Re: SHADoW NiNE TR3S's Bosses
BUMP:
Hatsune Miku updated to v1.02 -Fixed a minor attribute mishap (it was making Miku's saxxy TOO overpowered at 400% damage bonus, making her nearly impossible to defeat) -Added this song in reference to the above mishap as Miku's second bgm (go ahead, yell baka baka baka at me). -Miku's saxxy now gives a 50% damage bonus when her HP is below 50%, otherwise, her saxxy has a 50% damage penalty. -Changed from tf_weapon_fists to tf_weapon_bat. -Attribute added to retain identical firing speed. -Firerate will remain the same.
Spoiler
Human Sentry Buster updated to v1.01
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Re: SHADoW NiNE TR3S's Bosses
BAKA BAKA BAKA!!!!!
Updates for today: Hatsune Miku: Dance rage (using the actual Halloween thriller taunt): Nearby players dance helplessly Flying Guillotines x 30: To everyone else, it appears as a leek instead of a flying guillotine lol. Miku fans would get the reference. Player stun rendered obsolete. Will require Replace Projectile for the custom leek model to work.
Spoiler
Femscout (Femscunt): Femscout's Baby Face's Blaster can now stun scouts wielding the Baby Face's Blaster. Speed reduced to normal scout speed Reimu Hakurei: Uber + Instant tele rage merged into a single rage, uber effect is all 3 Vaccinator resistances. All 3 separate config downloads (B2Z included and stripped versions now into 2 downloads which includes all 3 life configurations) |
Re: SHADoW NiNE TR3S's Bosses
Minor update for Miku:
Code:
"ability5" |
Re: SHADoW NiNE TR3S's Bosses
Code:
// s93_blitzkrieg.sp |
Re: SHADoW NiNE TR3S's Bosses
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Re: SHADoW NiNE TR3S's Bosses
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Re: SHADoW NiNE TR3S's Bosses
What's new
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Re: SHADoW NiNE TR3S's Bosses + Abilities sub-plugin
What's new:
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Re: SHADoW NiNE TR3S's Bosses + Abilities sub-plugin
MajorCrits rocket launcher is OP You must add "no random critical hits",and "no airblast",
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Re: SHADoW NiNE TR3S's Bosses + Abilities sub-plugin
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For some reason, some attributes aren't being given to him properly. 413 (beggar's bazooka effect) being one of them and the no random critical hits neither (since it always crits anyway) Anyone have an idea what's the attribute so that he cannot fire until his clip is full? |
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