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-   -   [TF2] Building Hacks (0.4) - Build in respawn (https://forums.alliedmods.net/showthread.php?t=102731)

Peace-Maker 05-02-2018 07:05

Re: [TF2] Building Hacks (0.4) - Build in respawn
 
2 Attachment(s)
Here's this extension ported to a plain sourcepawn plugin using DHooks with dynamic detour support.

Requires the gamedata file from above. Since the patch to allow sentries to be carried into the spawnarea is outdated and I don't have an old TF2 server_srv.so where the patch signature is still valid for comparison this plugin doesn't have the sentry patch implemented. Which function did you modify, pheadxdll?

ThatKidWhoGames 05-02-2018 10:39

Re: [TF2] Building Hacks (0.4) - Build in respawn
 
Quote:

Originally Posted by Peace-Maker (Post 2590367)
Here's this extension ported to a plain sourcepawn plugin using DHooks with dynamic detour support.

Requires the gamedata file from above. Since the patch to allow sentries to be carried into the spawnarea is outdated and I don't have an old TF2 server_srv.so where the patch signature is still valid for comparison this plugin doesn't have the sentry patch implemented. Which function did you modify, pheadxdll?

Thank you for this!!

dantheman06 08-02-2019 17:41

Re: [TF2] Building Hacks (0.4) - Build in respawn
 
Does this mod work and if not can someone help me find the plugin that does?

I want tele,dispenser and sentry to be able to be built in spawn but not the tele exit.


I believe years ago I used this plugin and it would do that but I dont know if it still works.

Thanks,

Dan

lambofgod 04-19-2020 19:52

Re: [TF2] Building Hacks (0.4) - Build in respawn
 
Is it possible to make a cvar to build anywhere?

Vict77 04-23-2024 21:43

Re: [TF2] Building Hacks (0.4) - Build in respawn
 
Anyone have the updated gamedata file teleport.txt? This no longer works in Windows since TF2 update 4-18-24.

Last version from the previous page:

https://forums.alliedmods.net/attach...4&d=1400289739


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