[L4D & L4D2] Mini Gun Spawner (1.9) [11-Dec-2022]
9 Attachment(s)
Related Plugins: Thanks:
Admin Commands: (requires "z" flag) PHP Code:
CVars: Saved to l4d_mini_gun.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.9 (11-Dec-2022) Installation:
Updating from 1.2 or older:
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Re: [L4D & L4D2] Mini Gun Spawner (1.0) [31-Dec-2011]
Wow nice! Finally no more building them in Stipper,thanks alot of this.
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Re: [L4D & L4D2] Mini Gun Spawner (1.1) [31-Dec-2011]
oh dear my flowers ^ ^ )
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Re: [L4D & L4D2] Mini Gun Spawner (1.2) [14-Jan-2011]
Where does it spawn these or how does it work exactly? I haven't found a plugin that will give survivors a mini gun that they can carry around and use.
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Re: [L4D & L4D2] Mini Gun Spawner (1.2) [14-Jan-2011]
You save it to the map using the commands.
Spawn & Movable Machine Gun: http://forums.alliedmods.net/showthread.php?t=154557 |
Re: [L4D & L4D2] Mini Gun Spawner (1.2) [14-Jan-2011]
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Would this be correct then? 1) Download / install plugin. 2) While playing map - type sm_mgsave and it will place a mini gun on the map AND save it there for future (on server)? 3) If download/install alexips plugin - then I can walk up to minigun and shift+right click to move it? Could you do a youtube video to show a tutorial? I'm confused about how to get it installed and working between the two plugins :/ |
Re: [L4D & L4D2] Mini Gun Spawner (1.2) [14-Jan-2011]
Yes that's it, not very hard is it... Change "l4d_mini_gun_random" to -1 if you want all mini guns to spawn, otherwise it will randomly only select 2 for spawning (or whatever number you specify).
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Re: [L4D & L4D2] Mini Gun Spawner (1.2) [14-Jan-2011]
I got it working - thank you silvers for the plugin :) Although, when I use sm_mgsave and then sm_mgclear - it always leaves the miniguns on the map and I have to clear them each time I load the map.
EDIT** woops - I need sm_mgwipe :P |
Re: [L4D & L4D2] Mini Gun Spawner (1.4) [23-Jun-2012]
1.4 (23-Jun-2012)
- Fixed a stupid mistake which created entities and never deleted them. |
Re: [L4D & L4D2] Mini Gun Spawner (1.4) [23-Jun-2012]
Unable to spawn 50cal! Regardless sm_mg 50cal or sm_mg minigun, only spawning minigun.
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Re: [L4D & L4D2] Mini Gun Spawner (1.4) [23-Jun-2012]
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Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Plugin updated
1.5 (21-Jul-2013) - Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur. |
Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Just had error:
L 08/05/2013 - 16:54:08: [l4d_mini_gun.smx] Error: 0,0,0 origin. Iteration=1. Index=0. Count=1. |
Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
That error is due to running version 1.4. All must update to 1.5. But there is a minor issue with that piece of code which I wrote and subsequently copied into 10 other plugins of mine. It will produce that error if the X origin is at 0.0 in the world, but that's quite unlikely so it's not a problem. I'll fix it one day.
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Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Awesome plugin amigo. I just installed it for the very first time. And its time to have some fun in my server.
Also thanks for keeping it updated. As some authors tends to abandon their plugins leaving them ancient old. Because they went inactive, or what I know. Now for the stupid question: sm_mgwipe -- does that also delete the fixed default mini guns, that were in the current map, and then they will NEVER be loaded again? |
Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
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Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
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Cool. I was just a little uncertain. Since it said it deleted from config :) |
Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
So having an issue, I can get them to spawn and all and it says it save there location to the cfg file but when map changes and or reloads they are not there......
used sm_mg 0, sm_mg 1 Also tried sm_mgsave 1 and sm_mgsave 0 same result with both, how do i get them to load on there own? |
Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Plugin failed to compile! Please try contacting the author. I can not download. Will you help me? please help!
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Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
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=> I have to compile manually also is somebody has got a list of points as a suggestion to use ? |
Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Nothing changed, this seems to be an issue with the forum.
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Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Hello Silvers.
Why when I try to spawn the Machinegun with command "sm_mg 0 or 1" there's a message said, I must on a dedicated server to use that command. Can you remove those code from your plugin to allow use on "Non Dedicated Server"? |
Re: [L4D & L4D2] Mini Gun Spawner (1.2) [14-Jan-2011]
I all but 0.50 does not work put 1 or 0 appears only 1 machine gun how to fix it?l4d_mini_gun_random- I did not then .... sorry for my english
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Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Just as an fyi, I've tried using the spawning plugin for more than 48 machine guns across all the standard and custom maps on my server, but ran out of available slots. So, I changed the maximum number in the plugin's source code from 48 to 96, then compiled the source and that works fine. Also, it turns out I hadn't changed the "l4d_mini_gun_random" setting in "cfg > sourcemod > l4d_mini_gun.cfg" to "-1" to ensure all the mini-gun locations I'd saved will spawn where they were saved.
So, with a small amount of work I was able to customize this really nice plugin to fit what I wanted it to do. Thanks once again to Silvers for providing a great plugin. My server is full of your plugins and it's become an excellent, fun environment for L4D2. :up: |
Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
1 Attachment(s)
L4D - 50cal Minigun
PHP Code:
https://img-fotki.yandex.ru/get/3707...cd1cfae6_L.jpg |
Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
I know some are old messages. Replying for future reference to whoever.
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Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
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new g_bLeft4Dead & g_bLeft4Dead2 ///////////////////////////////////// PHP Code:
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Re: [L4D & L4D2] Mini Gun Spawner (1.8) [10-May-2020]
Now showing this error when compiling using the sourcemod.net compiler.
Code:
phpcsReqM.sp(279) : warning 242: function "tmrStart" should return an explicit value |
Re: [L4D & L4D2] Mini Gun Spawner (1.8) [10-May-2020]
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Re: [L4D & L4D2] Mini Gun Spawner (1.9) [11-Dec-2022]
does anybody have the smx? :cry:
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Re: [L4D & L4D2] Mini Gun Spawner (1.9) [11-Dec-2022]
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Re: [L4D & L4D2] Mini Gun Spawner (1.9) [11-Dec-2022]
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Re: [L4D & L4D2] Mini Gun Spawner (1.9) [11-Dec-2022]
oh i understand, i got it. thank you. i never knew that was a feature this whole time and i thought some sourcemodes were broken like this one. tyyyyyyyyyyyyyyyyy :fox:
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