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-   -   FF2 Koishi's Bosses [BeepMan Updated!] (https://forums.alliedmods.net/showthread.php?t=246980)

93SHADoW 09-15-2014 20:27

Re: SHADoW NiNE TR3S's Bosses
 
BUMP:

Hatsune Miku updated to v1.02
-Fixed a minor attribute mishap (it was making Miku's saxxy TOO overpowered at 400% damage bonus, making her nearly impossible to defeat)
-Added this song in reference to the above mishap as Miku's second bgm (go ahead, yell baka baka baka at me).
-Miku's saxxy now gives a 50% damage bonus when her HP is below 50%, otherwise, her saxxy has a 50% damage penalty.
-Changed from tf_weapon_fists to tf_weapon_bat.
-Attribute added to retain identical firing speed.
-Firerate will remain the same.



Human Sentry Buster updated to v1.01
  • HP formula is now ((550+n)*n)^1.04
  • Speed reduced to 290.
  • 75% Sentry damage resistance (he's a sentry buster, duh)
  • 25% damage reduction from ranged sources (he's a sentry buster, duh)
  • 100% push force resistance (it will show as -100%)
  • 400% Damage from melee sources
  • Rage damage reduced to 3200
  • Removed a line which was trying to download a non-existing file (thanks BBG_Theory and M7)

93SHADoW 09-30-2014 19:08

Re: SHADoW NiNE TR3S's Bosses
 
BAKA BAKA BAKA!!!!!

Updates for today:

Hatsune Miku:
Dance rage (using the actual Halloween thriller taunt): Nearby players dance helplessly
Flying Guillotines x 30: To everyone else, it appears as a leek instead of a flying guillotine lol. Miku fans would get the reference.
Player stun rendered obsolete.
Will require Replace Projectile for the custom leek model to work.


Femscout (Femscunt):
Femscout's Baby Face's Blaster can now stun scouts wielding the Baby Face's Blaster.
Speed reduced to normal scout speed

Reimu Hakurei:
Uber + Instant tele rage merged into a single rage, uber effect is all 3 Vaccinator resistances.
All 3 separate config downloads (B2Z included and stripped versions now into 2 downloads which includes all 3 life configurations)

93SHADoW 10-02-2014 15:32

Re: SHADoW NiNE TR3S's Bosses
 
Minor update for Miku:

Code:

        "ability5"
        {
                "name" "rage_miku"
                "arg1"        "30"        // Cleaver Ammo
                "arg2"        "1"        // Number of dances/taunts (0 = 1, 1 = 2, 2 = 3, 3 = 4)
                "arg3"        "800"        // Range
                "plugin_name"        "s93_abilities"
        }

First dance forces nearby players within rage distance to perform thriller taunt, following repeats forces everyone else not in rage distance to taunt (and those in rage distance to repeat thriller taunt).

VoiDeD 10-04-2014 16:23

Re: SHADoW NiNE TR3S's Bosses
 
Code:

// s93_blitzkrieg.sp
public Action:Rage_Timer_FloatSwitch(Handle:hTimer,any:index)
{
        ServerCommand("sm_gravity @blue 1");
        return Plugin_Continue;
}

SetEntityGravity exists for a reason.

93SHADoW 10-04-2014 16:57

Re: SHADoW NiNE TR3S's Bosses
 
Quote:

Originally Posted by VoiDeD (Post 2207118)
Code:

// s93_blitzkrieg.sp
public Action:Rage_Timer_FloatSwitch(Handle:hTimer,any:index)
{
        ServerCommand("sm_gravity @blue 1");
        return Plugin_Continue;
}

SetEntityGravity exists for a reason.

A newer build of the sub plugin which would be pushed out in the next update (once I implement those drain over time rages) has it already. Only trouble I'm having is getting the KillTimer to work properly so that it kills the weapon switch timer at the end of round (it complains about having an invalid argument)

93SHADoW 10-05-2014 22:44

Re: SHADoW NiNE TR3S's Bosses
 
Look who decided to join the party:

http://i.imgur.com/qGQDzbkl.jpg

Download link in first post.

93SHADoW 10-07-2014 21:14

Re: SHADoW NiNE TR3S's Bosses
 
What's new
  • Updated Blutarch Mann to use modified charge_salmon ability (rage_blutarch_teamspawn).
  • Disclosing the abilities that my subplugin, shadow93_abilities contains (previously undisclosed)
  • Non-boss team now reacts to the Human Sentry Buster's explosion rage! (v1.02)

93SHADoW 10-11-2014 04:46

Re: SHADoW NiNE TR3S's Bosses + Abilities sub-plugin
 
What's new:
  • Blitzkrieg updated to BETA 1.73
  • Updated abilities sub-plugin to 1.04
  • Plugin only to be updated to address issues or to add new abilities (or modify existing ones)
  • Bosses using the plugin will be updated to include the updated plugin whenever i can.

Spyper 10-11-2014 06:05

Re: SHADoW NiNE TR3S's Bosses + Abilities sub-plugin
 
MajorCrits rocket launcher is OP You must add "no random critical hits",and "no airblast",

93SHADoW 10-11-2014 09:00

Re: SHADoW NiNE TR3S's Bosses + Abilities sub-plugin
 
Quote:

Originally Posted by Spyper (Post 2209749)
MajorCrits rocket launcher is OP You must add "no random critical hits",and "no airblast",

Hence the warning on his description lol.

For some reason, some attributes aren't being given to him properly. 413 (beggar's bazooka effect) being one of them and the no random critical hits neither (since it always crits anyway)

Anyone have an idea what's the attribute so that he cannot fire until his clip is full?


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