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-   -   [INC] More Colors (1.9.1) (https://forums.alliedmods.net/showthread.php?t=185016)

Dr. McKay 05-11-2012 23:22

[INC] More Colors (1.9.1)
 
(More) Colors
More functions for easy chat color management
http://i.imgur.com/v0BWE.png
About:
Adds a whole bunch of colors (thanks asherkin!) for plugins to use in chat. Fully (I think) backwards-compatible with the original colors.inc. You can use multiple team colors in the same message!

Only works in Source 2009 games, which include:
  • Team Fortress 2
  • Counter-Strike: Source
  • Half-Life 2: Deathmatch
  • Day of Defeat: Source

Important! In order for your plugins to load properly on older versions of SourceMod, you need to include this in your plugin:

PHP Code:

public APLRes:AskPluginLoad2(Handle:myselfbool:lateString:error[], err_max) {
    
MarkNativeAsOptional("GetUserMessageType");
    return 
APLRes_Success;


Functions:
PHP Code:

/**
 * Prints a message to a specific client in the chat area.
 * Supports color tags.
 * 
 * @param client        Client index.
 * @param message        Message (formatting rules).
 * @noreturn
 * 
 * On error/Errors:        If the client is not connected an error will be thrown.
 */
stock CPrintToChat(client, const String:message[], any:...)


/**
 * Prints a message to all clients in the chat area.
 * Supports color tags.
 * 
 * @param client        Client index.
 * @param message        Message (formatting rules).
 * @noreturn
 */
stock CPrintToChatAll(const String:message[], any:...)


/**
 * Prints a message to a specific client in the chat area.
 * Supports color tags and teamcolor tag.
 * 
 * @param client        Client index.
 * @param author        Author index whose color will be used for teamcolor tag.
 * @param message        Message (formatting rules).
 * @noreturn
 * 
 * On error/Errors:        If the client or author are not connected an error will be thrown
 */
stock CPrintToChatEx(clientauthor, const String:message[], any:...)


/**
 * Prints a message to all clients in the chat area.
 * Supports color tags and teamcolor tag.
 *
 * @param author      Author index whos color will be used for teamcolor tag.
 * @param message   Message (formatting rules).
 * @noreturn
 * 
 * On error/Errors:   If the author is not connected an error will be thrown.
 */
stock CPrintToChatAllEx(author, const String:message[], any:...)


/**
 * This function should only be used right in front of
 * CPrintToChatAll or CPrintToChatAllEx. It causes those functions
 * to skip the specified client when printing the message.
 * After printing the message, the client will no longer be skipped.
 * 
 * @param client   Client index
 * @noreturn
 */
stock CSkipNextClient(client)


/**
 * Adds a color to the colors trie
 *
 * @param name            Color name, without braces
 * @param color            Hexadecimal representation of the color (0xRRGGBB)
 * @return                True if color was added successfully, false if a color already exists with that name
 */
stock bool:CAddColor(const String:name[], color)


/**
 * Removes color tags from a message
 * 
 * @param message        Message to remove tags from
 * @param maxlen        Maximum buffer length
 * @noreturn
 */
stock CRemoveTags(String:message[], maxlen)

/**
 * Replies to a command with colors
 * 
 * @param client        Client to reply to
 * @param message        Message (formatting rules)
 * @noreturn
 */
stock CReplyToCommand(client, const String:message[], any:...)

/**
 * Replies to a command with colors
 * 
 * @param client        Client to reply to
 * @param author        Client to use for {teamcolor}
 * @param message        Message (formatting rules)
 * @noreturn
 */
stock CReplyToCommandEx(clientauthor, const String:message[], any:...)

/**
 * Shows admin activity with colors
 * 
 * @param client        Client performing an action
 * @param message        Message (formatting rules)
 * @noreturn
 */
stock CShowActivity(client, const String:message[], any:...)

/**
 * Shows admin activity with colors
 * 
 * @param client        Client performing an action
 * @param tag            Tag to prepend to the message (color tags supported)
 * @param message        Message (formatting rules)
 * @noreturn
 */
stock CShowActivityEx(client, const String:tag[], const String:message[], any:...)

/**
 * Shows admin activity with colors
 * 
 * @param client        Client performing an action
 * @param tag            Tag to prepend to the message (color tags supported)
 * @param message        Message (formatting rules)
 * @noreturn
 */
stock CShowActivity2(client, const String:tag[], const String:message[], any:...)

/**
 * Determines whether a color name exists
 * 
 * @param color            The color name to check
 * @return                True if the color exists, false otherwise
 */
stock bool:CColorExists(const String:color[])

/**
 * Returns the hexadecimal representation of a client's team color (will NOT initialize the trie, so if you use only this function from this include file, your plugin's memory usage will not increase)
 *
 * @param client        Client to get the team color for
 * @return                Client's team color in hexadecimal, or green if unknown
 * On error/Errors:        If the client index passed is invalid or not in game.
 */
stock CGetTeamColor(client

Colors:
Just put the color name in curly braces (i.e. {cyan})
PHP Code:

    SetTrieValue(hTrie"aliceblue"0xF0F8FF);
    
SetTrieValue(hTrie"allies"0x4D7942); // same as Allies team in DoD:S
    
SetTrieValue(hTrie"ancient"0xEB4B4B); // same as Ancient item rarity in Dota 2
    
SetTrieValue(hTrie"antiquewhite"0xFAEBD7);
    
SetTrieValue(hTrie"aqua"0x00FFFF);
    
SetTrieValue(hTrie"aquamarine"0x7FFFD4);
    
SetTrieValue(hTrie"arcana"0xADE55C); // same as Arcana item rarity in Dota 2
    
SetTrieValue(hTrie"axis"0xFF4040); // same as Axis team in DoD:S
    
SetTrieValue(hTrie"azure"0x007FFF);
    
SetTrieValue(hTrie"beige"0xF5F5DC);
    
SetTrieValue(hTrie"bisque"0xFFE4C4);
    
SetTrieValue(hTrie"black"0x000000);
    
SetTrieValue(hTrie"blanchedalmond"0xFFEBCD);
    
SetTrieValue(hTrie"blue"0x99CCFF); // same as BLU/Counter-Terrorist team color
    
SetTrieValue(hTrie"blueviolet"0x8A2BE2);
    
SetTrieValue(hTrie"brown"0xA52A2A);
    
SetTrieValue(hTrie"burlywood"0xDEB887);
    
SetTrieValue(hTrie"cadetblue"0x5F9EA0);
    
SetTrieValue(hTrie"chartreuse"0x7FFF00);
    
SetTrieValue(hTrie"chocolate"0xD2691E);
    
SetTrieValue(hTrie"collectors"0xAA0000); // same as Collector's item quality in TF2
    
SetTrieValue(hTrie"common"0xB0C3D9); // same as Common item rarity in Dota 2
    
SetTrieValue(hTrie"community"0x70B04A); // same as Community item quality in TF2
    
SetTrieValue(hTrie"coral"0xFF7F50);
    
SetTrieValue(hTrie"cornflowerblue"0x6495ED);
    
SetTrieValue(hTrie"cornsilk"0xFFF8DC);
    
SetTrieValue(hTrie"corrupted"0xA32C2E); // same as Corrupted item quality in Dota 2
    
SetTrieValue(hTrie"crimson"0xDC143C);
    
SetTrieValue(hTrie"cyan"0x00FFFF);
    
SetTrieValue(hTrie"darkblue"0x00008B);
    
SetTrieValue(hTrie"darkcyan"0x008B8B);
    
SetTrieValue(hTrie"darkgoldenrod"0xB8860B);
    
SetTrieValue(hTrie"darkgray"0xA9A9A9);
    
SetTrieValue(hTrie"darkgrey"0xA9A9A9);
    
SetTrieValue(hTrie"darkgreen"0x006400);
    
SetTrieValue(hTrie"darkkhaki"0xBDB76B);
    
SetTrieValue(hTrie"darkmagenta"0x8B008B);
    
SetTrieValue(hTrie"darkolivegreen"0x556B2F);
    
SetTrieValue(hTrie"darkorange"0xFF8C00);
    
SetTrieValue(hTrie"darkorchid"0x9932CC);
    
SetTrieValue(hTrie"darkred"0x8B0000);
    
SetTrieValue(hTrie"darksalmon"0xE9967A);
    
SetTrieValue(hTrie"darkseagreen"0x8FBC8F);
    
SetTrieValue(hTrie"darkslateblue"0x483D8B);
    
SetTrieValue(hTrie"darkslategray"0x2F4F4F);
    
SetTrieValue(hTrie"darkslategrey"0x2F4F4F);
    
SetTrieValue(hTrie"darkturquoise"0x00CED1);
    
SetTrieValue(hTrie"darkviolet"0x9400D3);
    
SetTrieValue(hTrie"deeppink"0xFF1493);
    
SetTrieValue(hTrie"deepskyblue"0x00BFFF);
    
SetTrieValue(hTrie"dimgray"0x696969);
    
SetTrieValue(hTrie"dimgrey"0x696969);
    
SetTrieValue(hTrie"dodgerblue"0x1E90FF);
    
SetTrieValue(hTrie"exalted"0xCCCCCD); // same as Exalted item quality in Dota 2
    
SetTrieValue(hTrie"firebrick"0xB22222);
    
SetTrieValue(hTrie"floralwhite"0xFFFAF0);
    
SetTrieValue(hTrie"forestgreen"0x228B22);
    
SetTrieValue(hTrie"frozen"0x4983B3); // same as Frozen item quality in Dota 2
    
SetTrieValue(hTrie"fuchsia"0xFF00FF);
    
SetTrieValue(hTrie"fullblue"0x0000FF);
    
SetTrieValue(hTrie"fullred"0xFF0000);
    
SetTrieValue(hTrie"gainsboro"0xDCDCDC);
    
SetTrieValue(hTrie"genuine"0x4D7455); // same as Genuine item quality in TF2
    
SetTrieValue(hTrie"ghostwhite"0xF8F8FF);
    
SetTrieValue(hTrie"gold"0xFFD700);
    
SetTrieValue(hTrie"goldenrod"0xDAA520);
    
SetTrieValue(hTrie"gray"0xCCCCCC); // same as spectator team color
    
SetTrieValue(hTrie"grey"0xCCCCCC);
    
SetTrieValue(hTrie"green"0x3EFF3E);
    
SetTrieValue(hTrie"greenyellow"0xADFF2F);
    
SetTrieValue(hTrie"haunted"0x38F3AB); // same as Haunted item quality in TF2
    
SetTrieValue(hTrie"honeydew"0xF0FFF0);
    
SetTrieValue(hTrie"hotpink"0xFF69B4);
    
SetTrieValue(hTrie"immortal"0xE4AE33); // same as Immortal item rarity in Dota 2
    
SetTrieValue(hTrie"indianred"0xCD5C5C);
    
SetTrieValue(hTrie"indigo"0x4B0082);
    
SetTrieValue(hTrie"ivory"0xFFFFF0);
    
SetTrieValue(hTrie"khaki"0xF0E68C);
    
SetTrieValue(hTrie"lavender"0xE6E6FA);
    
SetTrieValue(hTrie"lavenderblush"0xFFF0F5);
    
SetTrieValue(hTrie"lawngreen"0x7CFC00);
    
SetTrieValue(hTrie"legendary"0xD32CE6); // same as Legendary item rarity in Dota 2
    
SetTrieValue(hTrie"lemonchiffon"0xFFFACD);
    
SetTrieValue(hTrie"lightblue"0xADD8E6);
    
SetTrieValue(hTrie"lightcoral"0xF08080);
    
SetTrieValue(hTrie"lightcyan"0xE0FFFF);
    
SetTrieValue(hTrie"lightgoldenrodyellow"0xFAFAD2);
    
SetTrieValue(hTrie"lightgray"0xD3D3D3);
    
SetTrieValue(hTrie"lightgrey"0xD3D3D3);
    
SetTrieValue(hTrie"lightgreen"0x99FF99);
    
SetTrieValue(hTrie"lightpink"0xFFB6C1);
    
SetTrieValue(hTrie"lightsalmon"0xFFA07A);
    
SetTrieValue(hTrie"lightseagreen"0x20B2AA);
    
SetTrieValue(hTrie"lightskyblue"0x87CEFA);
    
SetTrieValue(hTrie"lightslategray"0x778899);
    
SetTrieValue(hTrie"lightslategrey"0x778899);
    
SetTrieValue(hTrie"lightsteelblue"0xB0C4DE);
    
SetTrieValue(hTrie"lightyellow"0xFFFFE0);
    
SetTrieValue(hTrie"lime"0x00FF00);
    
SetTrieValue(hTrie"limegreen"0x32CD32);
    
SetTrieValue(hTrie"linen"0xFAF0E6);
    
SetTrieValue(hTrie"magenta"0xFF00FF);
    
SetTrieValue(hTrie"maroon"0x800000);
    
SetTrieValue(hTrie"mediumaquamarine"0x66CDAA);
    
SetTrieValue(hTrie"mediumblue"0x0000CD);
    
SetTrieValue(hTrie"mediumorchid"0xBA55D3);
    
SetTrieValue(hTrie"mediumpurple"0x9370D8);
    
SetTrieValue(hTrie"mediumseagreen"0x3CB371);
    
SetTrieValue(hTrie"mediumslateblue"0x7B68EE);
    
SetTrieValue(hTrie"mediumspringgreen"0x00FA9A);
    
SetTrieValue(hTrie"mediumturquoise"0x48D1CC);
    
SetTrieValue(hTrie"mediumvioletred"0xC71585);
    
SetTrieValue(hTrie"midnightblue"0x191970);
    
SetTrieValue(hTrie"mintcream"0xF5FFFA);
    
SetTrieValue(hTrie"mistyrose"0xFFE4E1);
    
SetTrieValue(hTrie"moccasin"0xFFE4B5);
    
SetTrieValue(hTrie"mythical"0x8847FF); // same as Mythical item rarity in Dota 2
    
SetTrieValue(hTrie"navajowhite"0xFFDEAD);
    
SetTrieValue(hTrie"navy"0x000080);
    
SetTrieValue(hTrie"normal"0xB2B2B2); // same as Normal item quality in TF2
    
SetTrieValue(hTrie"oldlace"0xFDF5E6);
    
SetTrieValue(hTrie"olive"0x9EC34F);
    
SetTrieValue(hTrie"olivedrab"0x6B8E23);
    
SetTrieValue(hTrie"orange"0xFFA500);
    
SetTrieValue(hTrie"orangered"0xFF4500);
    
SetTrieValue(hTrie"orchid"0xDA70D6);
    
SetTrieValue(hTrie"palegoldenrod"0xEEE8AA);
    
SetTrieValue(hTrie"palegreen"0x98FB98);
    
SetTrieValue(hTrie"paleturquoise"0xAFEEEE);
    
SetTrieValue(hTrie"palevioletred"0xD87093);
    
SetTrieValue(hTrie"papayawhip"0xFFEFD5);
    
SetTrieValue(hTrie"peachpuff"0xFFDAB9);
    
SetTrieValue(hTrie"peru"0xCD853F);
    
SetTrieValue(hTrie"pink"0xFFC0CB);
    
SetTrieValue(hTrie"plum"0xDDA0DD);
    
SetTrieValue(hTrie"powderblue"0xB0E0E6);
    
SetTrieValue(hTrie"purple"0x800080);
    
SetTrieValue(hTrie"rare"0x4B69FF); // same as Rare item rarity in Dota 2
    
SetTrieValue(hTrie"red"0xFF4040); // same as RED/Terrorist team color
    
SetTrieValue(hTrie"rosybrown"0xBC8F8F);
    
SetTrieValue(hTrie"royalblue"0x4169E1);
    
SetTrieValue(hTrie"saddlebrown"0x8B4513);
    
SetTrieValue(hTrie"salmon"0xFA8072);
    
SetTrieValue(hTrie"sandybrown"0xF4A460);
    
SetTrieValue(hTrie"seagreen"0x2E8B57);
    
SetTrieValue(hTrie"seashell"0xFFF5EE);
    
SetTrieValue(hTrie"selfmade"0x70B04A); // same as Self-Made item quality in TF2
    
SetTrieValue(hTrie"sienna"0xA0522D);
    
SetTrieValue(hTrie"silver"0xC0C0C0);
    
SetTrieValue(hTrie"skyblue"0x87CEEB);
    
SetTrieValue(hTrie"slateblue"0x6A5ACD);
    
SetTrieValue(hTrie"slategray"0x708090);
    
SetTrieValue(hTrie"slategrey"0x708090);
    
SetTrieValue(hTrie"snow"0xFFFAFA);
    
SetTrieValue(hTrie"springgreen"0x00FF7F);
    
SetTrieValue(hTrie"steelblue"0x4682B4);
    
SetTrieValue(hTrie"strange"0xCF6A32); // same as Strange item quality in TF2
    
SetTrieValue(hTrie"tan"0xD2B48C);
    
SetTrieValue(hTrie"teal"0x008080);
    
SetTrieValue(hTrie"thistle"0xD8BFD8);
    
SetTrieValue(hTrie"tomato"0xFF6347);
    
SetTrieValue(hTrie"turquoise"0x40E0D0);
    
SetTrieValue(hTrie"uncommon"0xB0C3D9); // same as Uncommon item rarity in Dota 2
    
SetTrieValue(hTrie"unique"0xFFD700); // same as Unique item quality in TF2
    
SetTrieValue(hTrie"unusual"0x8650AC); // same as Unusual item quality in TF2
    
SetTrieValue(hTrie"valve"0xA50F79); // same as Valve item quality in TF2
    
SetTrieValue(hTrie"vintage"0x476291); // same as Vintage item quality in TF2
    
SetTrieValue(hTrie"violet"0xEE82EE);
    
SetTrieValue(hTrie"wheat"0xF5DEB3);
    
SetTrieValue(hTrie"white"0xFFFFFF);
    
SetTrieValue(hTrie"whitesmoke"0xF5F5F5);
    
SetTrieValue(hTrie"yellow"0xFFFF00);
    
SetTrieValue(hTrie"yellowgreen"0x9ACD32); 

There are also 2 special color codes: {default} and {teamcolor}. {default} resets the chat to its default color and {teamcolor} is replaced with the color code for the client's team in PrintToChatEx and PrintToChatAllEx.

You can see all the colors in action here. Plugin authors: feel free to link to this page in your plugin threads to show users what colors are available.

Changelog:
  • v1.9.0 (1/2/14)
    • VoiDeD is bad (also added a few more colors)
  • v1.8.0 (5/13/13)
    • Added CShowActivity, CShowActivityEx, and CShowActivity2
  • v1.7.0 (2/7/13)
    • Improved team color handing on non-SayText2 games (currently only DoD:S is supported)
    • Added support for protobuf usermessages for if/when Source 2009 games are updated in the future
  • v1.6.0 (1/7/13)
    • Changed the way {teamcolor} is handled so it relies on the game's built-in team colors instead of predefined values
    • Messages will now be printed to clients' consoles
  • v1.5.0 (12/31/12)
    • Added CColorExists
    • Added axis, allies, normal, unique, vintage, genuine, strange, strange, unusual, haunted, community, selfmade, and valve colors
  • v1.4.0 (10/3/12)
    • Added CReplyToCommand
    • Added CReplyToCommandEx (1.4.1)
  • v1.3.0 (9/12/12)
    • Fixed tag mismatch warning
    • Fixed issue with CPrintToChatAllEx
  • v1.2.0 (9/9/12)
    • Updated to use a SayText2 usermessage instead of PrintToChat
  • v1.1.0BETA (5/28/12)
    • Fixed bug in CPrintToChatAllEx
    • Added StrToLower documentation
    • Added CRemoveTags
    • Added CGetTeamColor stock, which returns the hexadecimal representation of a client's team color (without initializing the trie)
  • v1.0.0BETA (5/11/12)
    • Initial release

Download morecolors.inc

.

Franc1sco 05-12-2012 07:45

Re: [INC] More Colors (1.0.0BETA)
 
Can use multiple team colors in the same message, multiple colors... woo very nice!

But could be done for CS:S ? or you think it would be possible?

Zephyrus 05-12-2012 07:53

Re: [INC] More Colors (1.0.0BETA)
 
Quote:

Originally Posted by Franc1sco (Post 1707323)
Can use multiple team colors in the same message, multiple colors... woo very nice!

But could be done for CS:S ? or you think it would be possible?

support for RGB colors was presented in the latest tf2 update, its not something that he achieved, theres no css support atm

kiki33hun 05-12-2012 14:31

Re: [INC] More Colors (1.0.0BETA)
 
Nice

ReFlexPoison 05-12-2012 14:42

Re: [INC] More Colors (1.0.0BETA)
 
Quote:

Originally Posted by Zephyrus (Post 1707334)
...theres no css support atm

Which is a shame because now game checks for CVars are necessary, at least in my plugin. :down:

Dr. McKay 05-12-2012 16:40

Re: [INC] More Colors (1.0.0BETA)
 
Quote:

Originally Posted by ReFlexPoison (Post 1707559)
Which is a shame because now game checks for CVars are necessary, at least in my plugin. :down:

Just upload separate versions of plugins that use colors. Use this include for yourplugin-tf2.smx and the original colors.inc for yourplugin-others.smx

That being said, please don't use this include in a published plugin yet. It's liable to explode.

disawar1 05-13-2012 02:37

Re: [INC] More Colors (1.0.0BETA)
 
Hello, is it possible to add support for other games? now its look like that
https://forums.alliedmods.net/attach...6&d=1336890795

Dr. McKay 05-13-2012 02:58

Re: [INC] More Colors (1.0.0BETA)
 
Quote:

Originally Posted by disawar1 (Post 1707930)
Hello, is it possible to add support for other games? now its look like that
https://forums.alliedmods.net/attach...6&d=1336890795

Not till Valve does.

Zephyrus 05-13-2012 08:36

Re: [INC] More Colors (1.0.0BETA)
 
theres no CSGO support either, also it was talked about here on the forums. ive just tried

minimoney1 05-14-2012 01:02

Re: [INC] More Colors (1.0.0BETA)
 
Equivalent of CRemoveTags?


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