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-   -   [CS:S/CS:GO] GunGame (https://forums.alliedmods.net/showthread.php?t=93977)

Pietje 06-08-2009 14:25

Re: GunGame:SM
 
If so wouldn't it be that u can get the gg_convert from gungame 5 to convert from gg 4 to 5 the same way and then use ur converter to get back to gungame 3??

Also would the converted file be a .txt??

Can u post a gg5 winners file please so we can try??

altex 06-08-2009 15:12

Re: GunGame:SM
 
1 Attachment(s)
Quote:

Originally Posted by Pietje (Post 844416)
If so wouldn't it be that u can get the gg_convert from gungame 5 to convert from gg 4 to 5 the same way and then use ur converter to get back to gungame 3??

Yes, you can convert from es gg 4 to es gg 5 using es gg 5, and then convert gg 5 database to es 3 format using my tool.
Quote:

Originally Posted by Pietje (Post 844416)
Also would the converted file be a .txt??

yes, it would be exactly the same file as database for es gg 3
Quote:

Originally Posted by Pietje (Post 844416)
Can u post a gg5 winners file please so we can try??

attached

Pietje 06-08-2009 15:33

Re: GunGame:SM
 
1 Attachment(s)
Tryed it, but the gg_convert needs to be changed to let it work exactly like u do with ur converter in the pyton folder, cause with the original file u need to have it set on a server :(

This is the converter for gungame 4 to 5, but i dont know how to make it work in the pyton folder like u did with ur converter.

altex 06-08-2009 16:05

Re: GunGame:SM
 
Quote:

Originally Posted by Pietje (Post 844452)
Tryed it, but the gg_convert needs to be changed to let it work exactly like u do with ur converter in the pyton folder, cause with the original file u need to have it set on a server :(

This is the converter for gungame 4 to 5, but i dont know how to make it work in the pyton folder like u did with ur converter.

You realy need to read original documentation for that tool. I converted winners database from es gg 3 to es gg5 using this tool without any issues. But i do not remember all the steps, sorry.

Stitllams 06-08-2009 17:29

Re: GunGame:SM
 
It is times like this when I can see the problem and the fix that I wish I was a programmer, but I my other forte is music, not programming.

If somebody had enough C++ knowledge they could write an extension so cpickle could be used in sourcepawn, then with a bit of effort all the converting could be done either from within gungamesm or from a separate plugin.

At least thanks to altex it is now possible to convert gg5 to ggsm.

If you have gg4 then run esgg5's built in converter to upgrade gg4 to gg5 before following altex's instructions.

PStar 06-09-2009 19:29

Re: GunGame:SM
 
Could you add a function like this?

http://addons.eventscripts.com/addon...winner_display

It's a realy cool addon for GG5.

bl4nk 06-09-2009 19:50

Re: GunGame:SM
 
2 Attachment(s)
Quote:

Originally Posted by PStar (Post 845192)
Could you add a function like this?

http://addons.eventscripts.com/addon...winner_display

It's a realy cool addon for GG5.

The attached plugin should do what you want. It will work with everything but ranks; you'd have to get this built into the main plugin or have altex expose a few native functions related to ranks for that to work.

altex 06-10-2009 03:21

Re: GunGame:SM
 
Quote:

Originally Posted by PStar (Post 845192)
Could you add a function like this?

http://addons.eventscripts.com/addon...winner_display

It's a realy cool addon for GG5.

I thinked about it, i'll implement this.

altex 06-10-2009 03:22

Re: GunGame:SM
 
Quote:

Originally Posted by bl4nk (Post 845198)
The attached plugin should do what you want. It will work with everything but ranks; you'd have to get this built into the main plugin or have altex expose a few native functions related to ranks for that to work.

Thanks for help!

Pietje 06-10-2009 04:04

Re: GunGame:SM
 
Missing option to give deagle or other weapon instead of glock when on nade level.

Code:

//
//  Grenade Level Bonus Weapon  0=off, <weapon name>= on
//  If this is set, players on grenade level will receive this bonus weapon also.
//  Set this to zero to disable this function.
//
gg_nade_bonus "deagle"



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