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-   -   [CSGO] Could eyetest throw a false positive? (https://forums.alliedmods.net/showthread.php?t=289035)

Wulfy 10-13-2016 15:23

[CSGO] Could eyetest throw a false positive?
 
I'm getting this error for one player every few minutes (even when he's AFK):

Code:

[smac_eyetest.smx | 0.8.5.2] player1 (ID: STEAM_1:1:xxxx | IP: x.x.x.x) is suspected of tampering with an old movement command (tickcount). CmdNum: 57014 | [124214:124214:124678]
Is there any chance at all this could be a false positive? He wanted me to install SMAC because he suspected someone else of cheating.

sneaK 10-13-2016 15:24

Re: [CSGO] Could eyetest throw a false positive?
 
Game?

If CS:GO, ensure you have smac_eyetest_compat set to 1. If it is set to 0 something as simple as alt-tabbing could throw this ban.

Wulfy 10-13-2016 15:25

Re: [CSGO] Could eyetest throw a false positive?
 
Quote:

Originally Posted by blackhawk74 (Post 2461734)
Game?

If CS:GO, ensure you have smac_eyetest_compat set to 1. If it is set to 0 something as simple as alt-tabbing could throw this ban.

Yeah it says CSGO in the title. smac_eyetest_compat is set to 1 (not before mapchange though, Idk if SMAC catches cvar changes?)

sneaK 10-13-2016 15:38

Re: [CSGO] Could eyetest throw a false positive?
 
Quote:

Originally Posted by Wulfy (Post 2461735)
Yeah it says CSGO in the title. smac_eyetest_compat is set to 1 (not before mapchange though, Idk if SMAC catches cvar changes?)

My bad, quickly read the title.

One way to find out is rcon smac_eyetest_compat with no attachced value, and see what the returned value of it is. If it's set to 1 there should be no false positives.

Use 0.8.6.0, not 0.8.5.2.

Wulfy 10-14-2016 07:46

Re: [CSGO] Could eyetest throw a false positive?
 
Quote:

Originally Posted by blackhawk74 (Post 2461742)
Use 0.8.6.0, not 0.8.5.2.

All right done, I'll let you know if it fixes it :)


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