: The Hardcode 60 zip contains the hardcoded 60 tickrate. This can be used on servers where direct command line access is not possible. By default this will run the servers at 60. Note: This is not my plugin, I've just fixed the Windows offset for it. I'm going by V1SoR's previous reply on the topic. If anyone has any problems with it, then feel free to take it down. Quote:
Original Source: https://bitbucket.org/ProdigySim/l4d2_tickrate_enabler |
Re: L4D/L4D2 Tickrate Enabler
Update: (Thanks to epzminion.)
- Fixed l4d Linux offsets. - Fixed linux builds. |
Re: L4D/L4D2 Tickrate Enabler
I'm currently having some difficulty getting this plugin to work on a Windows server. The command line has the -tickrate command set, and I added the rate settings to the server.cfg. I have also tested executing them as sm_cvar's. I tried restarting the server with them set to sm_cvar commands as well. The tickrate_enabler.dll is confirmed to be installed on the server. Everything appears to be correct on the server side of things, however the rates remain locked at 30.2. Any idea on what could have went wrong?
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Re: L4D/L4D2 Tickrate Enabler
Does plugins_print show it to be loaded in? Also, what is the output of sm_cvar sv_maxupdaterate and sm_cvar sv_maxcmdrate ?
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Re: L4D/L4D2 Tickrate Enabler
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Re: L4D/L4D2 Tickrate Enabler
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Code:
Loaded plugins: |
Re: L4D/L4D2 Tickrate Enabler
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For reference, I tried the exact settings listed in the post. and also with sm_cvar in front of them. also tried -tickrate 60 in the command line with matching cfg settings. The vdf and dll are in the addons folder like stated. I could have missed a crucial step, but I don't see it. |
Re: L4D/L4D2 Tickrate Enabler
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Make sure you have tickrate_enabler_l4d1.vdf in your addons folder. If you placed it inside your metamod folder, move it out of there and put it back into the base addons folder where the metamod.vdf file is. The way the vdf is set up, the tickrate_enabler.dll file must be in a subdirectory of addons named tickrate_enabler. Double-check both of those files and see if it fixes the problem. |
Re: L4D/L4D2 Tickrate Enabler
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Re: L4D/L4D2 Tickrate Enabler
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In L4D2 you will need the tickrate_enabler.vdf from the "Package-l4d2" folder in the archive in your addons folder and the corresponding tickrate_enabler.dll in the addons/tickrate_enabler/ folder. |
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