Admin commands for players
So why is it, I cannot hide that?
I got my l4d2 server. But whenever I slay a special infected or bot, god mode / other stuff. Everyone can see it, at the bottom left corner. I got this here: // Specifies how admin activity should be relayed to users. Add up the values // below to get the functionality you want. // 1: Show admin activity to non-admins anonymously. // 2: If 1 is specified, admin names will be shown. // 4: Show admin activity to admins anonymously. // 8: If 4 is specified, admin names will be shown. // 16: Always show admin names to root users. // -- // Default: 13 (1+4+8 ) sm_show_activity 12 As you can see, I've set it to 12. I've also tryed 15. But same result. And yes, I have looked at these topics here: https://forums.alliedmods.net/showthread.php?t=147876 https://forums.alliedmods.net/showthread.php?t=77043 |
Re: Admin commands for players
Specifically, which plugins are the commands you're using from?
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Re: Admin commands for players
Not sure I understand?
I thought slay command, were a part of default sourcemod? Anyways, I use this plugin here https://forums.alliedmods.net/showth...1446?p=1251446 |
Re: Admin commands for players
A plugin won't necessarily respect sm_show_activity, but the base SM plugins do.
Looking at the code in the linked plugin, I checked its sm_godmode command. It does not print anything publicly whether using the chat/console command or the menu. If you're using sm_slay from the base plugins and it's printing like "<name>: Slayed <other name>", then check that value of sm_show_activity is actually set. Using the server console you can just type "sm_show_activity" or from your client console do "rcon sm_show_activity" (or sm_rcon or whatever). If the value is 12 and someone can see that message, then either they have the generic admin flag set (you can check with sm_who while they're connected) or you have some other plugin doing something unwanted. |
Re: Admin commands for players
I think I found something under core.cfg
/** * If a say command is a silent chat trigger, and is used by an admin, * but it does not evaluate to an actual command, it will be displayed * publicly. This setting allows you to suppress accidental typings. * * The default value is "no". A value of "yes" will suppress. */ "SilentFailSuppress" "no" This should be yes? Here is a bit more from my core.cfg /** * This file is used to set various options that are important to SourceMod's core. * If this file is missing or an option in this file is missing, then the default values will be used. */ "Core" { /** * This option determines if SourceMod logging is enabled. * * "on" - Logging is enabled (default) * "off" - Logging is disabled */ "Logging" "on" /** * This option determines how SourceMod logging should be handled. * * "daily" - New log file is created for each day (default) * "map" - New log file is created for each map change * "game" - Use game's log files */ "LogMode" "daily" /** * Language that multilingual enabled plugins and extensions will use to print messages. * Only languages listed in languages.cfg are valid. * * The default value is "en" */ "ServerLang" "en" /** * List of characters to use for public chat triggers. Set an empty list to disable. */ "PublicChatTrigger" "!" /** * List of characters to use for silent chat triggers. Set an empty list to disable. */ "SilentChatTrigger" "/" /** * If a say command is a silent chat trigger, and is used by an admin, * but it does not evaluate to an actual command, it will be displayed * publicly. This setting allows you to suppress accidental typings. * * The default value is "no". A value of "yes" will suppress. */ "SilentFailSuppress" "no" |
Re: Admin commands for players
By default, if you start a command with a / in chat, that line of chat won't show. For example, if an admin says "/slay foo" then it'll be the same as "sm_slay foo" but no one will see "/slay foo" in chat.
If you turn on that option, then if someone accidentally says "/slya foo" then it will be still be hidden. Normally, it would show because of the typo there isn't a command named "sm_slya". |
Re: Admin commands for players
great. So this is turning into something bigger now. :(
So what if by removing all plugins wont solve this "problem"? Have I overlooked something? |
Re: Admin commands for players
If you want help, you need to provide the information that was asked for and stop going off on an unrelated tangent.
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Re: Admin commands for players
Quote:
If you are talking about the generic admin flag set thing, then only I am added in admins_simple.ini Also, I have no idea how to open .smx files at all. And even if I did know, I have no idea what to look for anyways. I found out, there were a few other small plugins running too, besides the one Fyren already checked. EDIT: also sm_who shows me as the only root. Plugin to unlock knife. Plugin that increase tank speed, when set on fire. Plugin that enables / disable voting options Plugin that reflect dmg, done to teammates back to yourself Plugin that enables me to switch players to infected / survivor / spec sides. Plugin that enables me to spawn A.I controlled minigun / 50. caliber Links: ...Tank on fire, post #111: https://forums.alliedmods.net/showth...116014&page=12 ...VoteBlcoker: https://forums.alliedmods.net/showth...ar#post2082240 ...Switch players post #253 + #262: https://forums.alliedmods.net/showth...=83950&page=27 ...Unlock knife: https://forums.alliedmods.net/showthread.php?p=1709049 ...Reflect dmg post #13: https://forums.alliedmods.net/showth...=301815&page=2 ...Machine_gun post #102 https://forums.alliedmods.net/showth...164543&page=11 |
Re: Admin commands for players
Quote:
Quote:
Slay one of you and make sure they do indeed see the activity message. Then, run `sm_cvar sm_show_activity` and `sm_who` in the console and reply with the output here. Do not post compiled plugin binaries without source code, it is a violation of the SourceMod license. |
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