[L4D/L4D2] HP Rewards
1 Attachment(s)
Hi, everyone. It's been so long since I shared many modified plugins. This time, I made a simple one (Yes, it's original) which only can be done with simple coding.
So what this plugin does is in events like Tank fights, killing the Tank will grant all survivors full HP and their "m_currentReviveCount" entprops revert to 0, giving them more chance to live, in witch spawns, the one who kills the Witch will be granted with rewards, and for killing SI, only additional health is rewarded. Yup, health rewards for every player (including bots) but it's such a waste for those who are incapacitated as I excluded them so they can't be granted with these special rewards. This is great for those servers who are running Expert Coop/Realism. It really makes sense if players get rewards instead of nothing. Quote:
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Re: [L4D/L4D2] HP Rewards
Hi there. Should I use them both or one is for left 2 and another for left 1? Thank you :)
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Re: [L4D/L4D2] HP Rewards
The one with -l4d is for L4D only. The other one without is for L4D2.
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Re: [L4D/L4D2] HP Rewards
Major update to 1.3:
==> Killing other special infected will grant you additional health only: 3 for smokers, spitters, and, jockeys. 1 for boomers, and 5 for hunters and chargers. ==> When granting additional health, the distance between the SI and the one who killed it is included. TO DO:
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Re: [L4D/L4D2] HP Rewards
This reminds me of the Vampire Death Card used in Call of Duty:World at War.
"Steal life from your prey. Recharge your health by getting kills." |
Re: [L4D/L4D2] HP Rewards
Hello, I'm back! Majorly updated to 2.0:
==> Distance calculation now fixed and improved. ==> Added cvars to toggle things to the way you like. ==> Added notifications to see how much health you earned. ==> Added L4D support. No longer separate. ==> Thoroughly tested, working flawlessly. :) |
Re: [L4D/L4D2] HP Rewards
Distance now reduced to 10000 because I discovered when testing even if your target is so so far away, you will be awarded with ranging from 20 to 50. Weird? Maybe, 20000 wasn't the right distance.
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Re: [L4D/L4D2] HP Rewards
Is there a way to change how much HP you receive after killing the Tank? As I think that restoring it to full makes the game too easy.
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Re: [L4D/L4D2] HP Rewards
Yes. I'll make it ETA 5 hours from now because I'm at work.
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Re: [L4D/L4D2] HP Rewards
1 Attachment(s)
Updated under Sourcemod v1.8.x.
- Converted to new syntax. - Added the prefix "l4d_" to each cvar and the config filename. |
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