[L4D2] Random Glow Item [v1.0.7 | 29-May-2022]
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L4D2 ONLY
L4D1 version here Description This plugin applies a random glow to some items to make them easier to identify on the map. I used to run this plugin to find places that spawn items. Features
Preview https://i.imgur.com/T5LfKcV.jpg Cvars A configuration file named "l4d2_random_glow_item.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code:
PHP Code:
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Thank you!
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Installation
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Re: [L4D2] Random Glow Item [v1.0.0 | 31-December-2020]
Nice plugin Marttt, Thank you for sharing this...
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Re: [L4D2] Random Glow Item [v1.0.0 | 31-December-2020]
after grabbing a pipe bomb or molotov the glow remains there ... or is it the plugin?
in the case of pills the shine disappears |
Re: [L4D2] Random Glow Item [v1.0.0 | 31-December-2020]
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Re: [L4D2] Random Glow Item [v1.0.1 | 05-January-2021]
Answering some questions:
Quote:
2) You can decrease the glowing range with the minrange and maxrange attributes. You still will be able to see through walls but with a decreased range. |
Re: [L4D2] Random Glow Item [v1.0.1 | 05-January-2021]
Hi, marttt. You didn't judge whether /g_hCvar_ScavengeGascan/ is enabled in /OnNextFrame/ .:)
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Re: [L4D2] Random Glow Item [v1.0.2 | 08-January-2021]
When players or bots use weapons that you grabbed before- these weapons will glow on it's hands is this normal?
Also how can i disable glows on mounted guns? |
Re: [L4D2] Random Glow Item [v1.0.5 | 12-September-2021]
Tested for hours and works perfectly.
:D |
Re: [L4D2] Random Glow Item [v1.0.7 | 29-May-2022]
There is such a mistake. I am taking the object, but its color still doesn't disappear. It seems like it's there, but there is actually no such object.
IMAGE : https://ibb.co/WvzH8hf https://ibb.co/WvzH8hf Note : "// "type" -> Glow type. "0" = OFF, "1" = OnUse (doesn't works), "2" = OnLookAt (doesn't works well for some entities), "3" = Constant (better results but visible through walls)." I am using Type 2 because I don't want objects to be visible through walls. Have you tried Type 3? Is there no such error there? However, I didn't choose Type 3 because objects would still be visible through walls. |
Re: [L4D2] Random Glow Item [v1.0.7 | 29-May-2022]
Try with "3" and check if the issue persists, unfortunately glow stuff in L4D2 is very glitchy (specially the type 2).
If still bugs, I will need the map and position to "simulate". Can't do much to fix the 2 type because the engine was badly coded. |
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