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-   -   [DODS] Auto War Plugin (https://forums.alliedmods.net/showthread.php?t=87150)

puopjik 03-07-2009 13:15

[DODS] Auto War Plugin
 
2 Attachment(s)
Hello all!

As I've never found a good war plugin for dods, I've made it :)

Basically, this plugin makes a war easier because it handles the map changes ,special config loading and SourceTV as well. When the war is over, the plugin stops acting.

How to make it works:

Well, just go read that:

http://baronettes.verygames.net/publ...ugin%20en.html


French version:

http://baronettes.verygames.net/public/sourcemod/War%20Mode%20Plugin.html


Sorry for my english, I'm french :)

Post below if you need info.




CHANGELOG:

2.1.1:
- Solved a conflicting behaviour with nextmap.smx
2.1:
- Minor changes to domination point counting during match.
2.0:
- [NOT WORKING] Add auto screenshots feature: Valve has forbid that.
- Add Multilanguage support
- Add war_mapfile command to define the war map file list to use in menu.
1.0:
- Initial release


WARNING:
Be sure to unload the plugin first and then delete the dod/mymatch.txt and to restart the plugin after updating!

Put the WarMode.phrases.txt in the translations folder of sourcemod.

FeuerSturm 03-07-2009 13:46

Re: [DODS] Auto War Plugin
 
Hello puopjik!

I'm pretty sure that you're making a big bunch of people pretty
happy with this!

I've taken a quick look at the code already and it "looks good" so far,
nothing to rant about yet :wink:

I'd still suggest to establish a global tracking convar and add it to
the header of your plugin post.

You can change the gametype to DoD: Source with editing it again,
if you initially start a post, choose DoD:S as game and then click
"Preview" for example, your settings are gone again, I guess that's
what happened earlier.

I'm just finishing looking through the code and will do a quick test with your
Plugin, after that it's ready to be approved.

Little hint:
We're looking for developers at community.dodsourceplugins.net,
that might be interesting for you :wink:

{7~11} TROLL 03-07-2009 14:30

Re: [DODS] Auto War Plugin
 
when you make a new update could you make it so during the war you can hear planes and maybe exploding noise and bomb hitting noise?

looks like this will be fun :D

FeuerSturm 03-07-2009 14:54

Re: [DODS] Auto War Plugin
 
Quote:

Originally Posted by {7~11} TROLL (Post 775916)
when you make a new update could you make it so during the war you can hear planes and maybe exploding noise and bomb hitting noise?

looks like this will be fun :D

That's a plugin to help clans administering their clan wars easiely,
I don't see how a bunch of sounds that would rather annoy players
and disturb the clan war would fit to the idea of the plugin at all.

But that's just my opinion :wink:

{7~11} TROLL 03-07-2009 15:00

Re: [DODS] Auto War Plugin
 
Quote:

Originally Posted by FeuerSturm (Post 775946)
That's a plugin to help clans administering their clan wars easiely,
I don't see how a bunch of sounds that would rather annoy players
and disturb the clan war would fit to the idea of the plugin at all.

But that's just my opinion :wink:

some reason people i know like alot of sound effects in maps lol i myself turn all sounds off

puopjik 03-07-2009 16:06

Re: [DODS] Auto War Plugin
 
Thanks for those replies :)

I've added a convar (sm_warmode_version), I just forgot about it ^^

@FeuerSturm
I would love to help the sourcemod community, but I'm afraid I lack time to do so :)
But I keep it in mind ;)

FeuerSturm 03-07-2009 18:10

Re: [DODS] Auto War Plugin
 
I'm done going through the code and like already mentioned above,
it's fine like it is and it does work like it is intended, so this is approved.

I noticed 2 things while testing the plugin though:
- once you "start" the war you setup by menu and the map changes
to the first map in row you have to use the start command again
to actually start the warmup, same after map was reloaded and so on.
Automatically starting the warmup mode after starting the war might
be a future feature request anyways :wink:

- after the timelimit was changed, all players are notified about this,
might be unneeded to know for "normal" clanmembers that the timelimit
was set to 0 once the warmup starts and set to X once the actual war starts. Removing the FCVAR_NOTIFY flag from mp_timelimit, changing it
and re-setting the flag would prevent the message from being shown :wink:

Other than that it's pretty nice and you saved me a lot of work as
I was working on a ClanMatch plugin for DoD:S as well :mrgreen:

puopjik 03-07-2009 18:25

Re: [DODS] Auto War Plugin
 
Well, I see the problem you describe with the warmup and I can easily fix it but the fact is that I've never met a war config file which didn't already start the warmup :)

In fact all the config I've tested contain those lines:


mp_clan_ready_signal "ready"
mp_clan_readyrestart "1"

mp_restartwarmup "1"
mp_warmup_time "-1"

So when the map is loaded and this config executed, the warmup is already started.

I'll see if I can force the warmup to start if it's not already started.

For the mp_timelimit thing I though it won't hurt to remind the round time to all players when the round start ^^, so I let this. (In fact they never knew it was set to 0 cause it was set before they connected by the config ^^ but...)



Thanks a lot for the approval :)

FeuerSturm 03-07-2009 18:30

Re: [DODS] Auto War Plugin
 
Quote:

Originally Posted by puopjik (Post 776094)
Well, I see the problem you describe with the warmup and I can easily fix it but the fact is that I've never met a war config file which didn't already start the warmup :)

The plugin is fine like it is and works like intended, I was just
popping out 2 suggestions that *might* be requested by others.

Just add a note about "useful" contents of a warconfig file
(or maybe even include a sample config file)
and you're done, no need to change the plugin itself :wink:

puopjik 03-07-2009 18:37

Re: [DODS] Auto War Plugin
 
I'll add it to the plugin page then :)

By the way, how do you make the "Server with this plugin" function to work in the header?


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