[L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
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Intro Video [L4D2] Death Bell - Graves & Music & Death Motivation (SourceMod) ConVar PHP Code:
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Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
Hey NoroHime, a little bit out of topics, I found you're the type of guy who like to buff things for survivor, so may I ask if you could buff the explosion damage in L4D2
Why I ask this because I feel explosion is very underperfomed, 25 damage is not impressived, I would like to increase the damage, also maybe add some effects (like combination of grenade launcher with propane tank) to give strong feeling hehe :twisted: |
Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
Quote:
[L4D1 & L4D2] Add Prop Explosion. this kinda cool when using with zedtime. anyway back to point what detail you think need to be buff ? effects or damage? or just apply extra explosion |
Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
Yeah, I think you can make the damage changeable, and apply extra explosion is cool as you said, maybe can even extended the range
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Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
just keep belling after death, if i set belling time more than 2 sec
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Re: [L4D2] Death Bell - Graves & Music & Death Motivation v1.1 [26-November-2022]
L 10/20/2023 - 22:07:58: Info (map "zmb13_m2_labs") (file "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_202 31020.log")
L 10/20/2023 - 22:07:58: [SM] Exception reported: Handle cb700b0f is invalid (error 1) L 10/20/2023 - 22:07:58: [SM] Blaming: l4d2_death_bell.smx L 10/20/2023 - 22:07:58: [SM] Call stack trace: L 10/20/2023 - 22:07:58: [SM] [0] CloseHandle L 10/20/2023 - 22:07:58: [SM] [1] Line 335, D:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_ death_bell.sp::OnRoundStart |
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