token gslt
Hi, I've noticed for some time that the valve does not ban token when we have banned plugins, maybe somebody knows what is going on this time
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Re: token gslt
There has been no GSLT bans since Halloween.
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Re: token gslt
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Re: token gslt
Maybe new system incoming. it is scary
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Re: token gslt
Instead of waiting weeks for banning them they should ban them instantly and the server-ip for one week too. Then this would end.
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Re: token gslt
ip banning is bad idea. tragedy for gameserver hosts and thats why they have login tokens...
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It is more unlikely for a server owner to be able to change it's IPv4 address, than it would be to change it's IPv4 address, and as such, banning by IP address (potentially for a lower amount than the GSLT ban) would be very well, under the condition that they should do any kind of ban though. When having ways to ban (or punish), it is about punishing where it can be felt (where it makes the most disaster), so that people will learn, and so that GSP's will learn to make proper policies ***and enforce them***. Punishing where it cannot be felt, ... wont really do any good at all. As I have said in several other topic, they could simply just remove the possibilities "client side" to show skins if the user didn't have the skin, e.g. so your PC wouldn't show any skins that I currently have put on, except if a "inventory check" confirmed that I owned the skin. That way, bans wouldn't be necessary, and skins attached to players that doesn't own them wouldn't show up. Also, it would be required with client side modifications, which it would probably be quite a bit of a journey, for you to get all your players to do, just like you won't really get them to change the "-maxdownloadfilesizemb" parameter for more than 150 MB maps. A such would be much more win win for all, as it would mean that the "skin abuse" would at least be lowered, even without the needs of bans. |
Re: token gslt
It started with IP bans and failed
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