modCS (damage/speed mod for CSS)
Obsolete
modCS 0.5 Modifies damage done (by all weapons to all players) and how fast players run (all players). See the readme for more info. Download modCS 0.5 |
1 Attachment(s)
Finnaly!
*stops crying over nemod* Can you add individual weapon controls soon, how about individual players? Attached is an example of my modified weapons.cfg for nemod. - Edit - If you want the default one I can provide that as well. |
nice so whats your next plugin
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How about a totally independant plugin entirely developed for weapon configs as "awuh0" has describe. Personally I dont want to mess with the damage a weapon inflicts just want unrealistic ammunition distribution ( I think thats what im reading this plugin does including run speed please correct me if I'm wrong). I run a "fun server" so the normal ammo clips are just no fun.
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This plugin is completely different from nemod. I haven't looked through fysh's code, but I believe he caught the weapon info as it was being loaded by the game and changed it. That means any change is applied to every weapon of that type (deagle, m4a1, etc.).
This plugin uses the basic sourcemm/sourcehook functionality to catch the game's requests to trace an attack on a player and modifies that and to catch the game's request to a weapon for the maximum run speed. This method will allow me to apply different damage/speed modifiers for different players, but it will not allow me to change accuracy, ammo, etc. Isn't there a cvar to change max ammo? |
Not the actual weapon clip only the secondary clip we are stuck using the steam default. If you would effort this it would be greatly appreciated.
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"Punisher" on superhero mod for amxx had an "unlimited ammo" function, once 1 or 0 was hit on any weapon (I think) it inserted ammo into the clip so that the clip could never actually be empty.
I think. |
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Con commands to speed and damage by player index/id? And if its not to much trouble could you also include the ability to change damages / clips? It seemed as if he could change weapon properties at any point in the game by loading up a different settings file by offsets or some other means I do not know. |
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It seems that people that come in after the map starts sometimes are not affected by the new settings. They do normal damage and when you shoot them it is normal. I have to execute the settings over and over to prevent it. Any ideas?
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