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-   -   [Zp] Another Zombie's models Collection (https://forums.alliedmods.net/showthread.php?t=85919)

XyJIuraH 05-21-2009 08:54

Re: [Zp] Another Zombie's models Collection
 
извените что на русском языке пишу так как познания инглеша 0 скиньте кто нибуди модель охотника и ведьмы для cs 1.6

Zombie Lurker 05-21-2009 09:39

Re: [Zp] Another Zombie's models Collection
 
[EN]
Speak english next time...

[RUS]
Говорите английский в следующий раз...

XyJIuraH 05-21-2009 10:34

Re: [Zp] Another Zombie's models Collection
 
[en]
I have found normal translator give please models HunterZ_frk_14 and hands for it
[ru]
я нашел нормальный переводчик дайте пожалуйста модели HunterZ_frk_14 и руки для него

DEX 05-21-2009 15:29

Re: [Zp] Another Zombie's models Collection
 
I have this honey :)
http://212.233.131.182/headcrab.jpg
and i need to fix his bug (when he is in the game he's in the air not on the ground :shock:)

dels 05-21-2009 21:21

Re: [Zp] Another Zombie's models Collection
 
Quote:

nice work on SAS,i think it will be great if you convert Urban and GSG9 from CSS
i'll try it once i see a nice UBCS / Umbrella / RE style character (since this was Zombie theme mods other model styles can be ignored XD)

btw, maybe next time i will post tutorial for fixing death animation including how to re-minimize it that you can do it merely in 5-10 minutes :D

dels 05-21-2009 22:48

Re: [Zp] Another Zombie's models Collection
 
Okay i finished uploading to mediafire for all models i've posted before... anyway i updated Hunk model so it didn't have T model

Here is another reskin (this time phoenix/terror) to match previous Hunk model make him one of the UBCS member
[IMG]http://img20.**************/img20/2893/ubcs.jpg[/IMG]

Download Link:
http://www.mediafire.com/?tmjvgymtzjz

Not quite good though... since i create the texture myself (maybe reedit later to really match the Hunk)

PS:
I found a big collection of UBCS/Umbrella/RE styles models/skin which i think i can convert/reskin it to CS 1.6
(if i'm not busy with programming desktop/web stuff), oh just wait and see

this was not double post :D, the interval between post was 1 hour XD

dels 05-21-2009 23:15

Re: [Zp] Another Zombie's models Collection
 
@Frk_14
how can we convert HL models so it compatible with CS/CZ? i try to use CS .smd compare it using a tool and edit the qc but the model failed to compile...
usually i do that for fixing death animation and it always works that way, but it can be used for converting HL model

also i would love to know how to convert CS/CZ hostage into player models (correct the animation, since i use above method and always failed) :D

thanks

DEX 05-22-2009 00:05

Re: [Zp] Another Zombie's models Collection
 
Quote:

Originally Posted by frk_14 (Post 832146)
put the model in the skeleton hedcrb player already finish.
or used to compile in qc the command "origin" (I think that er)

The skeletons are not the same...... :(

dels 05-22-2009 00:11

Re: [Zp] Another Zombie's models Collection
 
@DEX
why don't you port the texture from your model into headcra HL model in Frk_4 post? i think it would be easier (but cost some times)
other way if you have already working model (with correct animation sequences) then you just have to change the y & z origin on .qc like Frk_14 said before...

DEX 05-22-2009 06:46

Re: [Zp] Another Zombie's models Collection
 
Yeah the sequances are perfect.
I'll try with the command :)


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