Showing your legs
1 Attachment(s)
It's just a very simple plugin.
The name of this plugin shows what it does already. OK. With using this plugin, you can see your legs by looking at your bottom in a first person mode! The codes might not be so efficient! Thank you for using this plugin :):):):) CT: [IMG]http://s9.************/po4e5jr17/cs3.jpg[/IMG] [IMG]http://s9.************/ktap79spn/cs4.jpg[/IMG] TE Leet's: [IMG]http://s9.************/j07siy7iz/cs5.jpg[/IMG] Supported custom mods too! [IMG]http://s9.************/5cx4wzo2j/cs1.jpg[/IMG] [IMG]http://s9.************/r1w10uqaj/cs2.jpg[/IMG] [IMG]http://s9.************/8l1ma1acb/cs6.jpg[/IMG] [IMG]http://s9.************/mijsfc8ez/cs7.jpg[/IMG] The demonstration: |
Re: Showing your legs
Why random_float, random values?
Add some comments if possible. You are using some values that I have no idea what they are. All constants must be either Defined or commented with '//' or '/* */'. The idea seems really nice, if it works. A picture would look great in your first message. You can also register a CVar [show_feet_version] for people to be able to view on GameTracker which servers are currently using this. |
Re: Showing your legs
PHP Code:
Are you sure you are the author of this plugin ? |
Re: Showing your legs
Quote:
Also, notice that strlen() returns a size, not just a number. It is never below zero. Just check it with '== 0' or '< 1'. |
Re: Showing your legs
OK. I think out an another solution. Updated the plugin.
|
Re: Showing your legs
PHP Code:
I am pretty sure you might cache 'info_target' Allocated String ID globally. Also, add '//' comments explaining the following. PHP Code:
You didn't have to remove the Zombie Plague forwards if you wish this plug-in to work with Zombie Plague game mod as well. |
Re: Showing your legs
Quote:
I just made the plugin after I thought out an idea. That's why the plugin is a little bit messy. It's just a fast script. I will modifidy it later :D:D |
Re: Showing your legs
|
Re: Showing your legs
Quote:
Deleted the unneeded comment. Added a constant storing the string allocation of info_target. But I get confused why the static variable in the create_feet function should be changed to new? An entity is created every time when a player joins the server. If static is changed to new, will AMXX not always allocate a new memory for [ent] when each of the players joins the server? :? |
Re: Showing your legs
Quote:
Changing the models in the same time sucks, and I'm quite sure that it would carry out a SVC_BAD problem if I'm right.. So that's why I used the random method to prevent the SVC_BAD problem :D:D But it seems it is not needed now for using the new solution |
All times are GMT -4. The time now is 04:18. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.