Re: Module: BMOD - Extended Physics Module
Wicked Work.
You are insane dude good job. |
Re: Module: BMOD - Extended Physics Module
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Re: Module: BMOD - Extended Physics Module
Very nice!
Good job. |
Re: Module: BMOD - Extended Physics Module
I'm very glad you like it, but i would also appreciate some feedback like: Is it working? Are there any functions you miss (like applying forces, setting gravity, callbacks)? Or should i work on entity handling (proper collision with walls, doors, breakables)? Or should i try to implement player collision?
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Re: Module: BMOD - Extended Physics Module
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One thing that I saw immediately that I would prefer you do is convert the following into an enumeration. Code:
0 - sphere (x is radius) Also, I have not had any time to actually test anything with this, but could you answer these questions (they all have to do with how much entity data is used between "worlds"):
A feature that I think would be interesting, would be able to do something like Weapon Physics for the entities. |
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Re: Module: BMOD - Extended Physics Module
Player push will be great when collision occurs. It should be done taking into consideration the objects and players weight.
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What about something like ricochet where discs fly around and push players? I think that would be a good purpose for such feature. Quote:
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Re: Module: BMOD - Extended Physics Module
Just awesome!
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