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-   -   Explode v0.1 (5/26) (https://forums.alliedmods.net/showthread.php?t=71899)

chundo 05-26-2008 20:01

Explode v0.1 (5/26)
 
2 Attachment(s)
Explode v0.1 (5/26)

Adds an "sm_explode" command, which does something similar to the client-side "explode" command, optionally damaging other players in the area.

Although I hesitate to post this because of similarities to other plugins, including some built-ins, there are a couple reasons I feel this one is needed:

1) Other explode plugins are tied to events. There should just be an "sm_explode" command, which other plugins can execute on certain events if they choose.
2) This plugin behaves very closely to sm_timebomb, but with no countdown. Ideally, even if this plugin is not approved, I'd like to see the explosion part of sm_timebomb split off into its own command that sm_timebomb uses, so admins have the option of using a timer or not.

CVars:

sm_explode_version - Plugin version.
sm_explode_radius - The blast radius. (default 600)
sm_explode_mode - The blast damage mode. 0 = target only, 1 = target's team, 2 = everyone. (default 0)

Commands:

sm_explode <#userid:name> - Explodes a player

Installing:

explode.smx -> addons/sourcemod/plugins/
explode.sp -> addons/sourcemod/scripting/
explode.phrases.txt -> addons/sourcemod/translations/
plugin.explode.cfg (optional) -> cfg/sourcemod/

Changelog:

0.1 - Initial release

Credits:

Thanks to the author of sm_timebomb for player damage calculations. Also thanks to Twilight Suzuka for his modified explosion effect from Pyro Explode.

B_CANSIN 08-21-2013 15:39

Re: Explode v0.1 (5/26)
 
I hope it still working for tf2 beacause release date affraiding me 2008 to 2013 lets test hopefully it will work I hopeng

cabral_12 05-25-2014 16:06

Re: Explode v0.1 (5/26)
 
After last week update, the sm_explode and default sm_timebomb is not working more =/
Please, Chundo, make something haha

Nolongerinthegame 05-25-2014 18:00

Re: Explode v0.1 (5/26)
 
Quote:

Originally Posted by cabral_12 (Post 2142400)
After last week update, the sm_explode and default sm_timebomb is not working more =/
Please, Chundo, make something haha

Last online: 18th Sep 2009

Don't think so matey!

Donski 05-26-2014 08:06

Re: Explode v0.1 (5/26)
 
For the record, sm_timebomb (Sourcemod built-in) is working for us just fine.

Joce93 03-31-2016 17:19

Re: Explode v0.1 (5/26)
 
Hello, i need exactly the same plugin but for HL1 mod, i didn't find :(

Hackmastr 04-01-2016 03:24

Re: Explode v0.1 (5/26)
 
Quote:

Originally Posted by Joce93 (Post 2407160)
Hello, i need exactly the same plugin but for HL1 mod, i didn't find :(

Doesn't HL1 use Amx mod x? Make a request here: https://forums.alliedmods.net/forumdisplay.php?f=12

L4D2Noob 09-15-2022 16:49

Re: Explode v0.1 (5/26)
 
I found a bug. The bottom line is, if the command is assigned to a player who is not on the server, or we make a mistake in his nickname, then we will get the following text in the logs:
Code:

L 09/15/2022 - 20:12:22: [SM] Blaming: explode.smx
L 09/15/2022 - 20:12:22: [SM] Call stack trace:
L 09/15/2022 - 20:12:22: [SM]  [0] ReplyToCommand
L 09/15/2022 - 20:12:22: [SM]  [1] Line 106, commandfilters::ReplyToTargetError
L 09/15/2022 - 20:12:22: [SM]  [2] Line 61, D:\sm111\addons\sourcemod\scripting\explode.sp::Command_Explode
L 09/15/2022 - 20:12:38: [SM] Exception reported: Language phrase "No matching client" not found (arg 4)


L4D2Noob 09-15-2022 17:21

Re: Explode v0.1 (5/26)
 
3 Attachment(s)
Just added the missing translation lines.


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