Re: [DOD:S] Fireworks 1.2
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Re: [DOD:S] Fireworks 1.2
Apparently these fireworks are fatal? BTW is there anyway to say program in shapes to explode?
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Re: [DOD:S] Fireworks 1.2
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If you want, that there is a check if the fireworks collides with objects (buildings, trees, whatever...), this can't be done. |
Re: [DOD:S] Fireworks 1.2
Fatal as in it can kill players. Fatal = Death I was just letting you know this problem is mostly on Avalanch as teh fireworks explode int eh sniper window. My other question was are the firework explosions random or can you program in a pattern.
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Re: [DOD:S] Fireworks 1.2
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At the moment it is completely randomized. I could make a pattern variable where you can decide what to do in what order. |
Re: [DOD:S] Fireworks 1.2
Impessive plugin, maybee maide thise plugin fo TF2. :)
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Re: [DOD:S] Fireworks 1.2
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Re: [DOD:S] Fireworks 1.2
Nice work on this plugin, adds variety and interest. Lots of positive comments so far.
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Re: [DOD:S] Fireworks 1.2
[SM] Native "FindEntityByClassname" reported: "FindEntityByClassname" not supported by this mod
18:35:34 L 02/04/2009 - 20:35:35: [SM] Debug mode is not enabled for "dod_fireworks.smx" 18:35:34 L 02/04/2009 - 20:35:35: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 11 on Any ideas on why I am getting these errors and it is not working? Thanks! |
Re: [DOD:S] Fireworks 1.2
Turning on debug mode might give us the answers.
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