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-   -   Read Me! New TF2 Quickplay Rules (https://forums.alliedmods.net/showthread.php?t=234903)

asherkin 02-05-2014 19:34

New TF2 Quickplay Rules
 
Quote:

Originally Posted by https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
  • Granting or modifying economy items, or taking actions that devalue players' items, or interfering with the TF2 economy.

If you're using TF2Items to modify item attributes on your server, please make sure you have tf_server_identity_disable_quickplay set to 1 (or you're otherwise not eligible for quickplay traffic).

CoolJosh3k 02-06-2014 07:47

Re: New TF2 Quickplay Rules
 
I think Valve will reveal more on what the penalties will be soon, if people break this new rule.

For those who didn't get the warning, you can sign up to receive emails such as these at: https://list.valvesoftware.com

You can read the full email on reddit, here: http://www.reddit.com/r/tf2/comments...ops_from_hlds/

Powerlord 02-06-2014 12:58

Re: New TF2 Quickplay Rules
 
Quote:

Originally Posted by CoolJosh3k (Post 2096226)
I think Valve will reveal more on what the penalties will be soon, if people break this new rule.

For those who didn't get the warning, you can sign up to receive emails such as these at: https://list.valvesoftware.com

You can read the full email on reddit, here: http://www.reddit.com/r/tf2/comments...ops_from_hlds/

The penalties in the past have been being completely removed from both quickplay and the server browser when they've caught servers breaking quickplay rules in the past.

They may be more lenient these days, but it's hard to say.

CoolJosh3k 02-07-2014 03:15

Re: New TF2 Quickplay Rules
 
I think they might become less lenient with this new update. It would not surprise me if they updated the penalties to include being banned from accessing the item server.

I hope that this time they will be more strict with sorting out the rouge servers and spoofed status.

uNg0veRNab1e 03-23-2014 06:10

Re: New TF2 Quickplay Rules
 
So, https://forums.alliedmods.net/showthread.php?t=205599 = I must set tf_server_identity_disable_quickplay to 1?
Quote:

This plugin for now just add unusual effects on weapons

Mitchell 03-24-2014 10:36

Re: New TF2 Quickplay Rules
 
Quote:

Originally Posted by uNg0veRNab1e (Post 2114819)
So, https://forums.alliedmods.net/showthread.php?t=205599 = I must set tf_server_identity_disable_quickplay to 1?

If you modify any weapon/item at all you must disable quickplay.

DrFallen 03-24-2014 19:39

Re: New TF2 Quickplay Rules
 
For the latest on the new quickplay system you should probably read up on this thread; https://forums.alliedmods.net/showthread.php?t=234901

Benoist3012 06-27-2015 12:21

Re: New TF2 Quickplay Rules
 
Why not add in the code when one of the function is called, to set tf_server_identity_disable_quickplay on 1

Wliu 06-27-2015 21:38

Re: New TF2 Quickplay Rules
 
Quote:

Originally Posted by Benoist3012 (Post 2312781)
Why not add in the code when one of the function is called, to set tf_server_identity_disable_quickplay on 1

Probably because Asherkin doesn't want a bunch of threads going "TF2Items is disabling Quickplay please help" (just my guess obviously).

Benoist3012 07-27-2015 09:46

Re: New TF2 Quickplay Rules
 
Quote:

Originally Posted by Wliu (Post 2312943)
Probably because Asherkin doesn't want a bunch of threads going "TF2Items is disabling Quickplay please help" (just my guess obviously).

True


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