AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [Based on ZP 4.3][CSO] Zombie Escape [Update! 1.0.4] (https://forums.alliedmods.net/showthread.php?t=249957)

Nax0ne 10-15-2014 09:40

[Based on ZP 4.3][CSO] Zombie Escape [Update! 1.0.4]
 
[CSO] Zombie Escape
- last update: 1.0.4

http://i41.photobucket.com/albums/e2...bie_escape.png


Zombie Escape is a zombie mode for Counter-Strike. Where one or more players will be chosen zombies and the remaining players will be human. The objective of the game is very simple: The zombies must prevent the escape of humans.

This mode is round-based, very similar to most modes.

When a round has started, one or more players will be randomly chosen as the Origin Zombie which has infinite health. The Origin Zombie must infect all humans to turn them into Host Zombie (4000HP ~ 5000 HP each). All zombies must prevent the humans from reaching their final destination and infect them all. If the zombies reach the final destination first, the zombies are considered the winner and wins the round.

The humans must escape from the zombies and head for the escape vehicle. Any humans who are late or did not make it in time will be left behind and killed due to the bomb's explosion. In this mode, zombies that have died from headshot will not revive.

Also, the humans can pick up at different points on the map Supplyboxes with different items:
  • Ammo reload: Replenish weapons' ammo.
  • Grenade set: HE Grenade, Flashbang, Smoke Grenade.


http://img1.wikia.nocookie.net/__cb2..._poster_kr.jpg


│ Credits
Dias: CSO Nightvision function.
Mercylezz: Zombie Plague code base.
Emp`: Teleport Zombie to random spawn point function.

│ Changelog
Code:

Zombie Escape - v1.0.0
- Public Release.

Zombie Escape - v1.0.1
- Reduced Origin Zombie HP. (Prevents the trigger_hurt bug)
- The first selected zombies (Origin Zombies) will not receive damage (Except by triggers and pretending to have infinite HP)
- Fixed supplybox spawn origin. (Sometimes the player gets stuck)
- Plugin Revision.


│ Admin Commands
/sb_maker - Create spawn points to Supplyboxes.

│ Natives
PHP Code:

/**
* Returns a player's current sex.
*
* @param id    Player index.
* @return    Internal player sex ID, 1: Male - 2: Female - 3: Zombie
*/
native zb_get_user_sex(id)

/**
* Returns current human score.
*
* @return    Human score.
*/
native zp_get_human_score()

/**
* Returns current zombie score.
*
* @return    Zombie score.
*/
native zp_get_zombie_score() 


│ Installation
- Download the .ZIP Plugins & Resources file.
- Decompile the .ZIP file and open the main folder.
- Move the "addons", "sound", "gfx", "sprites" and "models" folders to Counter-Strike root. (cstrike/)
- If the system asks if you want to replace files. You have to click on "Yes to All"
- After all that, delete your old ZP, all configuration and all files.
- Just let the new files you downloaded.
- And this is all... Have Fun !!!

│ Download Files (PLUGIN & RESOURCES)
Download: Zombie Escape - Plugin & Resources
│ Test Server
Code:

201.238.222.66:13377
│ Recommended Plugins
Team Semiclip [ZP]
Preview (Images)
http://i.imgur.com/2oxarPo.jpg

http://i.imgur.com/P2ttwNu.jpg

http://i.imgur.com/e6x94HT.jpg

http://i.imgur.com/oSRWrXv.jpg

http://i.imgur.com/s80xZF1.jpg

http://i.imgur.com/h8mvXKO.jpg

http://i.imgur.com/vsjX7qA.jpg

http://i.imgur.com/AgZc2lO.jpg


DSASDFGH 10-15-2014 10:05

Re: [Based on ZP 4.3][CSO] Zombie Escape
 
Bad map on the screenshots for ZE Mod preview.
Bad copy & paste. Also, ZE Mod is already exists.....

m4m3ts 10-18-2014 18:33

Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
 
This is bad mod i think.

yokomo 10-18-2014 22:52

Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
 
Quote:

Originally Posted by m4m3ts (Post 2212767)
This is bad mod i think.

At least give 10 reasons why it "This is bad mod i think".

**Edited**
You can create your own .cfg file.

PHP Code:

#define ZE_CFG_FILE "zombie_escape.cfg"
public plugin_cfg()
{
    
//put all mod cfg in our custom cfg file
    /*server_cmd("mp_startmoney 8000");
    server_cmd("mp_friendlyfire 0");
    server_cmd("mp_limitteams 0");
    server_cmd("mp_buytime 99999.0");
    server_cmd("mp_roundtime 13.0");
    server_cmd("mp_flashlight 1");
    server_cmd("mp_freezetime 0.0");
    server_cmd("mp_timelimit 30.0");
    server_cmd("sv_maxspeed 320");*/
    
    
new szText[64]
    
get_configsdir(szTextcharsmax(szText))
    
format(szTextcharsmax(szText), "%s/%s"szTextZE_CFG_FILE)
    
server_cmd("exec %s"szText//exec our mod cfg file



Nax0ne 10-19-2014 10:09

Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
 
Quote:

Originally Posted by yokomo (Post 2212818)
At least give 10 reasons why it "This is bad mod i think".

**Edited**
You can create your own .cfg file.

PHP Code:

#define ZE_CFG_FILE "zombie_escape.cfg"
public plugin_cfg()
{
    
//put all mod cfg in our custom cfg file
    /*server_cmd("mp_startmoney 8000");
    server_cmd("mp_friendlyfire 0");
    server_cmd("mp_limitteams 0");
    server_cmd("mp_buytime 99999.0");
    server_cmd("mp_roundtime 13.0");
    server_cmd("mp_flashlight 1");
    server_cmd("mp_freezetime 0.0");
    server_cmd("mp_timelimit 30.0");
    server_cmd("sv_maxspeed 320");*/
    
    
new szText[64]
    
get_configsdir(szTextcharsmax(szText))
    
format(szTextcharsmax(szText), "%s/%s"szTextZE_CFG_FILE)
    
server_cmd("exec %s"szText//exec our mod cfg file



Is it necessary? Because these commands are important who are with their pre-defined values​​.

Anyway, thanks yokomo, for your recommendation. :up:

Rex781 11-03-2014 05:49

Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
 
Not Bad At All, This Mod Seems Nice To Me As Well

Famas556 11-24-2014 20:54

Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
 
Please add cz bots support. Bots dont buy weapons and not change their skins.

Dragan015Bre 05-02-2016 15:41

Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
 
can somone give download link?

gian145 05-04-2016 03:15

Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
 
Link dead :(

Dragan015Bre 05-04-2016 14:48

Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
 
pls give new link


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