[REQ] Auto Name Changer (TF2)
This is an idea for a plugin I'd love to have running on my TF2 server.
If a player types a command; "!addme" is the command I'd want to use but it would be better if the command were definable by the server admin, then the plugin adds a string (definable by the server admin) to the end of their player name. The player's STEAM ID is stored in a database and every time they joined the server (or the map changed) then their name was changed to incorporate the additional string. For example:
Would be excellent if or someone/ anyone could make this! |
Re: Auto Name Changer
This will be such a good plugin for getting my regulars to tag up when they're on the server.
The database aspect is mainly for TF2 since your in-game name is handled by Steam Friends rather than a .cfg file. I really hope someone will consider making this, if it's made and people fully understand what it's for I think people would really appreciate it. |
Re: Auto Name Changer
I was wondering if anybody had the skill or the inclination to attempt this?
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Re: Auto Name Changer
Could you please give a specific example.
What I'm envisioning is a configuration file: Code:
"tag-up" Is this what you want it to do? Steve |
Re: Auto Name Changer
Thanks for the reply Steve.
I can't be explaining it clearly enough. I had a similar pluigin running using an Eventscript for CS:S ages ago but I can't use Eventscripts with TF2 What I'm wanting is for a quick method for my regular players to add a a predefined tag to their in-game name to show support to our clan / server. Any player can type "!addme" and the tag as defined by a cvar is added to the end of their name. So let's say I defined the tag to be "|Evil" with a cvar something like sm_customtag "|Evil" Then let's say you come on the server and type "!addme" in chat. The plugin will then add "|Evil" to the end of your in-game name. Now here's the interesting part: as a name change will only last until the end of the map in TF2 (player's names are pulled from the nick defined in Steam Friends settings) then a SQL-lite database is used to store your SteamID and remembers you so that after the map change and for each and every time you connect to the server afterwards you will get "|Evil" added to your in-game name. A command like "!removeme" will be used for removing a player from the SQL-lite database and stopping the autonamer from running on them. A great additional cvar to make this useful for other admins would also be to decide whether the tag is added to the end of a player's name or in front of it. (I choose after it) There's an apparent difficulty to overcome in changing a players name in TF2. As I said already an in-game nick is handled by the name set in Steam Friends options but if I can change name in console using : Code:
setinfo name <NEWNAME> I hope that clears up the request and that you or someone will give it a go. |
Re: Auto Name Changer
Bump? :oops:
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Re: [REQ] Auto Name Changer (TF2)
its not possible to execute setinfo on a client in TF2 AFAIK
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Re: [REQ] Auto Name Changer (TF2)
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Apparently bl4nk has it sussed. |
Re: [REQ] Auto Name Changer (TF2)
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Re: [REQ] Auto Name Changer (TF2)
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Well that method would be wholly compatible with my request :) |
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