Multiply A Weapon's Stats by 10
Multiply A Weapon Stats by 10: The Plugin It's in the name! All weapon stats multipled by 10. Everything about that (un)balanced goodness that you can run on your own TF2 server. Requirements
For the updater bit: there will be times where Valve may change weapon attributes or add new ones. This is to ensure the server gets fast, timely updates to weapon attributes and any possible SourceMod plugin additions we have to complement the update. Highly recommended, but you can compile without the updater requirement if you so wish. Cvars tf2x10_autoupdate (default: 1) Tells updater.smx to automatically update this plugin. 0 = off, 1 = on. tf2x10_crits_diamondback (default: 10) Number of crits after successful sap with Diamondback equipped. tf2x10_crits_fj (default: 10) Number of crits after Frontier kill or for buildings. Half this for assists. tf2x10_crits_manmelter (default: 10) Number of crits after Manmelter extinguishes player. tf2x10_enabled (default: 1) Toggle TF2x10. 0 = disable, 1 = enable tf2x10_gamedesc (default: 1) Toggle setting game description. 0 = disable, 1 = enable. tf2x10_headscaling (default: 1) Enable any decapitation weapon (eyelander etc) to grow their head as they gain heads. 0 = off, 1 = on. tf2x10_headscalingcap (float, default: 6.0) The number of heads before head scaling stops growing their head. 6.0 = 24 heads. tf2x10_healthcap (default: 2000) The max health a player can have. -1 to disable. tf2x10_includebots (default: 0) 1 allows bots (MvM or not) to receive TF2x10 weapons, 0 disables this. Admin Commands
Mods All TF2x10 weapon stats are placed in x10.default.txt in the configs folder. The TF2x10 weapon plugin also includes rudimentary tf2items-esque coded weapon mods that will allow you to load different weapon attributes than what will be loaded from the main default file. An example of this is x10.vshff2.txt, which is manually loaded on map change by a VSH/FF2 x10 server I run. Things in this file will cancel out things in the default. Note that in your x10.(whatever file name here).txt file, the first line should be what you named your file. See x10.vshff2.txt and how things are done if you want a good example. Please, NEVER touch x10.default.txt as that will be updated as Valve sends out weapon attribute changes, and it's so much easier to load a "mod" so you don't have to go through the hassle of modifying things. Changelog Code:
1.3.1 TF2x10's goal is for 100% compatibility with game mods. There may be one or two other game mods that will not ever work with x10, and that is fine. But things like Randomizer, Saxton Hale, Prop Hunt, etc. is what we're trying to be compatible with. Here's the full list:
Anymore that you want to post in this thread, feel free. Credits and Thanks Coders InvisGhost - original x10 plugin to complement the tf2items txt Isatis - overhaul, implementing TF2Attributes and pretty much 90% of what you see in the source Dark Skript - bugfixing, additional support RavenShadow - additional support Weapon Attributists UltiMario - creating the mod and weapon attributes Mr. Blue - PR and weapon attributes Thanks FlaminSarge - for putting up with me and for some code examples I took (e.g. loading into trie) :p Downloads Downloads Source Place all three folders in your "addons/sourcemod/" folder. Launch, and go! If you are having any issues with the plugin itself, please post in this thread instead of contacting anyone on the x10 team individually so we can better help you. Thanks! |
Re: Multiply A Weapon's Stats by 10
reserving for additional info (to be edited)
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Re: Multiply A Weapon's Stats by 10
Guess I no longer need to work on the version I was making for my server/s :P
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Re: Multiply A Weapon's Stats by 10
Are the hard coded STEAMID bans necessary? It's kind of a bad pattern to start where plugin authors start slipping in bans in their releases for players they dislike for one reason or another. I hope leaving it in was just an oversight.
Code:
if(StrEqual(steamid, "STEAM_0:1:25092722")) { |
Re: Multiply A Weapon's Stats by 10
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edit: Why I can't edit my own OP I don't know... *clicks edit* *is blank* |
Re: Multiply A Weapon's Stats by 10
Strange things happens to me :
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Any ideas guys ? |
Re: Multiply A Weapon's Stats by 10
Firstly, you have a problem with SMRcon (Which I believe is outdated)
Also we use the TF2 Randomizer gamedata purely for the CTFPlayer::EquipWearable SDKCall, this does not mean you need to install Randomizer, but you need to add the gamedata from it which has now been commited to to the Bitbucket repo. Sorry for the confusion. |
Re: Multiply A Weapon's Stats by 10
Thank you !
I will try it now. EDIT : Still doesn't works , well this time started without errors , no probs at all , also commands work , but I don't see any change to the damage or the bonus to the items , everything is same :/ |
Re: Multiply A Weapon's Stats by 10
Please make sure the following is applicable:
1. Running Latest Sourcemod Snapshot 1.6 Branch (I have not tested 1.7). 2. Installed TF2Items, TF2Attributes, Updater, SteamTools (Steam Tools: Select build at very top) 3. Download Latest version of TF2X10 and copy everything thats inside the zip to your addons/sourcemod folder If you have followed the steps and still having issues then please check if you have an error log as this will help me point you in the right direction, Otherwise PM me and we can speak over steam? Cheers. |
Re: Multiply A Weapon's Stats by 10
If there's any problems running TF2x10 with FF2, notify me and I'll try to get it fixed as soon as possible.
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