Re: GunGame:SM
Hi an thx for this great Plugin.
Is there a way to put more nades on he level, like this one for GunGame5? http://forums.gungame5.com/viewtopic.php?f=17&t=265 It would be great. This is the only thing were miss in this plugin. Greetz... |
Re: GunGame:SM
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Re: GunGame:SM
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For now you can give extra weapon, or you can give unimited nades, or you can give extra nade for kill. |
Re: GunGame:SM
Can you give me an example how to write multiple winner sound in the config?
We tired but it diddn't worked :(, and i think it beacues how we wrote it in. |
Re: GunGame:SM
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can you record a demo to show what do you talking about? or maybe the easy steps to reproduce this behaviour? |
Re: GunGame:SM
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I never saw that particular feature myself, I was only told it exists on other servers. But I know what they mean. You can reproduce it by giving yourself a grenade in the code, while you are using a knife. If you do that, the whole weapon switch animation is skipped (the *raising up fist with grenade in hand*). But instead, your hand with the grenade in it just instantly pops up in front of you, and you can throw it right away. I found something that could be interesting, regarding this. Quote:
Summary: Basically, we need an option to reduce the delay between two shots to normal values, if gungame is giving a player a new weapon in turbo mode. (Skipping the weapon switching animation) |
Re: GunGame:SM
I understand now, thanks! I'll check it out.
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Re: GunGame:SM
You know, I just remembered seeing someone doing exactly that during a normal game. He was out of ammo and switched weapons, and I could clearly see and hear his weapon already firing way before it was fully equipped. It looked like he was firing into the air but the bullets were aiming towards his enemy.
When cheaters can do that, there *must* be a way for a plugin to accomplish this for all players. |
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