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-   -   set_user_rendering effects (https://forums.alliedmods.net/showthread.php?t=153336)

walkero 03-21-2011 19:51

set_user_rendering effects
 
Hi! I was wondering if it's possible to get some different effects beside the kRenderFxGlowShell. I already tried this:

PHP Code:

set_user_rendering(id,kRenderFxPulseFast,r,g,b,kRenderNormal,25

But it didn't work at all. So far it seems that only GlowShell is working. I appreciate any help. Thanks in advance

btw, I saw this pulsing effect in a kz server like 3 years ago and I'm pretty sure that it's possible..

gtpunkt 03-22-2011 03:07

Re: set_user_rendering effects
 
I can show you the kz plugin what you talking about

walkero 03-22-2011 04:18

Re: set_user_rendering effects
 
Quote:

Originally Posted by gtpunkt (Post 1437477)
I can show you the kz plugin what you talking about

I'd like to see that :)

gtpunkt 03-22-2011 18:42

Re: set_user_rendering effects
 
1 Attachment(s)
here,but Im not 100% sure if that what you talking about.
in this kz mod you have glowmenu :D

walkero 03-22-2011 18:57

Re: set_user_rendering effects
 
Thanks, but I have this plugin for ages and it doesn't rly help. I already checked all of the plugins I got for glowing effects and stuff. My idea is how to set a glowing on player with blinking effect or smth? Is it possible? (even tho I'm sure it is)

Emp` 03-22-2011 19:06

Re: set_user_rendering effects
 
Not all Render effects work with kRenderNormal. You might have to mix and match them.

Code:

/* Render for set_user_rendering() */
enum {
        kRenderNormal = 0,                /* src */
        kRenderTransColor,                /* c*a+dest*(1-a) */
        kRenderTransTexture,                /* src*a+dest*(1-a) */
        kRenderGlow,                        /* src*a+dest -- No Z buffer checks */
        kRenderTransAlpha,                /* src*srca+dest*(1-srca) */
        kRenderTransAdd,                /* src*a+dest */
};

/* Fx for set_user_rendering() */
enum {
        kRenderFxNone = 0,
        kRenderFxPulseSlow,
        kRenderFxPulseFast,
        kRenderFxPulseSlowWide,
        kRenderFxPulseFastWide,
        kRenderFxFadeSlow,
        kRenderFxFadeFast,
        kRenderFxSolidSlow,
        kRenderFxSolidFast,
        kRenderFxStrobeSlow,
        kRenderFxStrobeFast,
        kRenderFxStrobeFaster,
        kRenderFxFlickerSlow,
        kRenderFxFlickerFast,
        kRenderFxNoDissipation,
        kRenderFxDistort,                /* Distort/scale/translate flicker */
        kRenderFxHologram,                /* kRenderFxDistort + distance fade */
        kRenderFxDeadPlayer,                /* kRenderAmt is the player index */
        kRenderFxExplode,                /* Scale up really big! */
        kRenderFxGlowShell,                /* Glowing Shell */
        kRenderFxClampMinScale,                /* Keep this sprite from getting very small (SPRITES only!) */
};


walkero 03-23-2011 06:01

Re: set_user_rendering effects
 
@Emp`: I already tried all of the FX and render effects in all possible ways, but nothing happens except for FxGlowShell. I think Imma giving up this shit cuz it's getting on my nervers, srsly..

walkero 03-24-2011 05:05

Re: set_user_rendering effects
 
ok, I found some solution (not as expected but..) and here's the code if someone else is interested

PHP Code:

set_user_rendering(idkRenderFxGlowShellREDGREENBLUE,  kRenderTransAdd25

That's very similar to the pulsing effect, which I managed to work, but it changes only the player's transparency. Problem half-solved :D


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