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-   -   What happened? 0 0xf31e6a38 in CUSP::USPFire (https://forums.alliedmods.net/showthread.php?t=279982)

PleaseMe 03-05-2016 15:52

What happened? 0 0xf31e6a38 in CUSP::USPFire
 
Program terminated with signal 11, Segmentation fault.
#0 0xf31e6a38 in CUSP::USPFire (this=0xeedebcd8, flSpread=0.0179726593, fUseSemi=<optimized out>, flCycleTime=0.149999991) at ../cstrike/dlls/wpn_shared/wpn_usp.cpp:280
#0 0xf31e6a38 in CUSP::USPFire (this=0xeedebcd8, flSpread=0.0179726593, fUseSemi=<optimized out>, flCycleTime=0.149999991) at ../cstrike/dlls/wpn_shared/wpn_usp.cpp:280
#1 0xf31c039c in CBasePlayerWeapon::ItemPostFrame (this=0xeedebcd8) at ../cstrike/dlls/weapons.cpp:1003
#2 0xf3196f1e in CBasePlayer::PostThink (this=0xeed6bea0) at ../cstrike/dlls/player.cpp:5691
#3 0xf33a7072 in ?? () from /home/data/525919.cs16/./cstrike/addons/metamod/dlls/metamod.so
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
flag = 1
vecAiming = <optimized out>
vecSrc = {x = -161.696716, y = 902.759094, z = 158.03125}

Server COD Mod, How fix it? No one weapons, deagle e.t.c also.
HLDS: 6153 AMX 1.8.2 Orpheu 2.6.3 Metamod v1.20-am
Please help, thanks

Arkshine 03-05-2016 17:06

Re: What happened? 0 0xf31e6a38 in CUSP::USPFire
 
Are you trying to hook FireBullets3 with Orpheu?

Well, someone fired the USP and it crashes near the end of the function.
At this point, thing which can fail is likely either FireBullets3, PLAYBACK_EVENT_FULL, or maybe a plugin fucks up m_iPrimaryAmmoType.

You have to give more informations. If you have only this COD plugin, it does probably some bad thing. This doesn't seem an issue with AMXX anyway.


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