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-   -   Zombie Riot V1.9.1b (https://forums.alliedmods.net/showthread.php?t=73620)

Greyscale 07-02-2008 22:54

Zombie Riot V1.9.1b
 
22 Attachment(s)
Zombie Riot
Version 1.9.1b

Server(s):
  • <None at the moment>
Requirements:
Optional Plugins:
Description:
What this plugin does is change the objective of any map into one thing: the annhilation of every zombie in sight. The zombies are basically bots with a new model, modified health, and modified speed. There are different levels of play, or "days." Level options are defined in levels.txt, there you can set the amount of zombies the humans must kill, and how much extra HP each zombie will receive. If the humans manage to kill the zombies required for the round, the game will advance to the next level. If the humans are defeated then it will backtrack a day. A lot of the features are similar to Zombie:Reloaded, because most of the plugin was copy pasted from it.

Todo:
(Strikethrough = Completed)
  • (none)
Commands:
  • zriot_restrict <weapon> - Restricts the inputed weapon
  • zriot_unrestrict <weapon> - Unrestricts the inputed weapon
  • zriot_setday <day> - Skips the game to the specified day
  • zriot_zombie <player> - Forces a player to the Zombie force
  • zriot_human <player> - Forces a player to the Human force
Installation:
  • Extract the contents of the zip file into cstrike
  • Install zombieriot.phrases.txt in sourcemod/translations/ (download right under .zip file link)
  • Navigate to <yourgamedir>/cfg/sourcemod/zombieriot/zombieriot.cfg and configure the ZRiot options
  • Your done!
Credits:Changelog:

In readme

murpher 07-02-2008 23:37

Re: Zombie Riot V1.0
 
woooo this mod is sweet, running error and lag free on my server


if anyone wants to come see it in action just join us up,216.52.143.87:27015

ifx 07-03-2008 11:07

Re: Zombie Riot V1.0
 
awesome plugin!

but could you add napalm grenade feature, that was by default in zombie reloaded.

Greyscale 07-03-2008 14:10

Re: Zombie Riot V1.0
 
Yeah, I'll add that, it's due in the next release which will probably be today.

I'm also adding a cvar to delete the ragdolls, and a couple other things

Cooltad 07-03-2008 15:47

Re: Zombie Riot V1.0
 
Does this work or could work in TF2?

ifx 07-03-2008 15:57

Re: Zombie Riot V1.0
 
yes. deleting ragdolls would be greate, cause 100 corpses enemy...that no good.

and i have 2 ideas.

1 - classes for humans. At the moment i combine your mod with PRGmod and it looks greate! Humans kills zombies, get XP and upgrade your abilities. Skills like medic, regeneration, firenades and other.

It would be greate if you implemented classes for humans. If you want, you can contact me and we together discuss this.

2 - the last zombie in the end of day - be a unique boss with CVAR abilities, like HP, speed, gravity, model and other features.

That you think about? Thanks for another great zombie mod!

You can try my server on: 85.202.112.236:27019

Greyscale 07-03-2008 17:07

Re: Zombie Riot V1.0
 
Quote:

Originally Posted by Cooltad (Post 647434)
Does this work or could work in TF2?

No sorry there are many many things that would need to be recoded, some things might even be impossible for TF2

ifx, I'd rather see you use another plugin for human classes, like you are atm.
I don't plan on bloating this plugin.

And I do plan on adding a boss :)
It will have special abilities and all that good stuff too :wink:

Cooltad 07-03-2008 17:43

Re: Zombie Riot V1.0
 
I could just edit the civilian class ctx and edit the models in that to match a Zombie, then you code the plugin to give it ai etc etc.

ifx 07-04-2008 01:23

Re: Zombie Riot V1.0
 
Quote:

Originally Posted by Greyscale (Post 647473)
And I do plan on adding a boss :)
It will have special abilities and all that good stuff too :wink:

awesome! i'll be waiting for it! you rule!

Greyscale 07-04-2008 01:45

Re: Zombie Riot V1.0
 
You won't be waiting long because it's done I just need to test it a bit more.

If you look at the todo list, that's basically the changelog :)


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