cs-editor: ingame map editing mod
Hi everyone,
I'm back with another crazy plugin/module. This time I made a mod, where you can create your own map using counter-strike (or any other hl1 mod) as map editor. If you watch the video you should get a better idea how it looks and feels: Video. For more detailed view take a look at some screenshots: Screenshot: map in editor; exported to .map and loaded in VHE; compiled .bsp in CS. Screenshot: entity properties. Screenshot: early dev. texture browser. So what do you think? Should i continue developing it? Would you "play" it? :) |
Re: cs-editor: ingame map editing mod
AMAZING!
You should always continue developing something new :) Keep up the good work! |
Re: cs-editor: ingame map editing mod
If its possible to edit existing maps with this, it would be badass.
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Re: cs-editor: ingame map editing mod
Let me understand how it works.
You edit the map using a library of models/textures then you export to a compilable file to make those entities to be brush entities (in a compiled bsp file)? |
Re: cs-editor: ingame map editing mod
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Re: cs-editor: ingame map editing mod
I think that will be good for peoples who dont know how to create map with valve hammer but it is alot easier and better to make maps in valve hammer.
People just think that making maps in valve hammer is so damn hard but in actuality lie. It is only rumor, you just need to try it by yourself. |
Re: cs-editor: ingame map editing mod
Or adding walls in existing maps would be very nice to.
Tho, editing map (for some jailbreak maps and all) would be the best |
Re: cs-editor: ingame map editing mod
Wow, incredible, you must continue with that plugin, is amazing. GJ
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Re: cs-editor: ingame map editing mod
A question. Xan you create a map from scratch with this?
This is amazing. Maybe post it in TWHL or gamebanana for a better insight of this. Again this is amazing. |
Re: cs-editor: ingame map editing mod
Crazy stuff, awesome work.
I think it's not very useful for building maps though. It's very hard to build worlds using 3d view exclusively. Showing proper menus, selecting objects, resizing, cutting, hollowing is very easy in a cad software like hammer; it would be a pain to bring these features into your plugin and still it wouldn't have a proper user interface. If you are going on with it, here are some suggestions: - You could add (if you haven't yet) some predefined buildings - I don't know how hard it would be to place them into the world though. This would be an indispensable feature in this plugin IMO. - There could be a way to store and resume "editors" position - it would be useful on larger maps. |
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