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-   -   Infinite Round (v2.1.2) (https://forums.alliedmods.net/showthread.php?t=117782)

hornet 09-26-2013 07:15

Re: Infinite Round (v2.1.2)
 
Quote:

Originally Posted by Nixcker (Post 2040594)
I tryed like everything i can to make this work without any success.
can someone just upload a full amxmodx directory?

what i get is that when someone dies he aint respawn, the round never ends and nothing happends.
I'll really apreciate if someone will upload a full amxmodx directory only with infinite round.

Thank you very much, best plugin ever :)

P.S
using last hlds for my lan party server with my friends.

That's the purpose of the plugin ... the round is never suppose to end.

Nixcker 09-26-2013 11:13

Re: Infinite Round (v2.1.2)
 
Quote:

Originally Posted by hornet (Post 2040821)
That's the purpose of the plugin ... the round is never suppose to end.

:shock:

I wrote "when someone dies he aint respawn"
what i need to do in order to respawn after i die?

Arkshine 09-26-2013 13:08

Re: Infinite Round (v2.1.2)
 
Using a plugin to make player respawn, like for example CSDM, or anything similar. This plugin should be used anyway in "deathmatch" environnement.

Nixcker 09-26-2013 14:13

Re: Infinite Round (v2.1.2)
 
Quote:

Originally Posted by Arkshine (Post 2040976)
Using a plugin to make player respawn, like for example CSDM, or anything similar. This plugin should be used anyway in "deathmatch" environnement.

Thank you very much!

Tonda 10-17-2013 21:53

Re: Infinite Round (v2.1.2)
 
I have this problem:

Quote:

L 10/17/2013 - 22:59:12: [ORPHEU] Invalid virtual function "CGameRules::CheckMapConditions"
L 10/17/2013 - 22:59:12: [AMXX] Run time error 10 (plugin "infinite_round.amxx") (native "OrpheuGetFunctionFromObject") - debug not enabled!
L 10/17/2013 - 22:59:12: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
I used latest hlds version, latest amxx version, latest metamod version and latest orpheu version. I read many, many many pages on this forum and many topics. I have clear server only with this plugin and orpheu with this problem. Realy dont know where is problem. If i install previous hlds version and previous orpheu, everything is ok ...

So, this is mine console:

STATUS
Code:

version : 48/1.1.2.7/Stdio 6027 insecure (10)
META LIST
Code:

[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.2 ini Start ANY
[ 2] Fun RUN - fun_amxx_i386.so v1.8.2 pl1 ANY ANY
[ 3] Orpheu RUN - orpheu_amxx_i386 v2.5.1 pl1 ANY ANY
[ 4] CStrike RUN - cstrike_amxx_i38 v1.8.2 pl1 ANY ANY
[ 5] CSX RUN - csx_amxx_i386.so v1.8.2 pl1 ANY ANY
[ 6] MySQL RUN - mysql_amxx_i386. v1.8.2 pl1 ANY ANY
[ 7] Engine RUN - engine_amxx_i386 v1.8.2 pl1 ANY ANY
[ 8] FakeMeta RUN - fakemeta_amxx_i3 v1.8.2 pl1 ANY ANY
[ 9] Ham Sandwich RUN - hamsandwich_amxx v1.8.2 pl1 ANY ANY

AMX_MODULES
Code:

Fun 1.8.2 AMX Mod X Dev Team running
Orpheu 2.5.1 joaquimandrade & Ar running
CStrike 1.8.2 AMX Mod X Dev Team running
CSX 1.8.2 AMX Mod X Dev Team running
MySQL 1.8.2 AMX Mod X Dev Team running
Engine 1.8.2 AMX Mod X Dev Team running
FakeMeta 1.8.2 AMX Mod X Dev Team running
Ham Sandwich 1.8.2 AMX Mod X Dev Team running
GeoIP 1.8.2 AMX Mod X Dev Team running
RegEx 1.8.2 AMX Mod X Dev Team running
Sockets 1.8.2 HLSW Dev Team running

ORPHEU CONFIG
Code:

Orpheu configuration started.

Parsing mods configuration started.
Parsing mod file "ns"
Parsing mod file "dod"
Parsing mod file "valve"
Parsing mod file "ts"
Parsing mod file "esf"
Parsing mod file "SvenCoop"
Parsing mod file "cstrike"
Parsing mod file "esf_openbeta"
Parsing mod file "tfc"
Parsing mods configuration ended.

Parsing libraries configuration started.

Parsing file "monstermod"
Added library monstermod identified by cvar monster_spawn
Parsing file "podbot"
Added library podbot identified by cvar pb_version

Parsing libraries configuration ended.

Parsing type aliases started.

Parsing folder "CGameRules"
Adding alias"CGameRules *"
Parsing folder "VectorPointer"
Adding alias"Vector *"
Parsing folder "long"
Adding alias"long"
Parsing folder "CMBaseMonster"
Adding alias"CMBaseMonster *"
Parsing folder "CBaseEntity"
Adding alias"CBaseEntity *"
Parsing folder "charPointer"
Adding alias"char *"


Parsing type aliases ended.

Orpheu configuration ended.

Orpheu libraries search started.

Adding library metamod.so (0xf35e8000)
Adding library amxmodx (0xf3259000)
Adding library fun (0xf7688000)
Adding library orpheu (0xf3168000)
Adding library cstrike (0xf2fec000)
Adding library csx (0xf2f78000)
Adding library mysql (0xf2d8d000)
Adding library engine (0xf2d78000)
Adding library fakemeta (0xf2d2b000)
Adding library hamsandwich (0xf2cee000)
Adding library geoip (0xf2ce3000)
Adding library regex (0xf2bbb000)
Adding library sockets (0xf2b9e000)

Orpheu libraries search ended.

Orpheu functions search started.

Parsing functions started.

Parsing file "InstallGameRules" started
Return type "CHalfLifeMultiplay *" validated
Searching for name "InstallGameRules__Fv"... NOT FOUND
Parsing file "InstallGameRules" ended
Parsing file "EndRoundMessage" started
Argument type "char *" validated
Argument type "int" validated
Searching for name "EndRoundMessage__FPCci"... NOT FOUND
Parsing file "EndRoundMessage" ended
Parsing folder "CHalfLifeMultiplay" started
Parsing file "HasRoundTimeExpired" started
Return type "bool" validated
Searching for name "HasRoundTimeExpired__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "HasRoundTimeExpired" ended
Parsing file "CheckMapConditions" started
Return type "bool" validated
Searching for name "CheckMapConditions__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "CheckMapConditions" ended
Parsing file "CheckWinConditions" started
Return type "bool" validated
Searching for name "CheckWinConditions__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "CheckWinConditions" ended
Parsing file "UpdateTeamScores" started
Searching for name "UpdateTeamScores__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "UpdateTeamScores" ended
Parsing folder "CHalfLifeMultiplay" ended
Parsing functions ended.


Orpheu functions search ended.

Orpheu virtual functions search started.

Parsing virtual functions started.


Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

Parsing memory structures started.

Parsing memory file "CGameRulesOffsets"
Processing memory structure "m_fTeamCount"
Added memory search structure "m_fTeamCount"
Processing memory structure "m_fRoundCount"
Added memory search structure "m_fRoundCount"
Processing memory structure "m_iRoundTimeSecs"
Added memory search structure "m_iRoundTimeSecs"
Processing memory structure "m_iAccountTerrorist"
Added memory search structure "m_iAccountTerrorist"
Processing memory structure "m_iAccountCT"
Added memory search structure "m_iAccountCT"
Processing memory structure "m_iNumSpawnableTerrorist"
Added memory search structure "m_iNumSpawnableTerrorist"
Processing memory structure "m_iNumSpawnableCT"
Added memory search structure "m_iNumSpawnableCT"
Processing memory structure "m_iHostagesRescued"
Added memory search structure "m_iHostagesRescued"
Processing memory structure "m_iRoundWinStatus"
Added memory search structure "m_iRoundWinStatus"
Processing memory structure "m_iNumCTWins"
Added memory search structure "m_iNumCTWins"
Processing memory structure "m_iNumTerroristWins"
Added memory search structure "m_iNumTerroristWins"
Processing memory structure "m_bTargetBombed"
Added memory search structure "m_bTargetBombed"
Processing memory structure "m_bBombDefused"
Added memory search structure "m_bBombDefused"
Processing memory structure "m_bMapHasBombTarget"
Added memory search structure "m_bMapHasBombTarget"
Processing memory structure "m_bMapHasBombZone"
Added memory search structure "m_bMapHasBombZone"
Processing memory structure "m_bMapHasRescueZone"
Added memory search structure "m_bMapHasRescueZone"
Processing memory structure "m_bMapHasEscapeZone"
Added memory search structure "m_bMapHasEscapeZone"
Processing memory structure "m_iMapHasVIPSafetyZone"
Added memory search structure "m_iMapHasVIPSafetyZone"
Processing memory structure "m_bRoundTerminating"
Added memory search structure "m_bRoundTerminating"
Processing memory structure "m_flRequiredEscapeRatio"
Added memory search structure "m_flRequiredEscapeRatio"
Processing memory structure "m_iNumEscapers"
Added memory search structure "m_iNumEscapers"
Processing memory structure "m_iHaveEscaped"
Added memory search structure "m_iHaveEscaped"
Processing memory structure "m_pVIP"
Added memory search structure "m_pVIP"
Parsing memory file "patchRemoveRoundTimeCheck"
Processing memory structure "roundTimeCheck"
Processing memory structure "roundTimeCheck|dummy"
Added memory search structure "roundTimeCheck|dummy"

Parsing memory structures ended.


serj2010 11-05-2013 12:15

Re: Infinite Round (v2.1.2)
 
I have a problem
can somebody help?
The logs writes:
Code:

-------- Mapchange to fy_extrapool --------
L 11/05/2013 - 19:03:51: [AMXX] Plugin "infinite_round.amxx" failed to load: Module/Library "cvar_util" required for plugin.  Check modules.ini.


wTf. 11-06-2013 02:47

Re: Infinite Round (v2.1.2)
 
Quote:

Originally Posted by serj2010 (Post 2057181)
I have a problem
can somebody help?
The logs writes:
Code:

-------- Mapchange to fy_extrapool --------
L 11/05/2013 - 19:03:51: [AMXX] Plugin "infinite_round.amxx" failed to load: Module/Library "cvar_util" required for plugin.  Check modules.ini.


Yes, me too :|

Mordekay 11-06-2013 07:26

Re: Infinite Round (v2.1.2)
 
Both of you obviously failed to read the requirements for this plugin.

Arkshine 11-07-2013 05:12

Re: Infinite Round (v2.1.2)
 
I don't have much time but will give later a general check with latest HLDS version to see if something need to be updated.

2called-chaos 11-08-2013 00:41

Re: Infinite Round (v2.1.2)
 
Hey the plugin works good on my build (see below). Almost too good I'm afraid.

When I add c (Bomb Defused) to the ir_block_roundend cvar it seems to also block gamecommencing. As far as I block c the gungame warmup/new round trigger doesn't work anymore.

Would be cool if we can fix this somehow :)

Code:

Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)

Code:

Fun                    1.8.2      AMX Mod X Dev Team  running   
Engine                  1.8.2      AMX Mod X Dev Team  running   
FakeMeta                1.8.2      AMX Mod X Dev Team  running   
GeoIP Extented          1.0.2      AMX Mod X Dev Team  running   
Sockets                1.8.2      HLSW Dev Team        running   
RegEx                  1.8.2      AMX Mod X Dev Team  running   
nVault                  1.8.2      AMX Mod X Dev Team  running   
CStrike                1.8.2      AMX Mod X Dev Team  running   
CSX                    1.8.2      AMX Mod X Dev Team  running   
Ham Sandwich            1.8.2      AMX Mod X Dev Team  running   
CSDM2                  2.1.3c-KWo  CSDM Team            running   
Orpheu                  2.5.1      joaquimandrade & Ar  running   
Cvar Utilities          1.6        Arkshine            running

Code:

[  1] CU: amx_cvar Fix        1.1        Arkshine          cu_amx_cvar_fix  running 
 [  2] Admin Base              1.8.2      AMXX Dev Team    admin.amxx      running 
 [  3] Admin Commands          1.8.2      AMXX Dev Team    admincmd.amxx    running 
 [  4] Admin Help              1.8.2      AMXX Dev Team    adminhelp.amxx  running 
 [  5] Slots Reservation      1.8.2      AMXX Dev Team    adminslots.amxx  running 
 [  6] Multi-Lingual System    1.8.2      AMXX Dev Team    multilingual.am  running 
 [  7] Menus Front-End        1.8.2      AMXX Dev Team    menufront.amxx  running 
 [  8] Commands Menu          1.8.2      AMXX Dev Team    cmdmenu.amxx    running 
 [  9] Players Menu            1.8.2      AMXX Dev Team    plmenu.amxx      running 
 [ 10] Teleport Menu          1.8.2      AMXX Dev Team    telemenu.amxx    running 
 [ 11] Maps Menu              1.8.2      AMXX Dev Team    mapsmenu.amxx    running 
 [ 12] Plugin Menu            1.8.2      AMXX Dev Team    pluginmenu.amxx  running 
 [ 13] Admin Chat              1.8.2      AMXX Dev Team    adminchat.amxx  running 
 [ 14] Anti Flood              1.8.2      AMXX Dev Team    antiflood.amxx  running 
 [ 15] Scrolling Message      1.8.2      AMXX Dev Team    scrollmsg.amxx  running 
 [ 16] Info. Messages          1.8.2      AMXX Dev Team    imessage.amxx    running 
 [ 17] Admin Votes            1.8.2      AMXX Dev Team    adminvote.amxx  running 
 [ 18] TimeLeft                1.8.2      AMXX Dev Team    timeleft.amxx    running 
 [ 19] Pause Plugins          1.8.2      AMXX Dev Team    pausecfg.amxx    running 
 [ 20] Stats Configuration    1.8.2      AMXX Dev Team    statscfg.amxx    running 
 [ 21] StatsX                  1.8.2      AMXX Dev Team    statsx.amxx      running 
 [ 22] CS Misc. Stats          1.8.2      AMXX Dev Team    miscstats.amxx  running 
 [ 23] Empty Server2          0.8        raffe & twistede  emptyserver2.am  running 
 [ 24] SpecInfo                1.3.1      Ian Cammarata    specinfo.amxx    running 
 [ 25] Advanced Slow Motion    0.1        KRoTaL            advanced_slowmo  running 
 [ 26] High Ping Kicker (Stea  0.16.2      OLO/shadow        high_ping_kicke  running 
 [ 27] Galileo                1.1.290    Brad Jones        galileo.amxx    running 
 [ 28] Quake Sounds            4.0        Hattrick          QuakeSounds.amx  running 
 [ 29] Country & City Menu    1.3        Alucard          cc_menu.amxx    running 
 [ 30] AMX Super              4.2 Nospee  Bmann_420        amx_super_nospe  running 
 [ 31] AMX_Super Menu          0.8.1      Yami Kaitou      amx_super_menu.  running 
 [ 32] GunGame AMXX            2.13c      Avalanche        gungame.amxx    running 
 [ 33] adrenaline boost        1.0        watch            adrenaline.amxx  running 
 [ 34] Infinite Round          2.1.2      Arkshine          infinite_round.  running 
 [ 35] HE damage effect        0.2        v3x              he_damage_effec  running 
 [ 36] Grenade Trail          1.0        Jim              grenade_trail.a  running 
 [ 37] Fall Scream            0.2        VEN              fallscream.amxx  running 
 [ 38] Advanced Roll The Dice  v2.5 RC 4  Striker          roll_the_dice.a  running 
 [ 39] Parachute              1.3        KRoT@L/JTP10181  amx_parachute.a  running 
 [ 40] Team Semiclip          2.0.0      schmurgel1983    cs_team_semicli  running 
 [ 41] CSDM Main              2.1.3c      CSDM Team        csdm_main.amxx  running 
 [ 42] CSDM Spawns            2.1.3c      CSDM Team        csdm_spawn_pres  running 
 [ 43] CSDM Misc              2.1.3c      CSDM Team        csdm_misc.amxx  running 
 [ 44] CSDM Stripper          2.1.3c      KWo              csdm_stripper.a  running 
 [ 45] CSDM Protection        2.1.3c      BAILOPAN          csdm_protection  running 
 [ 46] CSDM Item Mode          2.1.3c      FALUCO & KWo & S  csdm_itemmode.a  running



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