Plugin credits changes
hello friends, I took this plugin all from you after the forum, I would like 2 3 changes if possible at the next time
1. Remaining credits saved to players, on any map. 2. when I give loans to a player for example amx_givecredits "name" "2000" at status the credits start to appear with -134, if this can be solved 3. to each headshout made by the player to add 1 credit to his wallet Click spoiler SMA
Spoiler
#define VER "1.0.4"
//Amount of credits new players get #define numnewcredits 25 //Time Per Credit (in seconds) #define credittime 9000000 //How much the passive upgrades cost #define armorcost 1 #define hpcost 2 #define speedcost 1 #define gravitycost 1 #define stealthcost 1 #define multijumpcost 1 //How much the passive upgrades adds #define armorperbuy 20 #define hpperbuy 15 #define speedperbuy 30 //eg. 0.05 it will take off 5% of the users gravity #define gravityperbuy 0.1 //eg. (stealthperbuy = 60) times (stealthmaxlvl = 3) = 180 // the value must be lower than the defaultstealth #define defaultstealth 200 #define stealthperbuy 20 //How much the passive upgrades Max Level #define armormaxlvl 25 #define hpmaxlvl 5 #define speedmaxlvl 5 #define gravitymaxlvl 3 #define stealthmaxlvl 5 #define multijumpmaxlvl 25 //Item Upgrades //max items #define maxitems 105 //max credits spent per map #define maxcredits 800 //First Aid Regeneration #define regenerationrate 4.5 // health regeneration points #define hpregenp 15 // armor regeneration points #define apregenp 8 // First Aid cost #define regenerationcost 1 //Battle Aura cost #define hpscost 1 //Weapon Training cost #define weapontrainingcost 5 //Jump Module cost #define jumpmodulecost 1 //Climb Gear cost #define climbgearcost 1 //Promotion cost #define promocost 1 //Unlimited Ammo cost #define unlacost 1 //Stealth Shoe cost #define sshoecost 1 //C4 Wired Explosives #define BOMBKILL_RANGE 350 #define wiredc4ecost 1 //E.S.P cost #define espcost 1 //Laser Pointer #define lasercost 1 //Super Grenade cost #define sgrencost 1 //Crowbar cost #define crowbarcost 5 //Flash Protection #define flashcost 1 #include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> #include <vault> #define BOMB_TASK 1234 new connecttime[33] new lastplaytime[33] new creditsspent[33] new Armor[33] new Health[33] new Speed[33] new Gravity[33] new Stealth[33] new hpstlr[33] new regeneration[33] new weapontraining[33] new jumpmodule[33] new climb[33] new promotion[33] new gHasuammo[33] new sshoe[33] new wired[33] new esp[33] new laser[33] new sgrenade[33] new crowbar[33] new flash[33] new multijump[33] new jumpnum[33] new itemcap[33] new bool:dojump[33] = false new bool:speed = true new hudmsg[512] new smoke, white, fire public plugin_init() { register_plugin("Credit Mod", VER, "atambo") register_cvar("amx_upgrades", "1") register_menu("Main Upgrades Menu", 1023, "MainMenuCommand") register_menu("Passive Upgrade Menu", 1023, "actionMenu") register_menu("Item Upgrade Menu", 1023, "EUAMenu") register_menu("Item 2 Upgrade Menu", 1023, "EUA2Menu") register_clcmd("say", "handlesay") register_clcmd("say_team", "handlesay") register_clcmd("upgrade", "MainUpgradesMenu") register_concmd("amx_querycredits","queryall" ,ADMIN_CVAR," -displays <name> <credits>") register_concmd("amx_givecredits","givecredit ",ADMIN_BAN," <name or #userid> <credits>") register_concmd("amx_removecredits","removecr edit",ADMIN_BAN," <name or #userid> <credits>") register_event("ResetHUD","newRound","be") register_event("StatusValue","show_status","b d","1=2") register_event("DeathMsg", "death_event", "a") register_event("CurWeapon","update","be","1=1 ") register_event("Damage", "Event_Damage", "be", "2!0") register_event("ScreenFade","flashcheck","be" ,"4=255","5=255","6=255","7>199") server_cmd("sv_maxspeed 1500") } public client_connected_msg(id) { client_print(id, print_chat, "Acest server ruleaza un mod special de credite", VER) client_print(id, print_chat, "type /credits /buy /upgrade /buycredit", VER) } public client_putinserver(id) { if(get_cvar_num("amx_upgrades") == 1) set_task(20.0, "client_connected_msg", id) } public flashcheck(id) { if(flash[id] > 0) { message_begin(MSG_ONE,get_user_msgid("ScreenF ade"),{0,0,0},id) write_short(~0) write_short(~0) write_short(1<<12) write_byte(0) write_byte(0) write_byte(0) write_byte(0) message_end() return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public newRound(id) { if(get_cvar_num("amx_upgrades") == 0) { itemcap[id] = 0 Armor[id] = 0 Health[id] = 0 Speed[id] = 0 Gravity[id] = 0 Stealth[id] = 0 hpstlr[id] = 0 regeneration[id] = 0 weapontraining[id] = 0 jumpmodule[id] = 0 climb[id] = 0 promotion[id] = 0 gHasuammo[id] = 0 sshoe[id] = 0 wired[id] = 0 esp[id] = 0 laser[id] = 0 sgrenade[id] = 0 crowbar[id] = 0 creditsspent[id] = 0 flash[id] = 0 jumpnum[id] = 0 multijump[id] = 0 set_user_footsteps(id, 1) set_user_rendering(id,kRenderFxNone,0,0,0,kRe nderNormal,0) return PLUGIN_CONTINUE } else { if(is_user_alive(id)) { if(Armor[id] > 0) { new iap = (Armor[id] * armorperbuy) set_user_armor(id, 100 + iap) } if(Health[id] > 0) { new ihp = (Health[id] * hpperbuy) set_user_health(id, 100 + ihp) } if(promotion[id] > 0) cs_set_user_money(id, cs_get_user_money(id) * 2, 1) if(esp[id] > 0) set_task(3.0, "esploop", id, "", 0, "b") if(climb[id] > 0) set_task(0.1, "cwall", id, "", 0, "b") if(regeneration[id] > 0) firstaid(id) if(sgrenade[id] > 0) { sgrenade[id] = 0 itemcap[id]-- } if(wired[id] > 0) { wired[id] = 0 itemcap[id]-- } } show_all_upgrades(id) speed = false set_task(get_cvar_float("mp_freezetime"), "allow_speed", 0) } return PLUGIN_CONTINUE } public show_status(id) { if(get_cvar_num("amx_upgrades") != 1) return PLUGIN_CONTINUE new target = read_data(2) if(target != id && target != 0) { new name[32] get_user_name(target, name,31) new len = format(hudmsg, 511, "%s's^nPassive Upgrades:^n", name) len += format(hudmsg[len], 511-len, "*Armor %d/%d^n*Health %d/%d^n*Speed %d/%d^n*Gravity %d/%d^n*Stealth %d/%d^n*MultiJump %d/%d^n", Armor[target], armormaxlvl, Health[target], hpmaxlvl, Speed[target], speedmaxlvl, Gravity[target], gravitymaxlvl, Stealth[target], stealthmaxlvl, multijump[target], multijumpmaxlvl) len += format(hudmsg[len], 511-len, "^nItem Upgrades:^n") if(hpstlr[target] > 0) len += format(hudmsg[len], 511-len, "Battle Aura^n") if(regeneration[target] > 0) len += format(hudmsg[len], 511-len, "First Aid^n") if(weapontraining[target] > 0) len += format(hudmsg[len], 511-len, "Weapon Training^n") if(jumpmodule[target] > 0) len += format(hudmsg[len], 511-len, "Jump Module^n") if(climb[target] > 0) len += format(hudmsg[len], 511-len, "Climbing Gear^n") if(promotion[target] > 0) len += format(hudmsg[len], 511-len, "Promotion^n") if(gHasuammo[target] > 0) len += format(hudmsg[len], 511-len, "Unlimited Ammo^n") if(sshoe[target] > 0) len += format(hudmsg[len], 511-len, "Stealth Shoes^n") if(wired[target] > 0) len += format(hudmsg[len], 511-len, "Wired C4 Explosive^n") if(esp[target] > 0) len += format(hudmsg[len], 511-len, "E.S.P^n") if(laser[target] > 0) len += format(hudmsg[len], 511-len, "Laser Pointer^n") if(sgrenade[target] > 0) len += format(hudmsg[len], 511-len, "Super Grenade^n") if(crowbar[target] > 0) len += format(hudmsg[len], 511-len, "Crowbar^n") if(flash[target] > 0) len += format(hudmsg[len], 511-len, "Flash Protection^n") len += format(hudmsg[len], 511-len, "^nCredits: %i",connecttime[target]/credittime) set_hudmessage(255, 255, 255, 0.0, 0.2, 0, 6.0, 6.0, 0.5, 0.15, 1) show_hudmessage(id, hudmsg) } return PLUGIN_CONTINUE } public show_all_upgrades(id) { new len = format(hudmsg, 511, "Passive Upgrades:^n") len += format(hudmsg[len], 511-len, "*Armor %d/%d^n*Health %d/%d^n*Speed %d/%d^n*Gravity %d/%d^n*Stealth %d/%d^n*MultiJump %d/%d^n", Armor[id], armormaxlvl, Health[id], hpmaxlvl, Speed[id], speedmaxlvl, Gravity[id], gravitymaxlvl, Stealth[id], stealthmaxlvl, multijump[id], multijumpmaxlvl) len += format(hudmsg[len], 511-len, "^nItem Upgrades:^n") if(hpstlr[id] > 0) len += format(hudmsg[len], 511-len, "Battle Aura^n") if(regeneration[id] > 0) len += format(hudmsg[len], 511-len, "First Aid^n") if(weapontraining[id] > 0) len += format(hudmsg[len], 511-len, "Weapon Training^n") if(jumpmodule[id] > 0) len += format(hudmsg[len], 511-len, "Jump Module^n") if(climb[id] > 0) len += format(hudmsg[len], 511-len, "Climbing Gear^n") if(promotion[id] > 0) len += format(hudmsg[len], 511-len, "Promotion^n") if(gHasuammo[id] > 0) len += format(hudmsg[len], 511-len, "Unlimited Ammo^n") if(sshoe[id] > 0) len += format(hudmsg[len], 511-len, "Stealth Shoes^n") if(wired[id] > 0) len += format(hudmsg[len], 511-len, "Wired C4 Explosive^n") if(esp[id] > 0) len += format(hudmsg[len], 511-len, "E.S.P^n") if(laser[id] > 0) len += format(hudmsg[len], 511-len, "Laser Pointer^n") if(sgrenade[id] > 0) len += format(hudmsg[len], 511-len, "Super Grenade^n") if(crowbar[id] > 0) len += format(hudmsg[len], 511-len, "Crowbar^n") if(flash[id] > 0) len += format(hudmsg[len], 511-len, "Flash Protection^n") len += format(hudmsg[len], 511-len, "^nCredits: %i",connecttime[id]/credittime) set_hudmessage(255, 255, 255, 0.0, 0.1, 0, 6.0, 6.0, 0.5, 0.15, 1) show_hudmessage(id, hudmsg) } public show_upgrades(id) { new len = format(hudmsg, 511, "Passive Upgrades:^n") len += format(hudmsg[len], 511-len, "*Armor %d/%d^n*Health %d/%d^n*Speed %d/%d^n*Gravity %d/%d^n*Stealth %d/%d^n*MultiJump %d/%d", Armor[id], armormaxlvl, Health[id], hpmaxlvl, Speed[id], speedmaxlvl, Gravity[id], gravitymaxlvl, Stealth[id], stealthmaxlvl, multijump[id], multijumpmaxlvl) set_hudmessage(255, 255, 255, 0.0, 0.1, 0, 6.0, 6.0, 0.5, 0.15, 1) show_hudmessage(id, hudmsg) } public show_iupgrades(id) { new len = format(hudmsg, 511, "Item Upgrades:^n") if(hpstlr[id] > 0) len += format(hudmsg[len], 511-len, "Battle Aura^n") if(regeneration[id] > 0) len += format(hudmsg[len], 511-len, "First Aid^n") if(weapontraining[id] > 0) len += format(hudmsg[len], 511-len, "Weapon Training^n") if(jumpmodule[id] > 0) len += format(hudmsg[len], 511-len, "Jump Module^n") if(climb[id] > 0) len += format(hudmsg[len], 511-len, "Climbing Gear^n") if(promotion[id] > 0) len += format(hudmsg[len], 511-len, "Promotion^n") if(gHasuammo[id] > 0) len += format(hudmsg[len], 511-len, "Unlimited Ammo^n") if(sshoe[id] > 0) len += format(hudmsg[len], 511-len, "Stealth Shoes^n") if(wired[id] > 0) len += format(hudmsg[len], 511-len, "Wired C4 Explosive^n") if(esp[id] > 0) len += format(hudmsg[len], 511-len, "E.S.P^n") if(laser[id] > 0) len += format(hudmsg[len], 511-len, "Laser Pointer^n") if(sgrenade[id] > 0) len += format(hudmsg[len], 511-len, "Super Grenade^n") if(crowbar[id] > 0) len += format(hudmsg[len], 511-len, "Crowbar^n") if(flash[id] > 0) len += format(hudmsg[len], 511-len, "Flash Protection^n") set_hudmessage(255, 255, 255, 0.0, 0.1, 0, 6.0, 6.0, 0.5, 0.15, 1) show_hudmessage(id, hudmsg) } public allow_speed() { speed = true return PLUGIN_HANDLED } public death_event() { new id = read_data(2) new enemy = read_data(1) remove_task(id) if(wired[id] > 0) { wired[id] = 0 itemcap[id]-- } if(sgrenade[enemy] > 0) { sgrenade[enemy] = 0 itemcap[enemy]-- } if(task_exists(BOMB_TASK + id)) remove_task(BOMB_TASK + id) if(promotion[enemy] > 0) cs_set_user_money(enemy, cs_get_user_money(enemy) + 300, 1) return PLUGIN_CONTINUE } public client_disconnect(id) { Armor[id] = 1 Health[id] = 1 Speed[id] = 1 Gravity[id] = 1 Stealth[id] = 0 hpstlr[id] = 0 regeneration[id] = 0 weapontraining[id] = 1 jumpmodule[id] = 0 climb[id] = 0 promotion[id] = 0 gHasuammo[id] = 0 sshoe[id] = 0 wired[id] = 0 esp[id] = 0 laser[id] = 0 sgrenade[id] = 0 crowbar[id] = 1 itemcap[id] = 0 creditsspent[id] = 1 lastplaytime[id] = 1 flash[id] = 1 jumpnum[id] = 1 multijump[id] = 1 remove_task(id) new authid[32] new playtime = (get_user_time(id) - lastplaytime[id]) get_user_authid(id,authid,31) new tmp_vault_time,vault_time[21] get_vaultdata(authid,vault_time,20) tmp_vault_time = str_to_num(vault_time) tmp_vault_time += playtime num_to_str(tmp_vault_time,vault_time,20) set_vaultdata(authid,vault_time) return PLUGIN_CONTINUE } public handlesay(id) { new arg[64], arg1[32], arg2[32] read_args(arg,63) remove_quotes(arg) strtok(arg,arg1,255,arg2,255,' ',1) trim(arg2) if(arg1[0] == '/') { if(equali(arg1, "/buy") == 1 || equali(arg1, "/upgrades") == 1 || equali(arg1, "/upgrade") == 1) { MainUpgradesMenu(id) return PLUGIN_CONTINUE } if(equali(arg1, "/credits") == 1 || equali(arg1, "/credit") == 1) { new authid[32] new playtime = (get_user_time(id) - lastplaytime[id]) lastplaytime[id] = get_user_time(id) get_user_authid(id,authid,31) new tmp_vault_time,vault_time[21] get_vaultdata(authid,vault_time,20) tmp_vault_time = str_to_num(vault_time) tmp_vault_time += playtime connecttime[id] = tmp_vault_time num_to_str(tmp_vault_time,vault_time,20) set_vaultdata(authid,vault_time) new tmp_minutes = floatround(float(connecttime[id]/60),floatround_floor) new minutes = tmp_minutes % (credittime/60) client_print(id,print_chat,"You have %i credits (%i minutes remaining until next credit)",connecttime[id]/credittime,(credittime/60)-minutes) return PLUGIN_CONTINUE } if(equali(arg1,"/givecredits") == 1 || equali(arg1,"/givecredit") == 1) { new authid[32] new playtime = (get_user_time(id) - lastplaytime[id]) lastplaytime[id] = get_user_time(id) get_user_authid(id,authid,31) new tmp_vault_time,vault_time[21] get_vaultdata(authid,vault_time,20) tmp_vault_time = str_to_num(vault_time) tmp_vault_time += playtime connecttime[id] = tmp_vault_time num_to_str(tmp_vault_time,vault_time,20) set_vaultdata(authid,vault_time) if(is_user_alive(id) == 0) { client_print(id,print_chat,"[AMXX] You must be alive to use this command") return PLUGIN_CONTINUE } new credits credits = str_to_num(arg2) if(credits <= 0) { client_print(id,print_chat,"[AMXX] You must specify a value of at least one credit") return PLUGIN_CONTINUE } new player, body, Float:dist = get_user_aiming(id,player,body,9999) if(player == 0 || player > 32 || is_user_connected(player) == 0 || is_user_alive(player) == 0) { client_print(id,print_chat,"[AMXX] Player is invalid or non-existant") return PLUGIN_CONTINUE } new classname[256] entity_get_string(player,EV_SZ_classname,clas sname,255) if(!equal(classname,"player")) { client_print(id,print_chat,"[AMXX] Player is invalid or non-existant") return PLUGIN_CONTINUE } if(dist > 512.0) { client_print(id,print_chat,"[AMXX] Player is too far away to give credits") return PLUGIN_CONTINUE } if(credits > connecttime[id]/credittime) { client_print(id,print_chat,"[AMXX] You do not have that amount of credits") return PLUGIN_CONTINUE } new givername[256], receivername[256] get_user_name(id,givername,255) get_user_name(player,receivername,255) decCredit(id,credits) addCredit(player,credits) client_print(id,print_chat,"[AMXX] You have given %i credits to %s",credits,receivername) client_print(player,print_chat,"[AMXX] You have received %i credits from %s",credits,givername) return PLUGIN_CONTINUE } } return PLUGIN_CONTINUE } public MainUpgradesMenu(id) { if(get_cvar_num("amx_upgrades") == 1) { new authid[32] new playtime = (get_user_time(id) - lastplaytime[id]) lastplaytime[id] = get_user_time(id) get_user_authid(id,authid,31) new tmp_vault_time,vault_time[21] get_vaultdata(authid,vault_time,20) tmp_vault_time = str_to_num(vault_time) tmp_vault_time += playtime connecttime[id] = tmp_vault_time num_to_str(tmp_vault_time,vault_time,20) set_vaultdata(authid,vault_time) new tmp_minutes = floatround(float(connecttime[id]/60),floatround_floor) new minutes = tmp_minutes % (credittime/60) new keys new szMenuBody[255] new len = format(szMenuBody, 511, "yMain Upgrades Menu:^n") len += format(szMenuBody[len], 511-len, "^nw1. Passive Upgrades") len += format(szMenuBody[len], 511-len, "^nw2. Item Upgrades") len += format(szMenuBody[len], 511-len, "^nw3. Show all upgrades") len += format(szMenuBody[len], 511-len, "^nw4. Upgrade Help") len += format(szMenuBody[len], 511-len, "^n^nw0. Cancel") len += format(szMenuBody[len], 511-len, "^n^nCredits: %i (%i minutes remaining until next credit)",connecttime[id]/credittime,(credittime/60)-minutes) keys = (1<<0|1<<1|1<<2|1<<3|1<<9) show_menu(id, keys, szMenuBody, -1) } else client_print(id,print_chat,"[AMXX] Credit Mod is currently disabled") return PLUGIN_HANDLED } public MainMenuCommand(id, key) { switch(key) { case 0: showMenu(id) case 1: EUMenu(id) case 2: show_all_upgrades(id) case 3: UpgrHelp(id) } return PLUGIN_HANDLED } public EU2Menu(id) { new authid[32] new playtime = (get_user_time(id) - lastplaytime[id]) lastplaytime[id] = get_user_time(id) get_user_authid(id,authid,31) new tmp_vault_time,vault_time[21] get_vaultdata(authid,vault_time,20) tmp_vault_time = str_to_num(vault_time) tmp_vault_time += playtime connecttime[id] = tmp_vault_time num_to_str(tmp_vault_time,vault_time,20) set_vaultdata(authid,vault_time) new tmp_minutes = floatround(float(connecttime[id]/60),floatround_floor) new minutes = tmp_minutes % (credittime/60) new keys new szMenuBody[512] new len = format(szMenuBody, 511, "yItem 2 Upgrade Menu:^n") len += format(szMenuBody[len], 511-len, "^nw1. Wired C4 Explosive (Cost: %d Credit)", wiredc4ecost) len += format(szMenuBody[len], 511-len, "^nw2. E.S.P (Cost: %d Credit)", espcost) len += format(szMenuBody[len], 511-len, "^nw3. Laser Pointer (Cost: %d Credit)", lasercost) len += format(szMenuBody[len], 511-len, "^nw4. Super Grenade (Cost: %d Credit)", sgrencost) len += format(szMenuBody[len], 511-len, "^nw5. Crowbar (Cost: %d Credit)", crowbarcost) len += format(szMenuBody[len], 511-len, "^nw6. Stealth Shoes (Cost: %d Credit)", sshoecost) len += format(szMenuBody[len], 511-len, "^nw7. Flash Protection (Cost: %d Credit)", flashcost) len += format(szMenuBody[len], 511-len, "^n^nw9. Back") len += format(szMenuBody[len], 511-len, "^nw0. Cancel") len += format(szMenuBody[len], 511-len, "^n^nCredits: %i (%i minutes remaining until next credit)",connecttime[id]/credittime,(credittime/60)-minutes) keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<8|1<<9 ) show_menu(id, keys, szMenuBody, -1) } public EUA2Menu(id, key) { switch(key) { case 0: { if(connecttime[id]/credittime < wiredc4ecost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(wired[id] == 1) client_print(id, print_chat, "[AMXX] You already have Wired C4 Explosive") if(!is_user_alive(id)) client_print(id, print_chat, "[AMXX] You have to be alive") if(connecttime[id]/credittime >= wiredc4ecost && wired[id] == 0 && is_user_alive(id)) { itemcap[id]++ wired[id] = 1 upgradelevelup(id) show_iupgrades(id) decCredit(id,wiredc4ecost) client_print(id, print_chat, "[AMXX] Use your knife to turn it on") } EU2Menu(id) } case 1: { if(connecttime[id]/credittime < espcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(esp[id] == 1) client_print(id, print_chat, "[AMXX] You already have E.S.P") if(connecttime[id]/credittime >= espcost && esp[id] == 0) { itemcap[id]++ esp[id] = 1 upgradelevelup(id) show_iupgrades(id) set_task(3.0, "esploop", id, "", 0, "b") decCredit(id,espcost) client_print(id, print_chat, "[AMXX] E.S.P is now activated") creditsspent[id]++ } EU2Menu(id) } case 2: { if(connecttime[id]/credittime < lasercost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(laser[id] == 1) client_print(id, print_chat, "[AMXX] You already have Laser Pointer") if(connecttime[id]/credittime >= lasercost && laser[id] == 0) { itemcap[id]++ laser[id] = 1 upgradelevelup(id) show_iupgrades(id) decCredit(id,lasercost) client_print(id, print_chat, "[AMXX] Laser Activated, Battery life is 10 seconds") creditsspent[id]++ } EU2Menu(id) } case 3: { if(connecttime[id]/credittime < sgrencost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(sgrenade[id] == 1) client_print(id, print_chat, "[AMXX] You already have Super Grenade") if(!is_user_alive(id)) client_print(id, print_chat, "[AMXX] You have to be alive") if(connecttime[id]/credittime >= sgrencost && sgrenade[id] == 0 && is_user_alive(id)) { itemcap[id]++ sgrenade[id] = 1 upgradelevelup(id) show_iupgrades(id) give_item(id, "weapon_hegrenade") decCredit(id,sgrencost) client_print(id, print_chat, "[AMXX] This grenade has ALOT of damage") } EU2Menu(id) } case 4: { if(connecttime[id]/credittime < crowbarcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(crowbar[id] == 1) client_print(id, print_chat, "[AMXX] You already have Crowbar") if(!is_user_alive(id)) client_print(id, print_chat, "[AMXX] You have to be alive") if(connecttime[id]/credittime >= crowbarcost && crowbar[id] == 0 && is_user_alive(id)) { itemcap[id]++ crowbar[id] = 1 upgradelevelup(id) show_iupgrades(id) decCredit(id,crowbarcost) client_print(id, print_chat, "[AMXX] Crowbar 2x knife damage") creditsspent[id]++ } EU2Menu(id) } case 5: { if(connecttime[id]/credittime < sshoecost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(sshoe[id] > 0) client_print(id, print_chat, "[AMXX] You already have Stealth Shoes") if(connecttime[id]/credittime >= sshoecost && sshoe[id] == 0) { itemcap[id]++ sshoe[id] = 1 upgradelevelup(id) show_iupgrades(id) set_user_footsteps(id, 1) decCredit(id,sshoecost) client_print(id, print_chat, "[AMXX] No more footsteps") creditsspent[id]++ } EUMenu(id) } case 6: { if(connecttime[id]/credittime < flashcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(sshoe[id] > 0) client_print(id, print_chat, "[AMXX] You already have Flash Protection") if(connecttime[id]/credittime >= flashcost && flash[id] == 0) { itemcap[id]++ flash[id] = 1 upgradelevelup(id) show_iupgrades(id) decCredit(id,flashcost) client_print(id, print_chat, "[AMXX] No more flashbangs") creditsspent[id]++ } EUMenu(id) } case 8: EUMenu(id) } return PLUGIN_HANDLED } public EUMenu(id) { if(get_cvar_num("amx_upgrades") == 1) { new authid[32] new playtime = (get_user_time(id) - lastplaytime[id]) lastplaytime[id] = get_user_time(id) get_user_authid(id,authid,31) new tmp_vault_time,vault_time[21] get_vaultdata(authid,vault_time,20) tmp_vault_time = str_to_num(vault_time) tmp_vault_time += playtime connecttime[id] = tmp_vault_time num_to_str(tmp_vault_time,vault_time,20) set_vaultdata(authid,vault_time) new tmp_minutes = floatround(float(connecttime[id]/60),floatround_floor) new minutes = tmp_minutes % (credittime/60) new keys new szMenuBody[512] new len = format(szMenuBody, 511, "yItem Upgrade Menu:^n") len += format(szMenuBody[len], 511-len, "^nw1. Battle Aura (Cost: %d Credit)", hpscost) len += format(szMenuBody[len], 511-len, "^nw2. First Aid (Cost: %d Credit)", regenerationcost) len += format(szMenuBody[len], 511-len, "^nw3. Weapon Training (Cost: %d Credit)", weapontrainingcost) len += format(szMenuBody[len], 511-len, "^nw4. Jump Module (Cost: %d Credit)", jumpmodulecost) len += format(szMenuBody[len], 511-len, "^nw5. Climbing Gear (Cost: %d Credit)", climbgearcost) len += format(szMenuBody[len], 511-len, "^nw6. Promotion (Cost: %d Credit)", promocost) len += format(szMenuBody[len], 511-len, "^nw7. Unlimited Ammo (Cost: %d Credit)", unlacost) len += format(szMenuBody[len], 511-len, "^n^nw8. Next") len += format(szMenuBody[len], 511-len, "^nw9. Back") len += format(szMenuBody[len], 511-len, "^nw0. Cancel") len += format(szMenuBody[len], 511-len, "^n^nCredits: %i (%i minutes remaining until next credit)",connecttime[id]/credittime,(credittime/60)-minutes) keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8 |1<<9) show_menu(id, keys, szMenuBody, -1) } } public EUAMenu(id, key) { if(itemcap[id] == maxitems) client_print(id, print_chat, "[AMXX] MAX items reached") if(creditsspent[id] == maxcredits) client_print(id, print_chat, "[AMXX] MAX credits spent per map") if(itemcap[id] < maxitems && creditsspent[id] < maxcredits) { switch(key) { case 0: { if(connecttime[id]/credittime < hpscost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(hpstlr[id] == 1) client_print(id, print_chat, "[AMXX] You already have Battle Aura") if(connecttime[id]/credittime >= hpscost && hpstlr[id] == 0) { itemcap[id]++ hpstlr[id] = 1 upgradelevelup(id) show_iupgrades(id) decCredit(id,hpscost) client_print(id, print_chat, "[AMXX] Now you can steal enemy's health") creditsspent[id]++ } EUMenu(id) } case 1: { if(connecttime[id]/credittime< regenerationcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(regeneration[id] == 1) client_print(id, print_chat, "[AMXX] You already have First Aid") if(connecttime[id]/credittime >= regenerationcost && regeneration[id] == 0) { itemcap[id]++ regeneration[id] = 1 firstaid(id) upgradelevelup(id) show_iupgrades(id) decCredit(id,regenerationcost) client_print(id, print_chat, "[AMXX] Now your health/armor will start to regenerate") creditsspent[id]++ } EUMenu(id) } case 2: { if(connecttime[id]/credittime < weapontrainingcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(weapontraining[id] == 1) client_print(id, print_chat, "[AMXX] You already have Weapon Training") if(connecttime[id]/credittime >= weapontrainingcost && weapontraining[id] == 0) { itemcap[id]++ weapontraining[id] = 1 upgradelevelup(id) show_iupgrades(id) decCredit(id,weapontrainingcost) client_print(id, print_chat, "[AMXX] No more recoil") creditsspent[id]++ } EUMenu(id) } case 3: { if(connecttime[id]/credittime < jumpmodulecost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(jumpmodule[id] == 1) client_print(id, print_chat, "[AMXX] You already have Jump Module") if(connecttime[id]/credittime >= jumpmodulecost && jumpmodule[id] == 0) { itemcap[id]++ jumpmodule[id] = 1 upgradelevelup(id) show_iupgrades(id) decCredit(id,jumpmodulecost) client_print(id, print_chat, "[AMXX] Now you can bunnyhop") creditsspent[id]++ } EUMenu(id) } case 4: { if(connecttime[id]/credittime < climbgearcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(climb[id] == 1) client_print(id, print_chat, "[AMXX] You already have Climbing Gear") if(connecttime[id]/credittime >= climbgearcost && climb[id] == 0) { itemcap[id]++ climb[id] = 1 upgradelevelup(id) show_iupgrades(id) set_task(0.1, "cwall", id, "", 0, "b") decCredit(id,climbgearcost) client_print(id, print_chat, "[AMXX] Hold [Forward] or [Back] & [Jump] to climb walls") creditsspent[id]++ } EUMenu(id) } case 5: { if(connecttime[id]/credittime < promocost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(promotion[id] == 1) client_print(id, print_chat, "[AMXX] You already have a Promotion") if(connecttime[id]/credittime >= promocost && promotion[id] == 0) { itemcap[id]++ promotion[id] = 1 upgradelevelup(id) show_iupgrades(id) decCredit(id,promocost) client_print(id, print_chat, "[AMXX] Now you get 2x more money") creditsspent[id]++ } EUMenu(id) } case 6: { if(connecttime[id]/credittime < unlacost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(gHasuammo[id] == 1) client_print(id, print_chat, "[AMXX] You already have a Unlimited Ammo") if(connecttime[id]/credittime >= unlacost && gHasuammo[id] == 0) { itemcap[id]++ gHasuammo[id] = 1 upgradelevelup(id) show_iupgrades(id) decCredit(id,unlacost) client_print(id, print_chat, "[AMXX] No more reloads") creditsspent[id]++ } EUMenu(id) } case 7: EU2Menu(id) case 8: MainUpgradesMenu(id) } } return PLUGIN_HANDLED } public showMenu(id) { if(get_cvar_num("amx_upgrades") == 1) { new authid[32] new playtime = (get_user_time(id) - lastplaytime[id]) lastplaytime[id] = get_user_time(id) get_user_authid(id,authid,31) new tmp_vault_time,vault_time[21] get_vaultdata(authid,vault_time,20) tmp_vault_time = str_to_num(vault_time) tmp_vault_time += playtime connecttime[id] = tmp_vault_time num_to_str(tmp_vault_time,vault_time,20) set_vaultdata(authid,vault_time) new tmp_minutes = floatround(float(connecttime[id]/60),floatround_floor) new minutes = tmp_minutes % (credittime/60) new keys new szMenuBody[512] new len = format(szMenuBody, 511, "yPassive Upgrade Menu:^n") len += format(szMenuBody[len], 511-len, "^nw1. Armor (Cost: %d Credit)", armorcost) len += format(szMenuBody[len], 511-len, "^nw2. Health (Cost: %d Credit)", hpcost) len += format(szMenuBody[len], 511-len, "^nw3. Speed (Cost: %d Credit)", speedcost) len += format(szMenuBody[len], 511-len, "^nw4. Gravity (Cost: %d Credit)", gravitycost) len += format(szMenuBody[len], 511-len, "^nw5. Stealth (Cost: %d Credit)", stealthcost) len += format(szMenuBody[len], 511-len, "^nw6. MultiJump (Cost: %d Credit)", multijumpcost) len += format(szMenuBody[len], 511-len, "^n^nw9. Back") len += format(szMenuBody[len], 511-len, "^nw0. Cancel") len += format(szMenuBody[len], 511-len, "^n^nCredits: %i (%i minutes remaining until next credit)",connecttime[id]/credittime,(credittime/60)-minutes) keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<8|1<<9) show_menu(id, keys, szMenuBody, -1) } return PLUGIN_CONTINUE } public actionMenu(id, key) { if(creditsspent[id] == maxcredits) client_print(id, print_chat, "[AMXX] MAX credits spent per map") if(creditsspent[id] < maxcredits) { switch(key) { case 0: { if(connecttime[id]/credittime < armorcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(Armor[id] == armormaxlvl) client_print(id, print_chat, "[AMXX] Max level reached") if(connecttime[id]/credittime >= armorcost && Armor[id] < armormaxlvl) { Armor[id]++ UserArmor(id) upgradelevelup(id) show_upgrades(id) decCredit(id,armorcost) creditsspent[id]++ } showMenu(id) } case 1: { if(connecttime[id]/credittime < hpcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(Health[id] == hpmaxlvl) client_print(id, print_chat, "[AMXX] Max level reached") if(connecttime[id]/credittime >= hpcost && Health[id] < hpmaxlvl) { Health[id]++ UserHealth(id) upgradelevelup(id) show_upgrades(id) decCredit(id,hpcost) creditsspent[id]++ } showMenu(id) } case 2: { if(connecttime[id]/credittime < speedcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(Speed[id] == speedmaxlvl) client_print(id, print_chat, "[AMXX] Max level reached") if(connecttime[id]/credittime >= speedcost && Speed[id] < speedmaxlvl) { Speed[id]++ UserSpeed(id) upgradelevelup(id) show_upgrades(id) decCredit(id,speedcost) creditsspent[id]++ } showMenu(id) } case 3: { if(connecttime[id]/credittime < gravitycost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(Gravity[id] == gravitymaxlvl) client_print(id, print_chat, "[AMXX] Max level reached") if(connecttime[id]/credittime >= gravitycost && Gravity[id] < gravitymaxlvl) { Gravity[id]++ UserGravity(id) upgradelevelup(id) show_upgrades(id) decCredit(id,gravitycost) creditsspent[id]++ } showMenu(id) } case 4: { if(connecttime[id]/credittime < stealthcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(Stealth[id] == stealthmaxlvl) client_print(id, print_chat, "[AMXX] Max level reached") if(connecttime[id]/credittime >= stealthcost && Stealth[id] < stealthmaxlvl) { Stealth[id]++ UserStealth(id) upgradelevelup(id) show_upgrades(id) decCredit(id,stealthcost) creditsspent[id]++ } showMenu(id) } case 5: { if(connecttime[id]/credittime < multijumpcost) client_print(id, print_chat, "[AMXX] Insufficient credits") if(multijump[id] == multijumpmaxlvl) client_print(id, print_chat, "[AMXX] Max level reached") if(connecttime[id]/credittime >= multijumpcost && multijump[id] < multijumpmaxlvl) { multijump[id]++ upgradelevelup(id) show_upgrades(id) decCredit(id,multijumpcost) creditsspent[id]++ } showMenu(id) } case 8: MainUpgradesMenu(id) } } return PLUGIN_HANDLED } public UserArmor(id) { new iap = (Armor[id] * armorperbuy) set_user_armor(id, 100 + iap) return PLUGIN_CONTINUE } public UserHealth(id) { new ihp = (Health[id] * hpperbuy) set_user_health(id, 100 + ihp) return PLUGIN_CONTINUE } public UserSpeed(id) { if(speed == false) return PLUGIN_CONTINUE new ispeed = (Speed[id] * speedperbuy) set_user_maxspeed(id, 240.0 + ispeed) return PLUGIN_CONTINUE } public UserGravity(id) { set_user_gravity(id, 1 - Gravity[id] * gravityperbuy) return PLUGIN_CONTINUE } public UserStealth(id) { new istealth = (Stealth[id] * stealthperbuy) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, defaultstealth - istealth) return PLUGIN_CONTINUE } public firstaid(id) { if(is_user_alive(id)) { if(regeneration[id] > 0) { new Float:srate = regenerationrate set_task(srate, "starttheregen", id, "", 0, "b") } } return PLUGIN_CONTINUE } public starttheregen(id) { if(is_user_alive(id)) { if(regeneration[id] > 0) { new maxhp = (100 + Health[id] * hpperbuy) if(get_user_health(id) < maxhp) { message_begin(MSG_ONE, get_user_msgid("ScreenFade"), { 0, 0, 0 }, id) write_short(1<<10) write_short(1<<10) write_short(1<<12) write_byte(0) write_byte(0) write_byte(255) write_byte(50) message_end() new health = get_user_health(id) health += hpregenp set_user_health(id, health) if(get_user_health(id) >= maxhp) set_user_health(id, maxhp) } new maxap = (100 + Armor[id] * armorperbuy) if(get_user_armor(id) < maxap) { message_begin(MSG_ONE, get_user_msgid("ScreenFade"), { 0, 0, 0 }, id) write_short(1<<10) write_short(1<<10) write_short(1<<12) write_byte(0) write_byte(0) write_byte(255) write_byte(50) message_end() new armor = get_user_armor(id) armor += apregenp set_user_armor(id, armor) if(get_user_armor(id) >= maxap) set_user_armor(id, maxap) } } } return PLUGIN_CONTINUE } public Event_Damage(id) { new damage = read_data(2) new bodypart, weapon new enemy = get_user_attacker(id, weapon, bodypart) new hpgain = floatround(float(get_user_health(enemy)) + (float(damage) * 0.5)) new maxhp = (100 + Health[enemy] * hpperbuy) if(is_user_alive(enemy) && hpstlr[enemy] > 0) { message_begin(MSG_ONE, get_user_msgid("ScreenFade"), { 0, 0, 0 }, enemy) write_short(1<<10) write_short(1<<10) write_short(1<<12) write_byte(0) write_byte(255) write_byte(0) write_byte(50) message_end() set_user_health(enemy, hpgain) if(get_user_health(enemy) >= maxhp) set_user_health(enemy, maxhp) } if(sgrenade[enemy] > 0 && weapon == CSW_HEGRENADE && is_user_alive(id)) { new Xdamage = floatround(float(get_user_health(id)) - (float(damage) * 90.0)) if(Xdamage < 1) { set_msg_block(get_user_msgid("DeathMsg"),BLOC K_ONCE) message_begin(MSG_ALL, get_user_msgid("DeathMsg"), {0, 0, 0}, 0) write_byte(enemy) write_byte(id) write_byte(0) write_string("grenade") message_end() } set_user_health(id, Xdamage) sgrenade[enemy] = 0 itemcap[enemy]-- } if(crowbar[enemy] > 0 && weapon == CSW_KNIFE && is_user_alive(id)) { new KXdamage = floatround(float(get_user_health(id)) - (float(damage))) if(KXdamage < 1) { set_msg_block(get_user_msgid("DeathMsg"),BLOC K_ONCE) message_begin(MSG_ALL, get_user_msgid("DeathMsg"), {0, 0, 0}, 0) write_byte(enemy) write_byte(id) write_byte(0) write_string("knife") message_end() new frags, deaths frags = get_user_frags(enemy) + 1 set_user_frags(enemy, frags) deaths = cs_get_user_deaths(id) + 1 cs_set_user_deaths(id, deaths) frags = get_user_frags(id) + 1 set_user_frags(id, frags) } set_user_health(id, KXdamage) } return PLUGIN_CONTINUE } public client_PreThink(id) { if(is_user_alive(id) && get_cvar_num("amx_upgrades") == 1) { new buttons = get_user_button(id) new obut = get_user_oldbutton(id) if(jumpmodule[id] > 0) { entity_set_float(id, EV_FL_fuser2, 0.0) if(buttons & IN_JUMP) { new flags = entity_get_int(id, EV_INT_flags) if(flags | FL_WATERJUMP && entity_get_int(id, EV_INT_waterlevel) < 2 && flags & FL_ONGROUND) { new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) velocity[2] += 250.0 entity_set_vector(id, EV_VEC_velocity, velocity) entity_set_int(id, EV_INT_gaitsequence, 6) } } } if(wired[id] > 0) { new temp[2] new currweapon = get_user_weapon(id, temp[0], temp[1]) if(currweapon == CSW_KNIFE) { if(get_user_button(id) & IN_ATTACK) { set_task(0.5, "beep_sound", id) set_task(1.2, "c4bombertimer", id) } } } if(multijump[id] > 0) { if((buttons & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < multijump[id]) { dojump[id] = true jumpnum[id]++ return PLUGIN_CONTINUE } } if((buttons & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) jumpnum[id] = 0 } } return PLUGIN_CONTINUE } public client_PostThink(id) { if(is_user_alive(id) && get_cvar_num("amx_upgrades") == 1) { if(dojump[id] == true) { new Float:velocity[3] entity_get_vector(id,EV_VEC_velocity,velocity ) velocity[2] = random_float(265.0,285.0) entity_set_vector(id,EV_VEC_velocity,velocity ) dojump[id] = false return PLUGIN_CONTINUE } } return PLUGIN_CONTINUE } public beep_sound(id) { if(wired[id] > 0) emit_sound(id, CHAN_ITEM, "buttons/blip2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } public update(id) { if(get_cvar_num("amx_upgrades") != 1) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE set_user_gravity(id, 1 - Gravity[id] * gravityperbuy) if(speed != false) set_user_maxspeed(id, 240.0 + (Speed[id] * speedperbuy)) if(weapontraining[id] > 0) entity_set_vector (id,EV_VEC_punchangle, Float:{0.0, 0.0, 0.0}) new temp[2] new istealth = (Stealth[id] * stealthperbuy) if(Stealth[id] > 0) { if(get_user_weapon(id, temp[0], temp[1]) == CSW_KNIFE) { new astealth = istealth + 20 set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, defaultstealth - astealth) } else set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, defaultstealth - istealth) } new wpnid = read_data(2) if(wired[id] > 0) { if(wpnid == CSW_KNIFE) switchmodel(id) } if(crowbar[id] > 0) { if(wpnid == CSW_KNIFE) switchmodel(id) } if(gHasuammo[id] > 0) { new clip = read_data(3) if(wpnid == CSW_C4 || wpnid == CSW_KNIFE || wpnid == CSW_HEGRENADE || wpnid == CSW_SMOKEGRENADE || wpnid == CSW_FLASHBANG) return PLUGIN_CONTINUE if(clip == 0) { new wpnname[32] get_weaponname(wpnid, wpnname, 31) give_item(id, wpnname) engclient_cmd(id, wpnname) } } if(laser[id] > 0) { set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 6.0, 10.0, 0.1, 0.1, 10) show_hudmessage(id, "o") } return PLUGIN_CONTINUE } public switchmodel(id) { new temp[2], wpnid = get_user_weapon(id, temp[0], temp[1]) if(is_user_alive(id)) { if(wired[id] > 0) { if(wpnid == CSW_KNIFE) { entity_set_string(id, EV_SZ_viewmodel, "models/v_satchel_radio.mdl") entity_set_string(id, EV_SZ_weaponmodel, "models/p_satchel_radio.mdl") } } if(crowbar[id] > 0) { if(wpnid == CSW_KNIFE) { entity_set_string(id, EV_SZ_viewmodel, "models/v_crowbar.mdl") entity_set_string(id, EV_SZ_weaponmodel, "models/p_crowbar.mdl") } } } } public upgradelevelup(id) { client_print(id, print_center, "***Bought Upgrade***") client_cmd(id, "spk weapons/pl_gun2.wav") return PLUGIN_CONTINUE } public cwall(id) { new buttons = get_user_button(id) if(buttons & IN_ATTACK) return PLUGIN_HANDLED if(!is_user_connected(id)) return PLUGIN_HANDLED if(speed == true) { if(climb[id] > 0) { new Float: velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) if(buttons & IN_JUMP && (buttons & IN_FORWARD || buttons & IN_BACK)) { if(velocity[0] == 0.0 || velocity[1] == 0.0) { velocity[1] = 10.0 velocity[2] = 220.0 entity_set_vector(id, EV_VEC_velocity, velocity) } } } } return PLUGIN_CONTINUE } public c4bombertimer(id) { if(wired[id] > 0) { wired[id] = 0 itemcap[id]-- emit_sound(id, CHAN_STATIC, "weapons/mine_charge.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) new param[2] param[0] = id set_task(3.8, "bombed", BOMB_TASK + id, param, 1) } } public bombed(param[]) { new id = param[0] new origin[3] get_user_origin(id, origin, 0) for(new a = 1; a <= get_maxplayers(); a++) { new origin1[3] get_user_origin(a, origin1, 0) if(is_user_alive(a)) { if(!(origin[0] - origin1[0] > BOMBKILL_RANGE || origin[0] - origin1[0] < - BOMBKILL_RANGE || origin[1] - origin1[1] > BOMBKILL_RANGE || origin[1] - origin1[1] < - BOMBKILL_RANGE || origin[2] - origin1[2] > BOMBKILL_RANGE || origin[2] - origin1[2] < - BOMBKILL_RANGE)) { new bombguyfrags new name[33] get_user_name(id, name, 32) if((a != id)) { bombguyfrags = get_user_frags(id) bombguyfrags += 1 set_user_frags(id, bombguyfrags) set_msg_block(get_user_msgid("DeathMsg"),BLOC K_ONCE) message_begin(MSG_ALL, get_user_msgid("DeathMsg"), {0, 0, 0}, 0) write_byte(id) write_byte(a) write_byte(1) write_string("") message_end() client_print(a, print_chat, "[AMXX] %s killed you with the c4 wired to his body", name) } user_kill(a, 1) explode(origin1) } } } } explode(vec1[3]) { // blast circles message_begin(MSG_BROADCAST,SVC_TEMPENTITY, vec1) write_byte(21) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2] + 16) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2] + 1936) write_short(white) write_byte(0)//startframe write_byte(0)//framerate write_byte(3)//life 2 write_byte(20)//width 16 write_byte(0)//noise write_byte(188)//r write_byte(220)//g write_byte(255)//b write_byte(255)//brightness write_byte(0)//speed message_end() //Explosion2 message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(12) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_byte(188)//byte (scale in 0.1's) 188 write_byte(10)//byte (framerate) message_end() //TE_Explosion message_begin(MSG_BROADCAST,SVC_TEMPENTITY,ve c1) write_byte(3) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_short(fire) write_byte(65)//byte (scale in 0.1's) 188 write_byte(10)//byte (framerate) write_byte(0)//byte flags message_end() //Smoke message_begin(MSG_BROADCAST,SVC_TEMPENTITY,ve c1) write_byte(5)//5 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_short(smoke) write_byte(50)//2 write_byte(10)//10 message_end() } public esploop(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(esp[id] > 0) { for(new a = 1; a <= get_maxplayers(); a++) { if(is_user_alive(a)) { if(cs_get_user_team(id) != cs_get_user_team(a)) { if((a != id)) { new vec1[3] get_user_origin(a, vec1, 0) message_begin(MSG_ONE, SVC_TEMPENTITY, vec1, id) write_byte(21) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2] - 35) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2] + credittime) write_short(white) write_byte(0)//startframe write_byte(1)//framerate write_byte(6)//3 life 2 write_byte(8)//width 16 write_byte(1)//noise write_byte(100)//r write_byte(100)//g write_byte(255)//b write_byte(192)//brightness write_byte(0)//speed message_end() } } } } } return PLUGIN_CONTINUE } public UpgrHelp(id) { new PUmotd[2048], title[64], dpos = 0 format(title, 63, "AMXX CREDIT MOD Version: [%s] ", VER) dpos += format(PUmotd[dpos], 2047-dpos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000 000;margin-left:8px;margin-top:0px;}</style></head><pre><body>") dpos += format(PUmotd[dpos], 2047-dpos, "^n^n<b>%s</b>^n^n",title) dpos += format(PUmotd[dpos], 2047-dpos, "^n^n-=--=--=--=--=--=--=--=--=--=-^n^n") dpos += format(PUmotd[dpos], 2047-dpos, "[*]Commands:^n") dpos += format(PUmotd[dpos], 2047-dpos, "/buy - opens main menu^n") dpos += format(PUmotd[dpos], 2047-dpos, "/credits - shows you how many credits/how long until your next credit^n") dpos += format(PUmotd[dpos], 2047-dpos, "/givecredits x - gives x amount of credits to your target^n") dpos += format(PUmotd[dpos], 2047-dpos, "^n^n-=--=--=--=--=--=--=--=--=--=-^n^n") dpos += format(PUmotd[dpos], 2047-dpos, "[*]Passive Upgrades Description:^n^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Armor] - Increase MAX Armor^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Health] - Increase MAX Health^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Speed]- Increase MAX Speed^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Gravity] - Decrease Gravity^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Stealth] - Decrease Visability^n") dpos += format(PUmotd[dpos], 2047-dpos, "[MultiJump] - Allows you to jump in the air^n") dpos += format(PUmotd[dpos], 2047-dpos, "^n^n-=--=--=--=--=--=--=--=--=--=-^n^n") dpos += format(PUmotd[dpos], 2047-dpos, "[*]Item Upgrades Description:^n^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Battle Aura] - Steals enemy's health^n") dpos += format(PUmotd[dpos], 2047-dpos, "[First Aid] - HP/AP regeneration^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Weapon Training] - No recoil^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Jump Module] - Enables Bunny Hopping^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Climbing Gear] - Ability to climb walls^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Promotion] - 2x money intake^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Unlimited Ammo] - Give's no limition to ammunation^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Stealth Shoes] - Disable's Footstep sounds^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Wired C4 Explosive] - Kamikaze with remote^n") dpos += format(PUmotd[dpos], 2047-dpos, "[E.S.P] - Ability to know where your enemy is^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Laser Pointer] - Adds an extra crosshair for your weapons^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Super Grenade] - Killer grenade^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Crowbar] - 2x damage knife^n") dpos += format(PUmotd[dpos], 2047-dpos, "[Flash Protection] - Removes blindness from flashbangs^n") dpos += format(PUmotd[dpos], 2047-dpos, "^n^n-=--=--=--=--=--=--=--=--=--=-^n^n") dpos += format(PUmotd[dpos], 2047-dpos, "^n***[NOTE] YOU WILL KEEP THESE UPGRADES EVEN IF YOU DIE***") dpos += format(PUmotd[dpos], 2047-dpos, "^n***[NOTE] YOU WILL LOSE SUPER GRENADES AND C4 WHEN YOU DIE***") dpos += format(PUmotd[dpos], 2047-dpos, "^n***[NOTE] MAX ITEMS YOU CAN BUY: %i***",maxitems) dpos += format(PUmotd[dpos], 2047-dpos, "^n***[NOTE] MAX CREDITS YOU CAN SPEND PER MAP: %i***",maxcredits) show_motd(id, PUmotd, title) } public plugin_precache() { precache_sound("weapons/pl_gun2.wav") precache_sound("buttons/blip2.wav") precache_sound("weapons/mine_charge.wav") precache_model("models/v_satchel_radio.mdl") precache_model("models/p_satchel_radio.mdl") precache_model("models/v_crowbar.mdl") precache_model("models/p_crowbar.mdl") smoke = precache_model("sprites/steam1.spr") white = precache_model("sprites/white.spr") fire = precache_model("sprites/explode1.spr") } public queryall(id,level,cid) { if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new maxslots = get_maxplayers() new query_name[32] for(new i = 1; i <= maxslots; ++i) { if (!is_user_connected(i) && !is_user_connecting(i)) continue get_user_name(i,query_name,31) client_print(id,print_console," %s 's credits = %i",query_name,connecttime[i]/credittime) } return PLUGIN_HANDLED } public client_authorized(id) { new authid[32], vault_time[21] get_user_authid(id,authid,31) if(vaultdata_exists(authid)) { get_vaultdata(authid,vault_time,20) connecttime[id] = str_to_num(vault_time) } else { connecttime[id] = numnewcredits * credittime num_to_str(connecttime[id],vault_time,20) set_vaultdata(authid,vault_time) } return PLUGIN_CONTINUE } public decCredit(id, itemcost) { new cost = itemcost connecttime[id] = connecttime[id] - (credittime * cost) new authid[32], vault_time[21] get_user_authid(id,authid,31) num_to_str(connecttime[id],vault_time,20) set_vaultdata(authid,vault_time) return PLUGIN_HANDLED } public addCredit(id, itemadd) { new addcredits = itemadd connecttime[id] = connecttime[id] + (credittime * addcredits) new authid[32], vault_time[21] get_user_authid(id,authid,31) num_to_str(connecttime[id],vault_time,20) set_vaultdata(authid,vault_time) return PLUGIN_HANDLED } public givecredit(id,level,cid) { if(!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED new target[32],credits[21] read_argv(1,target,31) read_argv(2,credits,20) new player = cmd_target(id,target,8) if(!player) return PLUGIN_HANDLED new admin_name [32], player_name[32] get_user_name(id,admin_name,31) get_user_name(player,player_name,31) new crednum = str_to_num(credits) addCredit(player,crednum) client_print(id,print_console,"[AMXX] You have added %i credits to %s's total credits",crednum,player_name) return PLUGIN_CONTINUE } public removecredit(id,level,cid) { if(!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED new target[32],credits[21] read_argv(1,target,31) read_argv(2,credits,20) new player = cmd_target(id,target,8) if(!player) return PLUGIN_HANDLED new admin_name [32], player_name[32] get_user_name(id,admin_name,31) get_user_name(player,player_name,31) new crednum = str_to_num(credits) decCredit(player,crednum) client_print(id,print_console,"[AMXX] You have removed %i credits from %s's total credits",crednum,player_name) return PLUGIN_CONTINUE } |
Re: Plugin credits changes
Put the code in a [code] or [php] tag first. The reasons will become obvious when you compare the differences between those and what you did now.
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Re: Plugin credits changes
Jesus... I don't think code or php tags would help. There is no indentation...
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Re: Plugin credits changes
you speak chinese for me :shock::shock:
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Re: Plugin credits changes
None of that helps. It only makes everything less worthwhile.
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Re: Plugin credits changes
if you care to combine the plugin modification as you want the credit date of the head to be a deactivation quar just put it as an event
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Re: Plugin credits changes
Quote:
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Re: Plugin credits changes
Quote:
Quote:
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Re: Plugin credits changes
at least please help me to keep the credits permanently saved on any map, if it is a player who wants credits, when I offer 2000 credits, it does not appear in the wallet -138
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Re: Plugin credits changes
I am very pleased with tse 2 things
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