[CS:S/CS:GO] PhysHooks
4 Attachment(s)
An extension with a bunch of qphysics related hooks which are needed for the LagCompensation plugin.
It also makes the engine simulate all players before entities. It also simulates players in random order, to make map triggers (OnStartTouch) on a group of people randomized. Include: PHP Code:
Git repository: https://git.botox.bz/CSSZombieEscape/sm-ext-PhysHooks CS:GO Windows source code and builds have been released publicly after I've received donations in total of 200€. Supporting Windows requires a lot more effort, debugging it even more. It's also really stupid to run a Windows server when Linux causes a lot less trouble. https://paypal.me/BotoXbz 50€ - Net4All.ru 20€ - JAZE 60€ - GFLClan.com 65€ - Kxnrl |
Re: [CS:S/CS:GO] PhysHooks
Which SM version for that PhysHooks?
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Re: [CS:S/CS:GO] PhysHooks
cstrike-windows build, please
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Looks neat - nice job. |
Re: [CS:S/CS:GO] PhysHooks
LagCompensation.smx (LagCompensation): Required extension "PhysHooks" file("PhysHooks.ext") not running.
you gave the extension Physhooks.ext2 but I need the first ext |
Re: [CS:S/CS:GO] PhysHooks
some examples of use?
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Re: [CS:S/CS:GO] PhysHooks
[21] <FAILED> file "PhysHooks.ext.2.csgo.dll": Could not find patch signature for symbol: Physics_RunThinkFunctions
using this on Windows Server 2019 with following gamedata entry for "Physics_RunThinkFunctions" "Physics_RunThinkFunctions" { "library" "server" "linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A \x2A\x2A\x2A\x0F\xB6\x5D\x08" "windows" "\x55\x8B\xEC\x83\xEC\x0C\x53\x56\x8B\x35\x2A \x2A\x2A\x2A\x8A\xD9" } |
Re: [CS:S/CS:GO] PhysHooks
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L 10/11/2021 - 02:33:58: [PhysHooks] Invalid detour address passed - Disabling detour to prevent crashes L 10/11/2021 - 02:33:58: [SM] Unable to load extension "PhysHooks.ext": Could not create detour for Physics_RunThinkFunctions any solution? |
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