[CS:GO]Trigger_Push Fix
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{ I'm sorry for my bad english c: } Video example: http://youtu.be/i5Ua7ScMGYA So this simple plugin should fix block bug with trigger_push... Installation: 1.Put pushfix.smx into plugins folder(csgo/addons/sourcemod/plugins), 2.Load plugin/Restart map. Changelog: Fix for triggers on some maps, +Prevent stucking in walls... It was tested,but i'm not sure it will works perfect,report if it has an errors... |
Re: [CS:GO]Trigger_Push Fix
WOOAHHH Great Job Thank you this was a really annoying bug.
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Re: [CS:GO]Trigger_Push Fix
What was that bug? all of my maps have trigger_push entity and never had a problem
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Re: [CS:GO]Trigger_Push Fix
In CS:GO you have to be in the air for the trigger_push to work idk why :)
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Re: [CS:GO]Trigger_Push Fix
So, with this plugin you don't need to jump?
Edit: This is it. The plugin teleports the player 1 unit up when he starts touching a trigger_push. Really awesome idea! I think you could improve it with some stuck preventing. And maybe check the push direction (doesn't affect horizontal ones). Slight optimization: use NULL_VECTOR for no velocity change with TeleportEntity. |
Re: [CS:GO]Trigger_Push Fix
Errors
L 08/18/2014 - 10:33:36: [SM] Displaying call stack trace for plugin "pushfix.smx": L 08/18/2014 - 10:33:36: [SM] [0] Line 51, pushfix.sp::PushTouch() L 08/18/2014 - 10:33:36: [SM] Native "GetClientAbsOrigin" reported: Client index 542 is invalid L 08/18/2014 - 10:33:36: [SM] Displaying call stack trace for plugin "pushfix.smx": L 08/18/2014 - 10:33:36: [SM] [0] Line 51, pushfix.sp::PushTouch() |
Re: [CS:GO]Trigger_Push Fix
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Thanks for report:3 |
Re: [CS:GO]Trigger_Push Fix
yea this has been a bug since the start of csgo, luckily I had a friend who recognized this and incorporated it into our bhop plugin back in 2012
I think rather than have this as a separate plugin, bhop plugin makers should update their plugins with this fix |
Re: [CS:GO]Trigger_Push Fix
Why not something like this:
Spoiler
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Re: [CS:GO]Trigger_Push Fix
Quote:
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