Weapon damage control for Steam ID
Hey guys! I wanted to ask if there is a plugin or a way to make specific players with steam ID's to have specific weapon damage?
Like i want to increase the deagle or ak47 damage for me only by my steam ID, and the rest will have the normal damage. Anyone can make such plugin? That would be awesome. |
Re: Weapon damage control for Steam ID
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Re: Weapon damage control for Steam ID
Unethical.
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Re: Weapon damage control for Steam ID
I fully coded it this morning while I was having coffee but didn't post it because it's unethical/admin abuse. No you can't have it.
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But I was going to mix it with the entity resource replacement(make it look like a total new weapon), can I have it privately if you don't want many people to abuse it. I won't abuse it. Quote:
Just because i said i would give myself dmg and other players normal dmg doesn't mean that I'm going to admin abuse(in you're perspective you will see it as an admin abuse but I'm the admin so what gives?). I would give myself some extra damage eventually, after all I'm an admin and a VIP in my own server right? but i said it in the first post as an example but you took it as an admin abuse. If other players wanted extra dmg for a skin weapon then they can just ask me or buy it, it's just how it is. You can slap and slay or do stuff with many plugins that admins can use and "abuse" The only difference here are flags, here i wanted a pure plugin with just simple steam ID's without flags. It's not like i will give 1000 dmg for a weapon, just a little extra dmg. then again... I'm not gonna say oh no i will give little damage just because you guys told me that i might going to admin abuse, if i would give 1 million damage then i will give 1 million damage but with a purpose, I'm the admin in my own server so respect that. If people hated it then they will leave. I will be truly appreciated by your support in helping and making the plugin. But i will not let you assume that i might "abuse" it then not giving the plugin for that reason. Also i don't appreciate how bugsy shows a "snip" that has [ AdminAbuse ] in the code just to mock what I'm requesting and then not giving it to me, a bit disrespectful and unnecessary. Might as well just put that in every plugin you have on the site. Did you fully code the plugin in the morning with your coffee just to send that message? Nice dedication Fine but is there a way to change any ZP extra item to just being able to be bought in a normal server? like with a command "get_weaponname" and admin_rcon flag required? |
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1. Make sure to populate the aaAdmins array exactly as I have it with respect to steam-id's (must be in caps), weapons, and the damage factor. 2. You can define the same player/steam-id more than once to allow different weapons to have different damage factors. If weapon(s) share the same factor, define them in a single array entry like the first example with the AK47, M4A1, etc. For other weapons that have a unique damage factor, define them like the deagle, hegrenade, and knife. PHP Code:
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I should've explained it more. Quote:
Also is there a plugin in which you can craft any weapon you want over another weapon? I couldn't find such plugin. Because in entity resource replacement all it does it changing the skin to the player STEAM ID while all the rest of players when they pick it up themselves can't see it, it looks normal to them. The closest thing i can think of is the Golden AK plugin. The one where you can get the golden ak when doing the command. https://forums.alliedmods.net/showthread.php?p=827532 Except why not make a general one in which u can put models, sounds, sprites and ofc damage to make a new weapon instead of my method. The weapon i replaced on my server for myself was a neat AK skin. I could use the Golden AK plugin and changed it's models but it lacked sounds, sprites, W_model and no admin commands. That could be lit. Instead of using skin replacements. And custom weapons are annoying because they are all for ZP... There are barely anything for normal modes. |
Re: Weapon damage control for Steam ID
Weapons that you do not define in the array will have the standard 1.0 damage factor.
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