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You can keep the old rune if you want. Just rename the file to runemod_oldspy.amxx or dont replace it with the old one. I just think the combination with Cloack and showing enemy on rader was a bit to powerfull. Other then that, il see about adding a few more runes for the next release. |
soundz like fun thanks eks! FUN!!!
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Guess who forgot to pay for domain renewal :) Use http://rune.flyingmongoose.net/portal for now
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01:28:02 [AMXX] Plugin file open error (plugin "runemod_smoke") also i noticed that when round end the same runes are in same place rather than last version it would clear out runes and respawn new ones in differ places Code:
sv_runemodsettings bcfijkm also high recoil wont set back even if i reconnect (btw how i fix that i cant play cs lol) and most the bad runes are not spawned liek the rune model but a circular shape thing orange and black wierd? |
01:28:02 [AMXX] Plugin file open error (plugin "runemod_smoke")
01:28:02 [AMXX] Plugin file open error (plugin "runemod_weakness") Do they have .amxx in their name in the plugins.ini file? Quote:
the highrecoil does not reset? It realy just changes your angel to tilte your screen a bit. It does in no way actualy change the recoil of your weapon |
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your old version of rune would remove all runes from map after new round and spawn new ones in differ locations k this one does not when round end it spawns the same one at the same place they disapear and come back same ones same place Quote:
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i fixed the error in the readme.
runes are not being removed on your server? |
This release fixes a few minor bugs, a update with new content rune will come, but atm im working on a source admint plugin. And that taking alot of my time
How do i update from 2.2.0 1) Just extract the archive over your old files Changelog: runemod_base.sma 2.2.1 -Added: Runes are now given some speed when spawned -Added: With DM based unused runes are removed after 2 rounds -Fixed: Runes not being removed on death with DM based spawning Also fixed a few minor rune bugs. Download: Runemod 2.2.1 Runemod Model ( Optional)[/quote] |
Is anyone else having a problem getting the LANG from runemod.txt actually displaying....
im not a damn newb the file goes in data/lang/ when i put it there, I get teh standart message like you havent included the text file in the /lang dir |
Wow this is the best RuneMod I have seen, great scripts.
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