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-   -   Making Australium and Killstreak weapons (https://forums.alliedmods.net/showthread.php?t=236402)

xerox_i_ 03-04-2014 10:14

Making Australium and Killstreak weapons
 
ofc its too easy to make this working australium attrib its:

2027 ; 1
2022 ; 1
542 ; 1

Apply this to your weapons and have fun!

to make killstreaks its

Tier: 2025 ; ? can be 1 = Normal, 2 = Specialized, 3 = Professional

Sheen: 2014 ; ? can be 1 = Team Shine, 2 = Deadly Daffodil, 3 = Manndarin, 4 = Mean Green,

5 = Agonizing Emerald, 6 = Villainous Violet, 7 = Hot Rod

Killstreaker: 2013 ; ? can be 2002 = Fire Horns, 2003 = Cerebral Discharge, 2004 = Tornado

2005 = Flames, 2006 = Singularity, 2007 = Incinerator, 2008 = Hypno-Beam

Have Fun! :D and if u want you can use both in same weapon without problems!

hamza47sohail 03-09-2014 12:32

Re: Making Australium and Killstreak weapons
 
Thankyou kind sir.

xerox_i_ 03-09-2014 20:35

Re: Making Australium and Killstreak weapons
 
you welcome! :3

infi 03-15-2014 04:46

Re: Making Australium and Killstreak weapons
 
It doesn't work for me.

Code:

    "STEAM_0:0:20061521"
    {
        "*"
        {
            "1"    "2027; 1"
            "2"    "2022; 1"
            "3"    "542; 1"
            "4"    "2025; 3"
            "5"    "2014; 1"
            "6"    "2013; 2008"
        }
    }

DW Killstreak worked, Australium doesn't.

EDIT 2: Australium doesn't look gold to the client, but to everyone else it does.

xerox_i_ 03-15-2014 06:30

Re: Making Australium and Killstreak weapons
 
Quote:

Originally Posted by infi (Post 2111680)
It doesn't work for me.

Code:

    "STEAM_0:0:20061521"
    {
        "*"
        {
            "1"    "2027; 1"
            "2"    "2022; 1"
            "3"    "542; 1"
            "4"    "2025; 3"
            "5"    "2014; 1"
            "6"    "2013; 2008"
        }
    }

DW Killstreak worked, Australium doesn't.

EDIT 2: Australium doesn't look gold to the client, but to everyone else it does.

ofc to australium works on stock weapons you need it strange or renamed and remove the * and put the id of a stock weapon renamed/strange

WildCard65 03-15-2014 12:29

Re: Making Australium and Killstreak weapons
 
For anyone's record, to make ppl turn to gold(like golden frying pan, golden wrench and the saxxy), use attribute 150 with value of 1.0

Oshizu 03-15-2014 16:36

Re: Making Australium and Killstreak weapons
 
Fake rare cosmetics plugin is not obtainable so kids started to anger valve with donor fake killstreaks :grrr:

WildCard65 03-16-2014 09:50

Re: Making Australium and Killstreak weapons
 
Quote:

Originally Posted by Oshizu (Post 2111946)
Fake rare cosmetics plugin is not obtainable so kids started to anger valve with donor fake killstreaks :grrr:

And australiam weapons. Kids like these are breaking TF2Items(now I'm making admin weapons that are op as f*** and have unusual effects and valve quality but I don't hand them out to public but instead to ranked users(moderators and above) so argue that I'm "one of those kids" but I'm controlling it and not profitting off of it and I plan to keep it private)

friagram 03-16-2014 11:03

Re: Making Australium and Killstreak weapons
 
Quote:

Originally Posted by Oshizu (Post 2111946)
Fake rare cosmetics plugin is not obtainable so kids started to anger valve with donor fake killstreaks :grrr:

Hats particles?
I though someone posted one a while ago.
Or do you mean giving wearables?

Anything is possible, bit is it really a big deal?
Most of these type plugins just abuse the manager anyways, and don't even work well well enough to be donator plugins.

hamza47sohail 03-18-2014 10:39

Re: Making Australium and Killstreak weapons
 
Quote:

Originally Posted by WildCard65 (Post 2111834)
For anyone's record, to make ppl turn to gold(like golden frying pan, golden wrench and the saxxy), use attribute 150 with value of 1.0

Isn't the value based on yes/no, hence 1 or 0 ? Why 1.0 ? :)


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