[TF2] Unusual effects 2.19 SQL (21/12/2015)
17 Attachment(s)
Unusual effects ------------------------------------------------------------------------- Because of VALVE restriction: This plugin just add unusual effects on weapons, I don't have permission to add free unusual effects on hats, killstreak effects or australium items! ------------------------------------------------------------------------- Last Change v2.19 (21/12/2015): Show log, Change : .sp and .smx. Use TF2 Item DB now! Description I publish this little plugin, to help admins who want add unusual effects on their players, donors or admins. Players can choose qualities and unusual effects on their items (level = 100 ). Plugin auto saves player data in SQL DB. Players can show current effect by selecting in the menu "Show effects" and will go on this site : http://bit.ly/l77777 How does it works ? Write !unusual and select what you want on your current weapon. Effects are directly added or deleted! Players can be limited by flags: - You can restrict the number of effects that a player with a flag (or without flag) can have, by editing unusual_permissions.cfg There is an admin tools in the menu, which allow you to add effects on a connected player or remove an unusual effect from player in DB. [/LEFT] There is a fix for FF2 and VSH mod: - If you run a FF2 server, this plugin will automatically block boss unusual effect update thanks to this enabled cvar : unusual_fix_ff2boss 1 Command : Quote:
Admin Commands (flag generic) : Code:
Cvar : Code:
For Developer : Native functions
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unusual_list.cfg
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unusual_permissions.cfg
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Warning: Due to an issue which we are not able to fix, only Valve can, I remove Gunslinger and Lollichop from the plugin. Installation unusual.smx in tf\addons\sourcemod\plugins unusual.sp in tf\addons\sourcemod\scripting unusual.inc in tf\addons\sourcemod\scripting\include unusual.phrases in tf\addons\sourcemod\translations unusual_list.cfg in tf\addons\sourcemod\configs unusual_permissions.cfg in tf\addons\sourcemod\configs If you want to use MySQL, copy/paste this in sourcemod/configs/databases.cfg. Replace by your own data. PHP Code:
Need SourceMod 1.7 or after If you want to convert your old database file (unusual_effects.txt) to the new DB SQLite or MySQL, You can use this tool : Unusual effects SQL converter I'm alway open for any suggestion Old versions http://bit.ly/1auTR2Z Logs
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BEFOR REPPORT A PROBLEM: Quote:
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Re: [TF2] Unusuals effects
Effects on weapons works great, but when I chose new hat, and choose head or misc, nothing appears. The menu closes and does nothing.
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Re: [TF2] Unusuals effects
The add new hat and add new weapons don't seem to do anything. Once I get to the head/misc or prim/sec the menu just closes.
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Re: [TF2] Unusuals effects
Thats really nice! Thanks
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Re: [TF2] Unusuals effects
Oh... God. It has begun. Is it possible to remove particle attachments to hats? I'd prefer not to give my donors that as an incentive since... I have morals?
PS: For those of you who don't like the inherent particle names and can't tell them apart, I've renamed them in the code snippet here: Code:
PanelEffect(iClient) |
Re: [TF2] Unusuals effects
Are you sure releasing plugin like that is okay?
Not that i don't like plugin. It's nice but valve may put some restrictions on tf2items related plugins. Same was when people abused 'attachables' |
Re: [TF2] Unusuals effects
Nevermind. Looked through the code and realized the original .sp calls the TF2items plugin by its native name, not my renamed (name).
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Re: [TF2] Unusuals effects
Valve will not like this.
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Re: [TF2] Unusuals effects
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2 Attachment(s)
For those who are concerned about the ethics of attaching particles to hats/miscs, I've attached a modified version below:
Changes: 1. Removed hats/misc section (ineffective anyways). 2. Removed class/slot selection (ineffective anyways). 3. Suppressed menu popup after particle application and removal. 4. Cleaned up phrases and made particle effects more recognizable. 5. Changed the command trigger from !unusual to !particle. 6. CVAR flag changed to particle_immunity (def: 0). Accepted flags: a, b, o, p, q, r, s, t or z. 0 = don't need flag Please check whether I did the menus right. Also remove this post if it violates any Valve policies. |
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