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-   -   [BETA] GunGame AMXX 1.16B1 (https://forums.alliedmods.net/showthread.php?t=52273)

XxAvalanchexX 03-06-2007 20:05

[BETA] GunGame AMXX 1.16B1
 
http://avalanche.epherion.com/gungame/beta.php

The current beta is GunGame AMXX 1.16B1. This beta is a general feature release.

GunGame AMXX 1.16B1 Changelog
  • GunGame will now auto-detect if you are running the CSRespawn module, and opt to use its respawn ability over the older method. If you are not running the CSRespawn method, players will respawn just like they used to.

  • Added a new cvar gg_allow_changeteam (default 0). If set to 1, team changes are not counted as a suicide. If set to 2, team changes are not counted as a suicide only if the change was beneficial, meaning the team change didn't stack the teams (requested by ToT | V!PER). Changing teams to your current team always counts as a suicide.

  • Added a new cvar gg_extra_nades (default 0), which was added to GunGame Source in version 3.3u (requested for GunGame AMXX by ToT | V!PER). If enabled, players on the grenade level get an extra hegrenade every kill (regardless of the weapon), although they can still only have up to one hegrenade at a time.

  • Added a new cvar gg_endmap_setup (default "exec server.cfg"), which is basically the opposite of gg_map_setup: it's run whenever GunGame is NOT enabled.

  • Fixed a problem that was causing gungame_mapcycle.txt to not function properly (reported by R@tch3t).

  • Fixed a bug with the top 10 not being calculated at all when using large stats files (reported by pl2003).

  • Also improved the top 10 sorting method. With extremely huge stats files, players near the bottom of the file shouldn't be left out of the calculations anymore.

  • Fixed custom weapon orders not working when using the same weapon multiple times in your weapon order (reported by RaveshaW).

  • The sound played when you gain score is no longer played when you lose score (suggested/reported by pl2003).

  • Players should no longer emit misleading respawn noises when using random respawn locations (suggested by VEN).

  • Players should now be able to pick up the dropped bomb during a knife warmup.

  • The maximum number of random spawns for a map is now 128 (requested by ToT | V!PER). But, really, this is as high as I'll go! ;)

  • Added a list of valid weapon names for gg_weapon_order to the bottom of the gungame.cfg file (suggested by RaveshaW).

See the link for installation instructions. Post your feedback and results here.

Also, GunGame SQL is released. This plugin allows you to get GunGame AMXX stats onto your website.

Guenhwyvar 03-07-2007 09:18

Re: [BETA] GunGame AMXX 1.16B1
 
N1!, I'll update asap.

mykey 03-07-2007 13:48

Re: [BETA] GunGame AMXX 1.16B1
 
Cool, updated, will post any problems............

ferret_uk 03-07-2007 14:17

Re: [BETA] GunGame AMXX 1.16B1
 
Thanks a lot for keeping this updated mate is a really popular mod on our servers :D

quick question though will the sql db be updated correctly with 2 GG servers feeding into it?

XxAvalanchexX 03-07-2007 23:29

Re: [BETA] GunGame AMXX 1.16B1
 
Nope, but I can add a server IP field to the gg_stats table in an update.

EDIT: This is now in GunGame SQL 1.01. Note that you need to delete your old gg_stats table in order for GunGame SQL 1.01 to work!

ferret_uk 03-08-2007 03:15

Re: [BETA] GunGame AMXX 1.16B1
 
Quote:

Originally Posted by XxAvalanchexX (Post 450051)
Nope, but I can add a server IP field to the gg_stats table in an update.

EDIT: This is now in GunGame SQL 1.01. Note that you need to delete your old gg_stats table in order for GunGame SQL 1.01 to work!

wow you are quick on the updates mate :o thanks alot!

EDIT: okay now I am just being a pain would you consider adding this to your main plugin with cvars to enable/disable the sql side and for the db fields so we can choose which db and server to save the stats to?

IdiotSavant 03-08-2007 12:28

Re: [BETA] GunGame AMXX 1.16B1
 
I installed the beta last night and it seems fine except for one thing. I was playing de_dust2_cz on my czero server with random spawns and the csrespawn mod turned on. At the end of a round a guy from the opposing team "dinked" me with a bullet at the last second and I went into the next round with only 52 health. For some reason the hit carried over into the next round. (The bomb blew up.)

Is this common?

I have several other plugins enable. Here is my server lists.

Currently loaded plugins:
Code:

      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN  -    amxmodx_mm_i386.  v1.76c    ini  ANY  ANY 
 [ 2] Fun              RUN  -    fun_amxx_i386.so  v1.76    pl1  ANY  ANY 
 [ 3] Engine          RUN  -    engine_amxx_i386  v1.76    pl1  ANY  ANY 
 [ 4] FakeMeta        RUN  -    fakemeta_amxx_i3  v1.76b    pl1  ANY  ANY 
 [ 5] CStrike          RUN  -    cstrike_amxx_i38  v1.76    pl1  ANY  ANY 
 [ 6] CSX              RUN  -    csx_amxx_i386.so  v1.76c    pl1  ANY  ANY 
 [ 7] CS Respawn      RUN  -    csrespawn_amxx_i  v1.77b    pl1  ANY  ANY 
7 plugins, 7 running

Plugins
Code:

amx_plugins
Currently loaded plugins:
name              version  author            file            status 
Admin Base        1.76c    AMXX Dev Team    admin.amxx      running 
Admin Commands    1.76c    AMXX Dev Team    admincmd.amxx    running 
Admin Help        1.76c    AMXX Dev Team    adminhelp.amxx  running 
Slots Reservation  1.76c    AMXX Dev Team    adminslots.amxx  running 
Multi-Lingual Sys  1.76c    AMXX Dev Team    multilingual.am  running 
Menus Front-End    1.76c    AMXX Dev Team    menufront.amxx  running 
Commands Menu      1.76c    AMXX Dev Team    cmdmenu.amxx    running 
Players Menu      1.76c    AMXX Dev Team    plmenu.amxx      running 
Teleport Menu      1.76c    AMXX Dev Team    telemenu.amxx    running 
Maps Menu          1.76c    AMXX Dev Team    mapsmenu.amxx    running 
Admin Chat        1.76c    AMXX Dev Team    adminchat.amxx  running 
Anti Flood        1.76c    AMXX Dev Team    antiflood.amxx  running 
Scrolling Message  1.76c    AMXX Dev Team    scrollmsg.amxx  running 
Info. Messages    1.76c    AMXX Dev Team    imessage.amxx    running 
Admin Votes        1.76c    AMXX Dev Team    adminvote.amxx  running 
NextMap            1.76c    AMXX Dev Team    nextmap.amxx    running 
Nextmap Chooser    1.76c    AMXX Dev Team    mapchooser.amxx  running 
TimeLeft          1.76c    AMXX Dev Team    timeleft.amxx    running 
Pause Plugins      1.76c    AMXX Dev Team    pausecfg.amxx    running 
Stats Configurati  1.76c    AMXX Dev Team    statscfg.amxx    running 
Restrict Weapons  1.76c    AMXX Dev Team    restmenu.amxx    running 
StatsX            1.76c    AMXX Dev Team    statsx.amxx      running 
Team Balancer      1.7b9.2  Ptahhotep        ptb_1.7b9.2.amx  running 
RS Swear Filter    2.0      xeroblood        rs_swearfilter.  running 
loading with musi  2.0      eFrigid          loadingsongadva  running 
Anti-Biggot RegEx  1.2      Bad HAL 9000 / M  amx_antibigot.a  running 
teamalert          1.9.4    Allenwr          teamalert.amxx  running 
GunGame AMXX      1.16B1  Avalanche        gungame.amxx    running 
MultiJump          1.1      twistedeuphoria  multijump.amxx  running 
FrostNades        0.12b    Avalanche        frostnades.amxx  running 
Ghostchat          0.3      NetRipper        ghostchat.amxx  running 
Spawn Protection  7.0      Peli              spawnprotection  paused
32 plugins, 32 running

gungame.cfg
Code:

// basic cvars
gg_enabled 1
gg_vote_setting 1
gg_vote_custom ""
gg_changelevel_custom ""
gg_map_setup "mp_timelimit 45; mp_winlimit 0; sv_alltalk 1; mp_chattime 15; mp_c4timer 25"
gg_endmap_setup "exec server.cfg"
gg_join_msg 1
gg_colored_messages 1
gg_save_temp 300
gg_status_display 0
gg_map_iterations 1

// stats cvars
gg_stats_file "gungame.stats"
gg_stats_ip 0
gg_stats_prune 2592000
gg_stats_mode 1
gg_stats_winbonus 1.5

// deathmatch cvars
gg_dm 0
gg_dm_sp_time 1.0
gg_dm_sp_mode 2
gg_dm_spawn_random 0
gg_dm_start_random 1
gg_dm_spawn_delay 1.5
gg_dm_spawn_afterplant 1
gg_dm_corpses 1
gg_dm_countdown 0

// objective cvars
gg_block_objectives 0
gg_bomb_defuse_lvl 1
gg_host_touch_reward 0
gg_host_rescue_reward 0
gg_host_kill_reward 0
gg_host_kill_penalty 0

// gameplay cvars
gg_ff_auto 0
gg_weapon_order "glock18,usp,p228,fiveseven,elite,deagle,m3,xm1014,tmp,ump45,mac10,mp5navy,p90,galil,famas,scout,ak47,m4a1,sg552,aug,m249,g3sg1,awp,hegrenade,knife"
// gg_weapon_order "knife,hegrenade,awp,g3sg1,m249,aug,sg552,m4a1,ak47,scout,famas,galil,p90,mp5navy,mac10,ump45,tmp,xm1014,m3,deagle,elite,fiveseven,p228,usp,glock18,hegrenade,knife"
gg_max_lvl 3
gg_triple_on 0
gg_turbo 1
gg_knife_pro 1
gg_worldspawn_suicide 1
gg_allow_changeteam 0
gg_pickup_others 0
gg_handicap_on 0
gg_top10_handicap 1
gg_warmup_timer_setting 40
gg_knife_warmup 1
gg_warmup_multi 0
gg_nade_glock 0
gg_nade_smoke 1
gg_nade_flash 0
gg_extra_nades 0
gg_kills_per_lvl 1
gg_give_armor 20
gg_give_helmet 1
gg_ammo_amount 200
gg_refill_on_kill 1
gg_tk_penalty 1
gg_awp_oneshot 1

// sound cvars
gg_sound_levelup "gungame/smb3_powerup.wav"
gg_sound_leveldown "gungame/smb3_powerdown.wav"
gg_sound_nade "gungame/nade_level.wav"
gg_sound_knife "gungame/knife_level.wav"
gg_sound_welcome "gungame/gungame2.wav"
gg_sound_triple "gungame/smb_star.wav"
gg_sound_winner "media/Half-Life08.mp3"

// random weapon order cvars (leave blank to disable)
gg_weapon_order1 ""
gg_weapon_order2 ""
gg_weapon_order3 ""
gg_weapon_order4 ""
gg_weapon_order5 ""
gg_weapon_order6 ""
gg_weapon_order7 ""
gg_weapon_order8 ""
gg_weapon_order9 ""
gg_weapon_order10 ""

// valid weapon names for gg_weapon_order:
//
// ak47, aug, awp, deagle, elite, famas, fiveseven, g3sg1, galil, glock18, hegrenade, knife,
// m249, m3, m4a1, mac10, mp5navy, p228, p90, scout, sg550, sg552, tmp, ump45, usp, xm1014

Any help is appreciated.

XxAvalanchexX 03-08-2007 22:19

Re: [BETA] GunGame AMXX 1.16B1
 
ferret_uk: It will probably remain as a stand-alone plugin. Why do you need individual databases?

IdiotSavant: Well, even on non-GunGame servers, I've heard reports such as the bomb being planted, one team dying (and so the round ends), but then before the round restarts, the bomb blows up, and someone that got blown up by it didn't respawn for the next round.

If you notice this happening frequently, let me know.

ferret_uk 03-09-2007 03:34

Re: [BETA] GunGame AMXX 1.16B1
 
Quote:

Originally Posted by XxAvalanchexX (Post 450378)
ferret_uk: It will probably remain as a stand-alone plugin. Why do you need individual databases?

it would be nice to control where the information is stored i currently have a gg stats db i am using for psychostats and i would like to store the table in there ;) I just think it is goodto control where the data is held rather than defaulting to the admin / bans db.

IdiotSavant 03-09-2007 17:29

Re: [BETA] GunGame AMXX 1.16B1
 
Quote:

Originally Posted by XxAvalanchexX (Post 450378)
IdiotSavant: Well, even on non-GunGame servers, I've heard reports such as the bomb being planted, one team dying (and so the round ends), but then before the round restarts, the bomb blows up, and someone that got blown up by it didn't respawn for the next round.

If you notice this happening frequently, let me know.

Avalanche, I was hit by a bullet at the last second of the round after the bomb blew up. I was in bombsite B and the Bomb blew up in bombsite A. I was not affected by the bomb at all, but by another players bullets. It then spawned me and I still had the damage the player did to me the round before.

Make sense?


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