Team Join Control
2 Attachment(s)
Team Join Control
Current Version: 1.2 Description: This plugin forces you to select auto join instead of selecting a team when joining. You are also allowed to join the spectators. It supports both Counter-Strike:Source and Day of Defeat:Source. It also supports locking players into teams and "forcing" them into teams. Planned Features:
sm_team_join_control_version: The version number sm_team_join_control_enable: Set to 1 to enable the plugin sm_team_join_control_admin_immunity Set to 1 if you want you admins to be immune sm_team_join_control_lock_teams Set to 1 if you want to force each player to stay in the teams assigned sm_team_join_control_lock_time The number of minutes after disconnect before the team lock expires after disconnect sm_team_join_control_force_join: Set to 1 if you want the player to be autojoined regardless of what they select sm_team_join_control_stop_spec: Set to 1 if you don't want players who have already joined a team to be able to switch to spectator sm_team_join_control_sound_name: The name of the sound to play when an action is denied Changelog: 1.2: Added spec control, sound, enable cvar 1.1: Admin Immunity, Team Locking, Forced Joining 1.0: Initial Release |
Re: Auto Join Control
I was originally building this functionality for my CS:S team balancer but decided it was useful on its own.
It currently only controls joins from spectators or unassigned players. I can make control joins at other times as well if that would be helpful. NOTE: The CS:S Team Balance plugin has similar features which can conflict if you try to use them together. |
Re: Team Join Control
Usefull plugin ! Btw: how many plugins will you do ? :mrgreen:
cya |
Re: Team Join Control
Dalto FTW!
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Re: Team Join Control
Can you please add an immunity flag?
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Re: Team Join Control
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Re: Team Join Control
May I suggest the following?
Upon the "jointeam" command do to the first person to do it in the map a randint 0/1 if 0 then T if 1 then CT (or vice versa), after that alternate. (Forcing the team, not just the menu). Then store the person's team, so if they go spectator, and try to change team, it forces themselves back onto the team they were on. |
Re: Team Join Control
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I could add something similiar to the DOD:S Balancer if anyone would like. I could add something to this plugin that optionally forces the team to be locked for the duration of your session if that would be useful. |
Re: Team Join Control
Yeah, do the same for dods balancer, but make sure to provide a cvar to disable it.
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