Re: [Zp] Another Zombie's models Collection
извените что на русском языке пишу так как познания инглеша 0 скиньте кто нибуди модель охотника и ведьмы для cs 1.6
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Re: [Zp] Another Zombie's models Collection
[EN]
Speak english next time... [RUS] Говорите английский в следующий раз... |
Re: [Zp] Another Zombie's models Collection
[en]
I have found normal translator give please models HunterZ_frk_14 and hands for it [ru] я нашел нормальный переводчик дайте пожалуйста модели HunterZ_frk_14 и руки для него |
Re: [Zp] Another Zombie's models Collection
I have this honey :)
http://212.233.131.182/headcrab.jpg and i need to fix his bug (when he is in the game he's in the air not on the ground :shock:) |
Re: [Zp] Another Zombie's models Collection
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btw, maybe next time i will post tutorial for fixing death animation including how to re-minimize it that you can do it merely in 5-10 minutes :D |
Re: [Zp] Another Zombie's models Collection
Okay i finished uploading to mediafire for all models i've posted before... anyway i updated Hunk model so it didn't have T model
Here is another reskin (this time phoenix/terror) to match previous Hunk model make him one of the UBCS member [IMG]http://img20.**************/img20/2893/ubcs.jpg[/IMG] Download Link: http://www.mediafire.com/?tmjvgymtzjz Not quite good though... since i create the texture myself (maybe reedit later to really match the Hunk) PS: I found a big collection of UBCS/Umbrella/RE styles models/skin which i think i can convert/reskin it to CS 1.6 (if i'm not busy with programming desktop/web stuff), oh just wait and see this was not double post :D, the interval between post was 1 hour XD |
Re: [Zp] Another Zombie's models Collection
@Frk_14
how can we convert HL models so it compatible with CS/CZ? i try to use CS .smd compare it using a tool and edit the qc but the model failed to compile... usually i do that for fixing death animation and it always works that way, but it can be used for converting HL model also i would love to know how to convert CS/CZ hostage into player models (correct the animation, since i use above method and always failed) :D thanks |
Re: [Zp] Another Zombie's models Collection
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Re: [Zp] Another Zombie's models Collection
@DEX
why don't you port the texture from your model into headcra HL model in Frk_4 post? i think it would be easier (but cost some times) other way if you have already working model (with correct animation sequences) then you just have to change the y & z origin on .qc like Frk_14 said before... |
Re: [Zp] Another Zombie's models Collection
Yeah the sequances are perfect.
I'll try with the command :) |
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