Re: [DOD:S] Fireworks 1.2
How do I do that?
I have no experience writing scripts, I seen this on another server and thought that I would add it to mine, as something different as I was impressed with it. Thanks, |
Re: [DOD:S] Fireworks 1.2
Quote:
|
Re: [DOD:S] Fireworks 1.2
:oops:Duh, I figured it out, I failed to update SM as I was not as up to date as I should have been.
Asleep at the wheel:shock: |
Re: [DOD:S] Fireworks 1.2
TY devs , will give it a try!
|
Re: [DOD:S] Fireworks 1.2
Ty devs, will try it out!
|
Re: [DOD:S] Fireworks 1.2
Got some probleme with this...
The firerworks explode on the ground, i want them to explode in the sky,,, What can i do to make that work properly ? dod source.. Thank you,,, |
Re: [DOD:S] Fireworks 1.2
counter-strike Is there?
|
Re: [DOD:S] Fireworks 1.2
so cool tnx!
|
Re: [DOD:S] Fireworks 1.2
Need help :(
I installed metamod and sourcemod succsessfully, copied the .smx file in my sourcemod/plugins file. After starting the game and typing sm_fireworks_start (consol does know the command!) nothing happnes there are coming some strange errors " L 01/15/2014 - 22:13:43: [SM] Native "FindEntityByClassname" reported: "FindEntityByClassname" not supported by this mod L 01/15/2014 - 22:13:43: [SM] Displaying call stack trace for plugin "dod_fireworks.smx": L 01/15/2014 - 22:13:43: [SM] [0] Line 77, /home/groups/alliedmodders/forums/files/4/1/6/8/1/35721.attach::find_positions() L 01/15/2014 - 22:13:43: [SM] [1] Line 148, /home/groups/alliedmodders/forums/files/4/1/6/8/1/35721.attach::fireworks_start() " |
Re: [DOD:S] Fireworks 1.2
2 Attachment(s)
DOD:S Fireworks Fix for SourceMod v1.11 or v1.12
|
All times are GMT -4. The time now is 04:38. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.