[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
4 Attachment(s)
Valve still not adding new weapons to TF2? No problem. Custom Weapons 2 allows you to create your own weapons and let your players use them.
Once you've installed the plugin and some weapons, all players have to do is say /custom, /cus or /c for the list of custom weapons for that class. It's somewhat like Advanced Weaponiser, except the creation, modification, and selection of weapons is not limited to a certain group of people; it's up to whoever installs the plugin. You can create your own weapons with unique stats, and share them with other servers using Custom Weapons 2. Apply any Valve attribute you'd like onto your weapon. Valve attributes not unique enough? Create your own attributes sub-plugin with ease. Each custom attribute added allows for more and more unique weapons to be created with it! COMMANDS / CVARS
->
HOW TO MAKE CUSTOM WEAPONS
->
HOW TO MAKE CUSTOM ATTRIBUTES
->
QUESTIONS N' ANSWERS
->
INSTALLATION Your server needs both TF2Items and TF2Attributes loaded. 1. Install customweaponstf.smx into your sourcemod/plugins/ directory. 2. Install tf2items.randomizer.txt into your sourcemod/gamedata/ directory. 3. Install whatever custom weapons/attributes/packs you'd like. You need at least one custom weapon for this to work, and most likely, that weapon will require an attributes plugin. 4. sm plugins load customweaponstf, or sm plugins reload customweaponstf when you install more. 5. Done! DLC! You need custom weapons (which usually require custom attributes) in order to run Custom Weapons. Why not start with these? Weapons + Attributes Starter Custom Weapons + Basic Attributes + Custom Attributes Weapons Half-Life 2 Weapons (requires Starter Pack) WIP Weapon Pack (requires Starter Pack) Workshop Weapons Pack Attributes NergalPak CURRENT BETA STATUS
->
UPDATES
->
--- This is a beta of Custom Weapons 2. Think twice before adding it to your production server(s). It hasn't been fully tested in actual "combat" servers, and I'd like to get a better idea of what everyone thinks about specific features, weapons, and attributes. Things might change completely, but I doubt it. let's see if something's broken this time |
Re: [TF2] Custom Weapons 2 (Beta)
Wow amazing! Fantastic! Best plugin ever! 10/10
|
Re: [TF2] Custom Weapons 2 (Beta)
Sounds good
You should maybe implement in future item drops :) |
Re: [TF2] Custom Weapons 2 (Beta)
Quote:
It would sorta complicate things :? |
Re: [TF2] Custom Weapons 2 (Beta)
public advanced weaponiser 2 ? amazing custom weapon model are visible ?
edit: you gonna implement wearables ? |
Re: [TF2] Custom Weapons 2 (Beta)
Quote:
Quote:
But yeah, for Beta 2 I'll definitely get around to it. EDIT: Wearable weapons, that is. Like boots n' shields. |
Re: [TF2] Custom Weapons 2 (Beta)
i loved this so much
Spoiler
Spoiler
Spoiler
|
Re: [TF2] Custom Weapons 2 (Beta)
THANK YOU.
|
Re: [TF2] Custom Weapons 2 (Beta)
This is pretty neat.
|
Re: [TF2] Custom Weapons 2 (Beta)
I assume none of the examples within the StarterWeaponPack.zip works? So far I'm toying around with it, to see how it exactly works. But can't use any of the examples, as they don't seem to work. Though it grabs the correct weapon when I "use" it, but for example leech with "Cloaking deducts 4 health per second.\nNo other cloak cost; unlimited cloak as long as you have health." doesn't appear to do anything.
And yea, I've installed everything that it requires. Also, if you use "plugin" within the weapon config file incorrectly, for example: Quote:
A full weapon example would be great ^_^. |
All times are GMT -4. The time now is 22:25. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.