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-   -   [TF2] High-Five Enemies (v1.3, 01/08/2013) (https://forums.alliedmods.net/showthread.php?t=183604)

FlaminSarge 04-23-2012 22:13

[TF2] High-Five Enemies (v1.3, 01/08/2013)
 
5 Attachment(s)
Because it works.
Taunt in front of an enemy who's ready to high five, and you high five them.
(Both normal taunt and action slot taunt work).

Demo: https://www.youtube.com/watch?v=klmCX2zg21g

Cvars:
highfiveenemy_version 1.3 - do not touch

Overrides:
"highfive_enemy" - set in admin_overrides.cfg, at least one person in the high five must have this override to high five between enemies. Default access to everyone.

Not sure how well it works with VSH and stuff.

Thanks to ArchmageMC and MasterOfTheXP for using their high five taunts.

Changelog:
Code:

01/08/2013 (v1.3)
*REALLY fixed picking up intel you're not supposed to, for any kind of flag (sd_, invade_, etc)

07/23/2012 (v1.2)
*Players who pick up their own team's intelligence when high-fiving an enemy will drop it immediately.

05/15/2012 (v1.1)
*Action slot taunt now works to high five an enemy
*Checks against several conds before trying to let you highfive an enemy
*Checks an override, so you can prevent access.

04/23/2012 (v1.0)
*Initial release

Previous total plugin views - 2165

MasterOfTheXP 04-24-2012 00:33

Re: [TF2] High-Five Enemies
 
Brilliant. Absolutely brilliant. Every server ever needs this, now.

It appears to be working in FF2/VSH.

serpentine 04-24-2012 01:15

Re: [TF2] High-Five Enemies
 
This is awesome for high fiving enemies that have end round immunity! Thanks.

Powerlord 04-24-2012 13:18

Re: [TF2] High-Five Enemies
 
Quote:

Originally Posted by FlaminSarge (Post 1695370)
(Normal taunt, not your action slot taunt).

Even if you have the high-five taunt equipped yourself?

ReFlexPoison 04-24-2012 13:26

Re: [TF2] High-Five Enemies
 
Need this on every VSH server naow! ;)

Mr. Man 04-24-2012 16:39

Re: [TF2] High-Five Enemies
 
This is the most brilliant plugin since TF2items.

FlaminSarge 04-24-2012 17:45

Re: [TF2] High-Five Enemies
 
Powerlord, last I checked, no.
That's why the command listeners for those two are commented out. I'll try again later.

Powerlord 04-24-2012 19:41

Re: [TF2] High-Five Enemies
 
Quote:

Originally Posted by FlaminSarge (Post 1695860)
Powerlord, last I checked, no.
That's why the command listeners for those two are commented out. I'll try again later.

I was under the impression that the high-five taunt would fire +taunt despite being an action item. After all, that's why it's +taunt now instead of taunt, so you can hold it down.

NameUser 04-24-2012 20:02

Re: [TF2] High-Five Enemies
 
Thanks for making this, I'm using this on my server. :3

11530 04-24-2012 21:32

Re: [TF2] High-Five Enemies
 
Quote:

Originally Posted by Powerlord (Post 1695920)
I was under the impression that the high-five taunt would fire +taunt despite being an action item. After all, that's why it's +taunt now instead of taunt, so you can hold it down.

I remember hooking +taunt a couple of days ago, and only got output when G was pressed, not H. Odd really, but similarly whilst +left will keep the turn left key down (not strafe), and +attack will hold MOUSE1, +taunt will not keep taunting.


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