Explode v0.1 (5/26)
2 Attachment(s)
Explode v0.1 (5/26)
Adds an "sm_explode" command, which does something similar to the client-side "explode" command, optionally damaging other players in the area. Although I hesitate to post this because of similarities to other plugins, including some built-ins, there are a couple reasons I feel this one is needed: 1) Other explode plugins are tied to events. There should just be an "sm_explode" command, which other plugins can execute on certain events if they choose. 2) This plugin behaves very closely to sm_timebomb, but with no countdown. Ideally, even if this plugin is not approved, I'd like to see the explosion part of sm_timebomb split off into its own command that sm_timebomb uses, so admins have the option of using a timer or not. CVars: sm_explode_version - Plugin version. sm_explode_radius - The blast radius. (default 600) sm_explode_mode - The blast damage mode. 0 = target only, 1 = target's team, 2 = everyone. (default 0) Commands: sm_explode <#userid:name> - Explodes a player Installing: explode.smx -> addons/sourcemod/plugins/ explode.sp -> addons/sourcemod/scripting/ explode.phrases.txt -> addons/sourcemod/translations/ plugin.explode.cfg (optional) -> cfg/sourcemod/ Changelog: 0.1 - Initial release Credits: Thanks to the author of sm_timebomb for player damage calculations. Also thanks to Twilight Suzuka for his modified explosion effect from Pyro Explode. |
Re: Explode v0.1 (5/26)
I hope it still working for tf2 beacause release date affraiding me 2008 to 2013 lets test hopefully it will work I hopeng
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Re: Explode v0.1 (5/26)
After last week update, the sm_explode and default sm_timebomb is not working more =/
Please, Chundo, make something haha |
Re: Explode v0.1 (5/26)
Quote:
Don't think so matey! |
Re: Explode v0.1 (5/26)
For the record, sm_timebomb (Sourcemod built-in) is working for us just fine.
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Re: Explode v0.1 (5/26)
Hello, i need exactly the same plugin but for HL1 mod, i didn't find :(
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Re: Explode v0.1 (5/26)
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Re: Explode v0.1 (5/26)
I found a bug. The bottom line is, if the command is assigned to a player who is not on the server, or we make a mistake in his nickname, then we will get the following text in the logs:
Code:
L 09/15/2022 - 20:12:22: [SM] Blaming: explode.smx |
Re: Explode v0.1 (5/26)
3 Attachment(s)
Just added the missing translation lines.
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