Re: [CS:S/CS:GO] GunGame
Quote:
Quote:
Code:
"MultipleKillsPerLevel" Quote:
Another way to set "unlimited" grenades, is to set "NumberOfNades" to something ridiculously high, like "9999". |
Re: [CS:S/CS:GO] GunGame
Thank u so much !
Hello, it's me again! :) 1) How to delete dropped gun? ;p And block droping guns (buttion G like can't drop knife) 2) Someone have any nice Damage show plugin? Thank u so much :) |
Re: [CS:S/CS:GO] GunGame
Quote:
|
Re: [CS:S/CS:GO] GunGame
I can't find it
Can someone help me please? 1)How to make best server config to when player win, next will be change map? Thank u so much. 2)I can"t block pick gun and I need destroy dropped gun. 3) When leader have 10-20 lvl and when we join the serwer we have start on first level. How to start with np 7 (if leaderr have very high) Thanks you bro for the help. |
Re: [CS:S/CS:GO] GunGame
[QUOTE=szafa323;2380674]I can't find it ******************
Can someone help me please? Quote:
GunGame will attempt to run the command that is located inside gungame.mapvote.cfg. By default, it tries sm_mapvote, but you can change that by changing the file. If you are having issues with CS:GO, try Endgamesilent "1". If you are running CS:GO, make sure to set the correct game mode: See the FAQ in the first post. Quote:
/** * Strip dead players weapon * * Options: * 0 - Disabled (default) * 1 - Enabled for alive and dead players (alive players can not drop guns) * 2 - Enabled for dead players only (alive players can drop guns) */ "StripDeadPlayersWeapon" "0" Quote:
Quote:
|
Re: [CS:S/CS:GO] GunGame
Added the note about map change into FAQ section
Q. The map does not change after player wins A. GunGame plugin doesn't change the map itself, it leaves that to whatever mapchanger you use. After player reaches one of the latest levels GunGame will attempt to run the command that is located in "gungame.mapvote.cfg" to start map voting. By default it tries SourceMod default plugin to start the vote (MapChooser) - "sm_mapvote", but you can change that by changing the file "gungame.mapvote.cfg". See "VoteLevelLessWeaponCount" config variable in main gungame config file. By deafult it equals two. That means the voting begins after someone level up to the level that 2 levels below the maximum level. You need to configure your map voting/map changing plugin according to its documentation. For example SourceMod Map Management Plugins documentation is here https://wiki.alliedmods.net/Map_Mana...ns_(SourceMod). It uses some of the config files: "/maplist.txt" "/mapcycle.txt" "/cfg/sourcemod/mapchooser.cfg" "/cfg/sourcemod/mapvote.cfg" You can also try UltimateMapChooser plugin https://forums.alliedmods.net/showthread.php?t=134190 If you are having issues with CS:GO you can try workaround - "EndGameSilent" "1" in main gungame config file. If you are running CS:GO, make sure to set the correct game mode (find in the FAQ). |
Re: [CS:S/CS:GO] GunGame
Quote:
|
Re: [CS:S/CS:GO] GunGame
I have a problem with the mapchange too. (CSS)
sm_mapvote seems to work correctly. I get the vote on the nade level and nextmap will set to the map. After somebody wins the console give me the massage "mp_timelimit set to 0". But nothing happens. Today I make a new server for testing. - Install CSS - Install Metamod - Install Sourcemod - Install Gungame - Enable mapchooser But same problem. Map does not change. My server.cfg: hostname "Lotus Kuschelwiese -Reloaded-" sv_downloadurl "http://fastdl.poetzsch.cc/cstrike" rcon_password "xxx" sv_allowdownload "1" sv_allowupload "1" mp_freezetime "0" |
Re: [CS:S/CS:GO] GunGame
Lotusbluetchen.
Have you set endgamesilent to 1 or is it 0 in the gungame config? |
Re: [CS:S/CS:GO] GunGame
Quote:
|
All times are GMT -4. The time now is 14:10. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.