[L4D2] Finale Stage hanging fix (finale tank fix)
1 Attachment(s)
Description:
This should be installed only when needed. Plugin written at pre-TLS time, and bug may be already patched / or not.Commands: They are only available by recompiling plugin with #define DEBUG 1Settings (ConVars): Dependency: - Left 4 DHooks Direct by SilverShot (ver. 1.64 or newer)Compatibility - L4D2 only (no stage change forwards for L4D1).Thanks - dr lex - for the requestDonate Donates are very appreciated and welcomed for further inspiration, make me happy, and make next updates came out more often: |
Re: [L4D2] Finale Stage hanging fix (finale tank fix)
Really well made, was looking for something like this
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Re: [L4D2] Finale Stage hanging fix (finale tank fix)
Compatibility with this plugin? I believe it was suffering from the same issue: https://forums.alliedmods.net/showthread.php?t=332272
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Re: [L4D2] Finale Stage hanging fix (finale tank fix)
Quote:
*i've been suffered on finale tank issue too. thanks alot dragokas !! :) |
Re: [L4D2] Finale Stage hanging fix (finale tank fix)
I remember common infected spawning issue in final before last stand and this was causing the tank to not spawn because the horde count was not reached, but it was not directly related to tank. Normally fixed in last stand.
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Re: [L4D2] Finale Stage hanging fix (finale tank fix)
I need some help with this
//l4d_finale_stage_fix.sp(15) : error 050: constant 'FINALE_GAUNTLET_1' already defined // // 1 Error. // // Compilation Time: 0.16 sec |
Re: [L4D2] Finale Stage hanging fix (finale tank fix)
svenpun, fixed.
Updated. Quote:
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Re: [L4D2] Finale Stage hanging fix (finale tank fix)
oh yes this save my night party
by the way cant compile on sm1.11 Quote:
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Re: [L4D2] Finale Stage hanging fix (finale tank fix)
Download the latest version.
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Re: [L4D2] Finale Stage hanging fix (finale tank fix)
I thought the tanks weren't spawning due to interference with the director's spawn (spawning through third party plugins, spawning from the admin panel, modified spawning)
I haven’t seen such problems in myself for a long time (before the update I also rarely noticed), it’s just that in the finals I turn off spawn through plugins and let the director do this task himself |
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